PaiGram/plugins/genshin/abyss.py

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"""深渊数据查询"""
import asyncio
import re
from datetime import datetime
from functools import lru_cache
from typing import Any, Coroutine, List, Optional, Tuple, Union
from arkowrapper import ArkoWrapper
from pytz import timezone
from simnet import GenshinClient
from telegram import Message, Update
from telegram.constants import ChatAction, ParseMode
from telegram.ext import CallbackContext, filters
from core.dependence.assets import AssetsService
from core.plugin import Plugin, handler
from core.services.cookies.error import TooManyRequestPublicCookies
from core.services.template.models import RenderGroupResult, RenderResult
from core.services.template.services import TemplateService
from plugins.tools.genshin import GenshinHelper
from utils.log import logger
from utils.uid import mask_number
try:
import ujson as jsonlib
except ImportError:
import json as jsonlib
TZ = timezone("Asia/Shanghai")
get_args_pattern = re.compile(r"\d+")
@lru_cache
def get_args(text: str) -> Tuple[int, bool, bool]:
total = "all" in text or "总览" in text
prev = "pre" in text or "上期" in text
floor = 0
if not total:
m = get_args_pattern.search(text)
if m is not None:
floor = int(m.group(0))
return floor, total, prev
class AbyssUnlocked(Exception):
"""根本没动"""
class NoMostKills(Exception):
"""挑战了但是数据没刷新"""
class FloorNotFoundError(Exception):
"""只有数据统计,层数统计未出"""
class AbyssNotFoundError(Exception):
"""如果查询别人,是无法找到队伍详细,只有数据统计"""
class AbyssPlugin(Plugin):
"""深渊数据查询"""
def __init__(
self,
template: TemplateService,
helper: GenshinHelper,
assets_service: AssetsService,
):
self.template_service = template
self.helper = helper
self.assets_service = assets_service
@handler.command("abyss", block=False)
@handler.message(filters.Regex(r"^深渊数据"), block=False)
async def command_start(self, update: Update, _: CallbackContext) -> None: # skipcq: PY-R1000 #
user = update.effective_user
message = update.effective_message
# 若查询帮助
if (message.text.startswith("/") and "help" in message.text) or "帮助" in message.text:
await message.reply_text(
"<b>深渊挑战数据</b>功能使用帮助(中括号表示可选参数)\n\n"
"指令格式:\n<code>/abyss + [层数/all] + [pre]</code>\n<code>pre</code>表示上期)\n\n"
"文本格式:\n<code>深渊数据 + 查询/总览 + [上期] + [层数]</code> \n\n"
"例如以下指令都正确:\n"
"<code>/abyss</code>\n<code>/abyss 12 pre</code>\n<code>/abyss all pre</code>\n"
"<code>深渊数据查询</code>\n<code>深渊数据查询上期第12层</code>\n<code>深渊数据总览上期</code>",
parse_mode=ParseMode.HTML,
)
logger.info("用户 %s[%s] 查询[bold]深渊挑战数据[/bold]帮助", user.full_name, user.id, extra={"markup": True})
return
# 解析参数
floor, total, previous = get_args(message.text)
if floor > 12 or floor < 0:
reply_msg = await message.reply_text("深渊层数输入错误,请重新输入。支持的参数为: 1-12 或 all")
if filters.ChatType.GROUPS.filter(message):
self.add_delete_message_job(reply_msg)
self.add_delete_message_job(message)
return
if 0 < floor < 9:
previous = False
logger.info(
"用户 %s[%s] [bold]深渊挑战数据[/bold]请求: floor=%s total=%s previous=%s",
user.full_name,
user.id,
floor,
total,
previous,
extra={"markup": True},
)
await message.reply_chat_action(ChatAction.TYPING)
reply_text: Optional[Message] = None
if total:
reply_text = await message.reply_text("派蒙需要时间整理深渊数据,还请耐心等待哦~")
try:
async with self.helper.genshin_or_public(user.id) as client:
if not client.public:
await client.get_record_cards()
images = await self.get_rendered_pic(client, client.player_id, floor, total, previous)
except AbyssUnlocked: # 若深渊未解锁
await message.reply_text("还未解锁深渊哦~")
return
except NoMostKills: # 若深渊还未挑战
await message.reply_text("还没有挑战本次深渊呢,咕咕咕~")
return
except FloorNotFoundError:
await message.reply_text("深渊详细数据未找到,咕咕咕~")
return
except AbyssNotFoundError:
await message.reply_text("无法查询玩家挑战队伍详情,只能查询统计详情哦~")
return
except TooManyRequestPublicCookies:
reply_message = await message.reply_text("查询次数太多,请您稍后重试")
if filters.ChatType.GROUPS.filter(message):
self.add_delete_message_job(reply_message)
self.add_delete_message_job(message)
