mirror of
https://github.com/PaiGramTeam/PaiGram.git
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500 lines
17 KiB
Python
500 lines
17 KiB
Python
"""用于下载和管理角色、武器、材料等的图标"""
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from __future__ import annotations
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import asyncio
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import re
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from abc import ABC, abstractmethod
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from functools import cached_property, partial
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from multiprocessing import RLock as Lock
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from pathlib import Path
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from ssl import SSLZeroReturnError
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from typing import Awaitable, Callable, ClassVar, Dict, Optional, TYPE_CHECKING, TypeVar, Union
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from aiofiles import open as async_open
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from aiofiles.os import remove as async_remove
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from enkanetwork import Assets as EnkaAssets
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from enkanetwork.model.assets import CharacterAsset as EnkaCharacterAsset
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from httpx import AsyncClient, HTTPError, URL
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from typing_extensions import Self
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from core.service import Service
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from metadata.genshin import AVATAR_DATA, HONEY_DATA, MATERIAL_DATA, NAMECARD_DATA, WEAPON_DATA
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from metadata.scripts.honey import update_honey_metadata
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from metadata.scripts.metadatas import update_metadata_from_ambr, update_metadata_from_github
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from metadata.shortname import roleToId, weaponToId
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from modules.wiki.base import HONEY_HOST
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from utils.const import AMBR_HOST, ENKA_HOST, PROJECT_ROOT
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from utils.log import logger
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from utils.typedefs import StrOrInt, StrOrURL
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if TYPE_CHECKING:
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from multiprocessing.synchronize import RLock
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ICON_TYPE = Union[Callable[[bool], Awaitable[Optional[Path]]], Callable[..., Awaitable[Optional[Path]]]]
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NAME_MAP_TYPE = Dict[str, StrOrURL]
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ASSETS_PATH = PROJECT_ROOT.joinpath("resources/assets")
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ASSETS_PATH.mkdir(exist_ok=True, parents=True)
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DATA_MAP = {"avatar": AVATAR_DATA, "weapon": WEAPON_DATA, "material": MATERIAL_DATA}
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DEFAULT_EnkaAssets = EnkaAssets(lang="chs")
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class AssetsServiceError(Exception):
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pass
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class AssetsCouldNotFound(AssetsServiceError):
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pass
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class _AssetsService(ABC):
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_lock: ClassVar["RLock"] = Lock()
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_dir: ClassVar[Path]
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icon_types: ClassVar[list[str]]
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_client: Optional[AsyncClient] = None
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id: int
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type: str
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icon: ICON_TYPE
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"""图标"""
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@abstractmethod
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@cached_property
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def game_name(self) -> str:
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"""游戏数据中的名称"""
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@cached_property
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def honey_id(self) -> str:
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"""当前资源在 Honey Impact 所对应的 ID"""
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return HONEY_DATA[self.type].get(str(self.id), [""])[0]
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@property
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def path(self) -> Path:
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"""当前资源的文件夹"""
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result = self._dir.joinpath(str(self.id)).resolve()
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result.mkdir(exist_ok=True, parents=True)
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return result
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@property
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def client(self) -> AsyncClient:
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with self._lock:
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if self._client is None or self._client.is_closed:
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self._client = AsyncClient()
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return self._client
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def __init__(self, client: Optional[AsyncClient] = None) -> None:
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self._client = client
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def __call__(self, target: int) -> Self:
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"""用于生成与 target 对应的 assets"""
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result = self.__class__(self.client)
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result.id = target
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return result
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def __init_subclass__(cls, **kwargs) -> None:
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"""初始化一些类变量"""
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from itertools import chain
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cls.icon_types = [ # 支持的图标类型
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k
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for k, v in chain(cls.__annotations__.items(), *map(lambda x: x.__annotations__.items(), cls.__bases__))
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if v in [ICON_TYPE, "ICON_TYPE"]
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]
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cls.type = cls.__name__.lstrip("_").split("Assets")[0].lower() # 当前 assert 的类型
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cls._dir = ASSETS_PATH.joinpath(cls.type) # 图标保存的文件夹
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cls._dir.mkdir(exist_ok=True, parents=True)
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async def _download(self, url: StrOrURL, path: Path, retry: int = 5) -> Path | None:
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"""从 url 下载图标至 path"""
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logger.debug(f"正在从 {url} 下载图标至 {path}")
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headers = {"user-agent": "TGPaimonBot/3.0"} if URL(url).host == "enka.network" else None
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for time in range(retry):
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try:
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response = await self.client.get(url, follow_redirects=False, headers=headers)
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except Exception as error: # pylint: disable=W0703
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if not isinstance(error, (HTTPError, SSLZeroReturnError)):
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logger.error(error) # 打印未知错误
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if time != retry - 1: # 未达到重试次数
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await asyncio.sleep(1)
