mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-11-16 04:35:49 +00:00
031198b08d
Signed-off-by: Lei Shi <me@leishi.io> Co-authored-by: 洛水居室 <luoshuijs@outlook.com> Co-authored-by: CHxCOOH <chxcooh@googlemail.com> Co-authored-by: xtaodada <xtao@xtaolink.cn> Co-authored-by: Nahida <53059854+NahidaBuer@users.noreply.github.com> Co-authored-by: omg-xtao <100690902+omg-xtao@users.noreply.github.com>
199 lines
7.7 KiB
Python
199 lines
7.7 KiB
Python
from decimal import Decimal
|
|
from enum import Enum
|
|
from typing import Optional, List, NewType
|
|
|
|
from pydantic import BaseModel, Field, validator
|
|
|
|
# TODO: 考虑自动生成Enum
|
|
Character = NewType("Character", str)
|
|
Weapon = NewType("Weapon", str)
|
|
Set = NewType("Set", str)
|
|
|
|
|
|
class DigitType(Enum):
|
|
NUMERIC = "numeric"
|
|
PERCENT = "percent"
|
|
|
|
|
|
class Digit(BaseModel):
|
|
type: DigitType
|
|
value: Decimal
|
|
|
|
|
|
class WeaponType(Enum):
|
|
BOW = "bow"
|
|
CLAYMORE = "claymore"
|
|
CATALYST = "catalyst"
|
|
POLEARM = "polearm"
|
|
SWORD = "sword"
|
|
|
|
|
|
class ArtifactPosition(Enum):
|
|
FLOWER = "flower"
|
|
PLUME = "plume"
|
|
SANDS = "sands"
|
|
GOBLET = "goblet"
|
|
CIRCLET = "circlet"
|
|
|
|
|
|
class ArtifactAttributeType(Enum):
|
|
HP = "hp"
|
|
ATK = "atk"
|
|
DEF = "def"
|
|
HP_PERCENT = "hp_percent"
|
|
ATK_PERCENT = "atk_percent"
|
|
DEF_PERCENT = "def_percent"
|
|
ELEMENTAL_MASTERY = "elemental_mastery"
|
|
ENERGY_RECHARGE = "energy_recharge"
|
|
CRIT_RATE = "crit_rate"
|
|
CRIT_DMG = "crit_dmg"
|
|
HEALING_BONUS = "healing_bonus"
|
|
PYRO_DMG_BONUS = "pyro_dmg_bonus"
|
|
HYDRO_DMG_BONUS = "hydro_dmg_bonus"
|
|
DENDRO_DMG_BONUS = "dendro_dmg_bonus"
|
|
ELECTRO_DMG_BONUS = "electro_dmg_bonus"
|
|
ANEMO_DMG_BONUS = "anemo_dmg_bonus"
|
|
CRYO_DMG_BONUS = "cryo_dmg_bonus"
|
|
GEO_DMG_BONUS = "geo_dmg_bonus"
|
|
PHYSICAL_DMG_BONUS = "physical_dmg_bonus"
|
|
|
|
|
|
class ArtifactAttribute(BaseModel):
|
|
type: ArtifactAttributeType
|
|
digit: Digit
|
|
|
|
|
|
class WeaponInfo(BaseModel):
|
|
id: int = 0
|
|
weapon: Weapon = ""
|
|
type: WeaponType
|
|
level: int = 0
|
|
max_level: int = 0
|
|
refinement: int = 0
|
|
ascension: int = 0
|
|
|
|
@validator("max_level")
|
|
def validate_max_level(cls, v, values):
|
|
if v == 0:
|
|
return values["level"]
|
|
if v < values["level"]:
|
|
raise ValueError("max_level must be greater than or equal to level")
|
|
return v
|
|
|
|
@validator("refinement")
|
|
def validate_refinement(cls, v):
|
|
if v < 0 or v > 5:
|
|
raise ValueError("refinement must be between 1 and 5")
|
|
return v
|
|
|
|
|
|
class Artifact(BaseModel):
|
|
id: int = 0
|
|
set: Set = ""
|
|
position: ArtifactPosition
|
|
level: int = 0
|
|
rarity: int = 0
|
|
main_attribute: ArtifactAttribute
|
|
sub_attributes: List[ArtifactAttribute] = []
|
|
|
|
@validator("level")
|
|
def validate_level(cls, v):
|
|
if v < 0 or v > 20:
|
|
raise ValueError("level must be between 0 and 20")
|
|
return v
|
|
|
|
@validator("rarity")
|
|
def validate_rarity(cls, v):
|
|
if v < 0 or v > 5:
|
|
raise ValueError("rarity must be between 0 and 5")
|
|
return v
|
|
|
|
@validator("sub_attributes")
|
|
def validate_sub_attributes(cls, v):
|
|
if len(v) > 4:
|
|
raise ValueError("sub_attributes must not be greater than 4")
|
|
return v
|
|
|
|
|
|
class CharacterStats(BaseModel):
|
|
BASE_HP: Digit = Digit(type=DigitType.NUMERIC, value=Decimal(0))
|
|
HP: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_HP")
|
|
HP_PERCENT: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_HP_PERCENT")
|
|
BASE_ATTACK: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_BASE_ATTACK")
|
|
ATTACK: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_ATTACK")
|
|