return
finally:
if reply_text is not None:
await reply_text.delete()
if images is None:
await message.reply_text(f"还没有第 {floor} 层的挑战数据")
return
await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
for group in ArkoWrapper(images).group(10): # 每 10 张图片分一个组
await RenderGroupResult(results=group).reply_media_group(
message, allow_sending_without_reply=True, write_timeout=60
)
logger.info("用户 %s[%s] [bold]深渊挑战数据[/bold]: 成功发送图片", user.full_name, user.id, extra={"markup": True})
async def get_rendered_pic(
self, client: GenshinClient, uid: int, floor: int, total: bool, previous: bool
) -> Union[Tuple[Any], List[RenderResult], None]:
"""
获取渲染后的图片
Args:
client (Client): 获取 genshin 数据的 client
uid (int): 需要查询的 uid
floor (int): 层数
total (bool): 是否为总览
previous (bool): 是否为上期
Returns:
bytes格式的图片
"""
def json_encoder(value):
if isinstance(value, datetime):
return value.astimezone(TZ).strftime("%Y-%m-%d %H:%M:%S")
return value
abyss_data = await client.get_genshin_spiral_abyss(uid, previous=previous, lang="zh-cn")
if not abyss_data.unlocked:
raise AbyssUnlocked
if not abyss_data.ranks.most_kills:
raise NoMostKills
if (total or (floor > 0)) and len(abyss_data.floors) == 0:
raise FloorNotFoundError
if (total or (floor > 0)) and len(abyss_data.floors[0].chambers[0].battles) == 0:
raise AbyssNotFoundError
start_time = abyss_data.start_time.astimezone(TZ)
time = start_time.strftime("%Y年%m月") + ("" if start_time.day <= 15 else "")
stars = [i.stars for i in filter(lambda x: x.floor > 8, abyss_data.floors)]
total_stars = f"{sum(stars)} ({'-'.join(map(str, stars))})"
render_data = {}
result = abyss_data.json(encoder=json_encoder)
render_data["time"] = time
render_data["stars"] = total_stars
render_data["uid"] = mask_number(uid)
render_data["floor_colors"] = {
1: "#374952",
2: "#374952",
3: "#55464B",
4: "#55464B",
5: "#55464B",
6: "#1D2A5D",
7: "#1D2A5D",
8: "#1D2A5D",
9: "#292B58",
10: "#382024",
11: "#252550",
12: "#1D2A4A",
}
if total:
avatars = await client.get_genshin_characters(uid, lang="zh-cn")
render_data["avatar_data"] = {i.id: i.constellation for i in avatars}
data = jsonlib.loads(result)
render_data["data"] = data
render_inputs: List[Tuple[int, Coroutine[Any, Any, RenderResult]]] = []
def overview_task():
return -1, self.template_service.render(
"genshin/abyss/overview.jinja2", render_data, viewport={"width": 750, "height": 580}
)
def floor_task(floor_index: int):
floor_d = data["floors"][floor_index]
return (
floor_d["floor"],
self.template_service.render(
"genshin/abyss/floor.jinja2",
{
**render_data,
"floor": floor_d,
"total_stars": f"{floor_d['stars']}/{floor_d['max_stars']}",
},
viewport={"width": 690, "height": 500},
full_page=True,
ttl=15 * 24 * 60 * 60,
),
)
render_inputs.append(overview_task())
for i, f in enumerate(data["floors"]):
if f["floor"] >= 9:
render_inputs.append(floor_task(i))
render_group_inputs = list(map(lambda x: x[1], sorted(render_inputs, key=lambda x: x[0])))
return await asyncio.gather(*render_group_inputs)
if floor < 1:
render_data["data"] = jsonlib.loads(result)
return [
await self.template_service.render(
"genshin/abyss/overview.jinja2", render_data, viewport={"width": 750, "height": 580}
)
]
num_dic = {
"0": "",
"1": "",
"2": "",
"3": "",
"4": "",
"5": "",
"6": "",
"7": "",
"8": "",
"9": "",
}
if num := num_dic.get(str(floor)):
render_data["floor-num"] = num
else:
render_data["floor-num"] = f"{num_dic.get(str(floor % 10))}"
floors = jsonlib.loads(result)["floors"]
if not (floor_data := list(filter(lambda x: x["floor"] == floor, floors))):
return None
avatars = await client.get_genshin_characters(uid, lang="zh-cn")
render_data["avatar_data"] = {i.id: i.constellation for i in avatars}
render_data["floor"] = floor_data[0]
render_data["total_stars"] = f"{floor_data[0]['stars']}/{floor_data[0]['max_stars']}"
return [
await self.template_service.render(
"genshin/abyss/floor.jinja2", render_data, viewport={"width": 690, "height": 500}
)
]