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else:
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raise error
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continue
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if response.status_code != 200: # 判定页面是否正常
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return None
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async with async_open(path, "wb") as file:
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await file.write(response.content) # 保存图标
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return path.resolve()
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async def _get_from_ambr(self, item: str) -> Path | None: # pylint: disable=W0613,R0201
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return None
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async def _get_from_enka(self, item: str) -> Path | None: # pylint: disable=W0613,R0201
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return None
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async def _get_from_honey(self, item: str) -> Path | None:
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"""从 honey 获取图标"""
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if (url := self.honey_name_map.get(item, None)) is not None:
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# 先尝试下载 png 格式的图片
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path = self.path.joinpath(f"{item}.png")
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if (result := await self._download(HONEY_HOST.join(f"img/{url}.png"), path)) is not None:
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return result
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path = self.path.joinpath(f"{item}.webp")
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return await self._download(HONEY_HOST.join(f"img/{url}.webp"), path)
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async def _get_img(self, overwrite: bool = False, *, item: str) -> Path | None:
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"""获取图标"""
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path = next(filter(lambda x: x.stem == item, self.path.iterdir()), None)
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if not overwrite and path:
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return path.resolve()
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if overwrite and path is not None and path.exists():
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await async_remove(path)
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# 依次从使用当前 assets class 中的爬虫下载图标,顺序为爬虫名的字母顺序
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for func in map(lambda x: getattr(self, x), sorted(filter(lambda x: x.startswith("_get_from_"), dir(self)))):
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if (path := await func(item)) is not None:
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return path
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def __getattr__(self, item: str):
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"""魔法"""
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if item in self.icon_types:
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return partial(self._get_img, item=item)
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else:
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object.__getattribute__(self, item)
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@abstractmethod
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@cached_property
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def game_name_map(self) -> dict[str, str]:
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"""游戏中的图标名"""
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@abstractmethod
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@cached_property
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def honey_name_map(self) -> dict[str, str]:
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"""来自honey的图标名"""
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class _AvatarAssets(_AssetsService):
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enka: EnkaCharacterAsset | None
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side: ICON_TYPE
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"""侧视图图标"""
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card: ICON_TYPE
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"""卡片图标"""
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gacha: ICON_TYPE
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"""抽卡立绘"""
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gacha_card: ICON_TYPE
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"""抽卡卡片"""
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@cached_property
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def game_name(self) -> str:
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icon = "UI_AvatarIcon_"
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if (avatar := AVATAR_DATA.get(str(self.id), None)) is not None:
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icon = avatar["icon"]
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else:
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for aid, avatar in AVATAR_DATA.items():
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if aid.startswith(str(self.id)):
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icon = avatar["icon"]
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return re.findall(r"UI_AvatarIcon_(.*)", icon)[0]
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@cached_property
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def honey_id(self) -> str:
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return HONEY_DATA["avatar"].get(str(self.id), "")[0]
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@cached_property
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def enka(self) -> Optional[EnkaCharacterAsset]:
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api = getattr(self, "_enka_api", None)
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cid = getattr(self, "id", None)
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return None if api is None or cid is None else api.character(cid)
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def __init__(self, client: Optional[AsyncClient] = None, enka: Optional[EnkaAssets] = None):
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super().__init__(client)
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self._enka_api = enka or DEFAULT_EnkaAssets
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def __call__(self, target: StrOrInt) -> "_AvatarAssets":
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temp = target
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result = _AvatarAssets(self.client)
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if isinstance(target, str):
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try:
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target = int(target)
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except ValueError:
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target = roleToId(target)
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if isinstance(target, str) or target is None:
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raise AssetsCouldNotFound(f"找不到对应的角色: target={temp}")
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result.id = target
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result._enka_api = self._enka_api
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return result
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async def _get_from_ambr(self, item: str) -> Path | None:
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if item in {"icon", "side", "gacha"}:
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url = AMBR_HOST.join(f"assets/UI/{self.game_name_map[item]}.png")
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return await self._download(url, self.path.joinpath(f"{item}.png"))
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async def _get_from_enka(self, item: str) -> Path | None:
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path = self.path.joinpath(f"{item}.png")
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item = "banner" if item == "gacha" else item
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# noinspection PyUnboundLocalVariable
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if self.enka is not None and item in (data := self.enka.images.dict()).keys() and (url := data[item]["url"]):