ATTACK_PERCENT: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_ATTACK_PERCENT")
|
|
BASE_DEFENSE: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_BASE_DEFENSE")
|
|
DEFENSE: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_DEFENSE")
|
|
DEFENSE_PERCENT: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_DEFENSE_PERCENT")
|
|
ELEMENTAL_MASTERY: Digit = Field(
|
|
Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_ELEMENT_MASTERY"
|
|
)
|
|
|
|
CRIT_RATE: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_CRITICAL")
|
|
CRIT_DMG: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_CRITICAL_HURT")
|
|
HEALING_BONUS: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_HEAL_ADD")
|
|
INCOMING_HEALING_BONUS: Digit = Field(
|
|
Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_HEALED_ADD"
|
|
)
|
|
ENERGY_RECHARGE: Digit = Field(
|
|
Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_CHARGE_EFFICIENCY"
|
|
)
|
|
CD_REDUCTION: Digit = Field(
|
|
Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_SKILL_CD_MINUS_RATIO"
|
|
)
|
|
SHIELD_STRENGTH: Digit = Field(
|
|
Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_SHIELD_COST_MINUS_RATIO"
|
|
)
|
|
|
|
PYRO_DMG_BONUS: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_FIRE_ADD_HURT")
|
|
PYRO_RES: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_FIRE_SUB_HURT")
|
|
HYDRO_DMG_BONUS: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_WATER_ADD_HURT")
|
|
HYDRO_RES: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_WATER_SUB_HURT")
|
|
DENDRO_DMG_BONUS: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_GRASS_ADD_HURT")
|
|
DENDRO_RES: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_GRASS_SUB_HURT")
|
|
ELECTRO_DMG_BONUS: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_ELEC_ADD_HURT")
|
|
ELECTRO_RES: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_ELEC_SUB_HURT")
|
|
ANEMO_DMG_BONUS: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_WIND_ADD_HURT")
|
|
ANEMO_RES: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_WIND_SUB_HURT")
|
|
CRYO_DMG_BONUS: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_ICE_ADD_HURT")
|
|
CRYO_RES: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_ICE_SUB_HURT")
|
|
GEO_DMG_BONUS: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_ROCK_ADD_HURT")
|
|
GEO_RES: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_ROCK_SUB_HURT")
|
|
PHYSICAL_DMG_BONUS: Digit = Field(
|
|
Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_PHYSICAL_SUB_HURT"
|
|
)
|
|
PHYSICAL_RES: Digit = Field(Digit(type=DigitType.PERCENT, value=Decimal(0)), alias="FIGHT_PROP_PHYSICAL_ADD_HURT")
|
|
|
|
CURRENT_HP: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_CUR_HP")
|
|
MAX_HP: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_MAX_HP")
|
|
CURRENT_ATTACK: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_CUR_ATTACK")
|
|
CURRENT_DEFENSE: Digit = Field(Digit(type=DigitType.NUMERIC, value=Decimal(0)), alias="FIGHT_PROP_CUR_DEFENSE")
|
|
|
|
|
|
class CharacterInfo(BaseModel):
|
|
id: int = 0
|
|
character: Character = ""
|
|
weapon_info: Optional[WeaponInfo] = None
|
|
artifacts: List[Artifact] = []
|
|
level: int = 0
|
|
max_level: int = 0
|
|
constellation: int = 0
|
|
ascension: int = 0
|
|
skills: List[int] = []
|
|
rarity: int = 0
|
|
stats: CharacterStats = CharacterStats()
|
|
|
|
@validator("max_level")
|
|
def validate_max_level(cls, v, values):
|
|
if v == 0:
|
|
return values["level"]
|
|
if v < values["level"]:
|
|
raise ValueError("max_level must be greater than or equal to level")
|
|
return v
|
|
|
|
@validator("skills")
|
|
def validate_skills(cls, v):
|
|
if len(v) > 3:
|
|
raise ValueError("skills must not be greater than 3")
|
|
return v
|