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return await self._download(url, path)
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@cached_property
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def honey_name_map(self) -> dict[str, str]:
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return {
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"icon": f"{self.honey_id}_icon",
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"side": f"{self.honey_id}_side_icon",
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"gacha": f"{self.honey_id}_gacha_splash",
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"gacha_card": f"{self.honey_id}_gacha_card",
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}
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@cached_property
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def game_name_map(self) -> dict[str, str]:
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return {
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"icon": f"UI_AvatarIcon_{self.game_name}",
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"card": f"UI_AvatarIcon_{self.game_name}_Card",
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"side": f"UI_AvatarIcon_Side_{self.game_name}",
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"gacha": f"UI_Gacha_AvatarImg_{self.game_name}",
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}
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class _WeaponAssets(_AssetsService):
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awaken: ICON_TYPE
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"""突破后图标"""
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gacha: ICON_TYPE
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"""抽卡立绘"""
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@cached_property
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def game_name(self) -> str:
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return re.findall(r"UI_EquipIcon_(.*)", WEAPON_DATA[str(self.id)]["icon"])[0]
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@cached_property
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def game_name_map(self) -> dict[str, str]:
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return {
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"icon": f"UI_EquipIcon_{self.game_name}",
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"awaken": f"UI_EquipIcon_{self.game_name}_Awaken",
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"gacha": f"UI_Gacha_EquipIcon_{self.game_name}",
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}
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@cached_property
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def honey_id(self) -> str:
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return f"i_n{self.id}"
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def __call__(self, target: StrOrInt) -> Self:
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temp = target
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result = _WeaponAssets(self.client)
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if isinstance(target, str):
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target = int(target) if target.isnumeric() else weaponToId(target)
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if isinstance(target, str) or target is None:
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raise AssetsCouldNotFound(f"找不到对应的武器: target={temp}")
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result.id = target
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return result
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async def _get_from_enka(self, item: str) -> Path | None:
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if item in self.game_name_map:
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url = ENKA_HOST.join(f"ui/{self.game_name_map.get(item)}.png")
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path = self.path.joinpath(f"{item}.png")
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return await self._download(url, path)
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@cached_property
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def honey_name_map(self) -> dict[str, str]:
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return {
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"icon": f"{self.honey_id}",
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"awaken": f"{self.honey_id}_awaken_icon",
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"gacha": f"{self.honey_id}_gacha_icon",
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}
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class _MaterialAssets(_AssetsService):
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@cached_property
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def game_name(self) -> str:
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return str(self.id)
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@cached_property
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def game_name_map(self) -> dict[str, str]:
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return {"icon": f"UI_ItemIcon_{self.game_name}"}
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@cached_property
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def honey_name_map(self) -> dict[str, str]:
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return {"icon": self.honey_id}
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def __call__(self, target: StrOrInt) -> Self:
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temp = target
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result = _MaterialAssets(self.client)
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if isinstance(target, str):
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if target.isnumeric():
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target = int(target)
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else:
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target = {v["name"]: int(k) for k, v in MATERIAL_DATA.items()}.get(target)
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if isinstance(target, str) or target is None:
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raise AssetsCouldNotFound(f"找不到对应的素材: target={temp}")
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result.id = target
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return result
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async def _get_from_ambr(self, item: str) -> Path | None:
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if item == "icon":
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url = AMBR_HOST.join(f"assets/UI/{self.game_name_map.get(item)}.png")
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path = self.path.joinpath(f"{item}.png")
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return await self._download(url, path)
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async def _get_from_honey(self, item: str) -> Path | None:
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path = self.path.joinpath(f"{item}.png")
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url = HONEY_HOST.join(f"/img/{self.honey_name_map.get(item)}.png")
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if (result := await self._download(url, path)) is None:
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path = self.path.joinpath(f"{item}.webp")
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url = HONEY_HOST.join(f"/img/{self.honey_name_map.get(item)}.webp")
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return await self._download(url, path)
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return result
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class _ArtifactAssets(_AssetsService):
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flower: ICON_TYPE
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"""生之花"""
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plume: ICON_TYPE
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"""死之羽"""
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sands: ICON_TYPE
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"""时之沙"""
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goblet: ICON_TYPE
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"""空之杯"""
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circlet: ICON_TYPE
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"""理之冠"""
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@cached_property
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def honey_id(self) -> str:
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return HONEY_DATA["artifact"][str(self.id)][0]
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@cached_property
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def game_name(self) -> str:
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return f"UI_RelicIcon_{self.id}"
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async def _get_from_enka(self, item: str) -> Path | None:
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if item in self.game_name_map:
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url = ENKA_HOST.join(f"ui/{self.game_name_map.get(item)}.png")
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path = self.path.joinpath(f"{item}.png")
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return await self._download(url, path)
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async def _get_from_ambr(self, item: str) -> Path | None:
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if item in self.game_name_map:
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url = AMBR_HOST.join(f"assets/UI/reliquary/{self.game_name_map[item]}.png")
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return await self._download(url, self.path.joinpath(f"{item}.png"))
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@cached_property
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def game_name_map(self) -> dict[str, str]:
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return {
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"icon": f"UI_RelicIcon_{self.id}_4",
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"flower": f"UI_RelicIcon_{self.id}_4",
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"plume": f"UI_RelicIcon_{self.id}_2",
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"sands": f"UI_RelicIcon_{self.id}_5",
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"goblet": f"UI_RelicIcon_{self.id}_1",
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"circlet": f"UI_RelicIcon_{self.id}_3",
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}
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@cached_property
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def honey_name_map(self) -> dict[str, str]:
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first_id = int(re.findall(r"\d+", HONEY_DATA["artifact"][str(self.id)][-1])[0])
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return {
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"icon": f"i_n{first_id + 30}",
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"flower": f"i_n{first_id + 30}",
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"plume": f"i_n{first_id + 10}",
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"sands": f"i_n{first_id + 40}",
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"goblet": f"i_n{first_id}",
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"circlet": f"i_n{first_id + 20}",
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}
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class _NamecardAssets(_AssetsService):
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enka: EnkaCharacterAsset | None
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navbar: ICON_TYPE
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"""好友名片背景"""
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profile: ICON_TYPE
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"""个人资料名片背景"""
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@cached_property
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def honey_id(self) -> str:
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return HONEY_DATA["namecard"][str(self.id)][0]
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@cached_property
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def game_name(self) -> str:
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return NAMECARD_DATA[str(self.id)]["icon"]
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def __call__(self, target: int) -> "_NamecardAssets":
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result = _NamecardAssets(self.client)
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result.id = target
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result.enka = DEFAULT_EnkaAssets.namecards(target)
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return result
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async def _get_from_ambr(self, item: str) -> Path | None:
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if item == "profile":
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url = AMBR_HOST.join(f"assets/UI/namecard/{self.game_name_map[item]}.png.png")
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return await self._download(url, self.path.joinpath(f"{item}.png"))
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async def _get_from_enka(self, item: str) -> Path | None:
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path = self.path.joinpath(f"{item}.png")
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url = getattr(self.enka, {"profile": "banner"}.get(item, item), None)
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if url is not None:
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return await self._download(url.url, path)
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@cached_property
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def game_name_map(self) -> dict[str, str]:
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return {
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"icon": self.game_name,
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"navbar": NAMECARD_DATA[str(self.id)]["navbar"],
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"profile": NAMECARD_DATA[str(self.id)]["profile"],
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}
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@cached_property
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def honey_name_map(self) -> dict[str, str]:
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return {
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"icon": self.honey_id,
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"navbar": f"{self.honey_id}_back",
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"profile": f"{self.honey_id}_profile",
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}
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class AssetsService(Service):
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"""asset服务
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用于储存和管理 asset :
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当对应的 asset (如某角色图标)不存在时,该服务会先查找本地。
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若本地不存在,则从网络上下载;若存在,则返回其路径
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"""
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avatar: _AvatarAssets
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"""角色"""
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weapon: _WeaponAssets
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"""武器"""
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material: _MaterialAssets
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"""素材"""
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artifact: _ArtifactAssets
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"""圣遗物"""
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namecard: _NamecardAssets
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"""名片"""
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def __init__(self):
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for attr, assets_type_name in filter(
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lambda x: (not x[0].startswith("_")) and x[1].endswith("Assets"), self.__annotations__.items()
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):
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setattr(self, attr, globals()[assets_type_name]())
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async def start(self): # pylint: disable=R0201
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logger.info("正在刷新元数据")
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await update_metadata_from_github(False)
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await update_metadata_from_ambr(False)
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await update_honey_metadata(False)
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logger.info("刷新元数据成功")
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AssetsServiceType = TypeVar("AssetsServiceType", bound=_AssetsService)
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