mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-11-16 21:00:16 +00:00
157 lines
7.5 KiB
Python
157 lines
7.5 KiB
Python
import os
|
|
from typing import Union, Optional
|
|
|
|
import httpx
|
|
import ujson
|
|
|
|
from model.base import GameItem
|
|
from model.game.artifact import ArtifactInfo
|
|
from model.game.character import CharacterInfo, CharacterValueInfo
|
|
from model.game.fetter import FetterInfo
|
|
from model.game.skill import Skill
|
|
from model.game.talent import Talent
|
|
from model.game.weapon import WeaponInfo
|
|
from .helpers import get_headers
|
|
|
|
|
|
class PlayerCardsAPI:
|
|
UI_URL = "https://enka.shinshin.moe/ui/"
|
|
|
|
def __init__(self):
|
|
self.client = httpx.AsyncClient(headers=get_headers())
|
|
project_path = os.path.dirname(__file__)
|
|
characters_map_file = os.path.join(project_path, "metadata", "CharactersMap.json")
|
|
name_text_map_hash_file = os.path.join(project_path, "metadata", "NameTextMapHash.json")
|
|
reliquary_name_map_file = os.path.join(project_path, "metadata", "ReliquaryNameMap.json")
|
|
with open(characters_map_file, "r", encoding="utf-8") as f:
|
|
self._characters_map_json: dict = ujson.load(f)
|
|
with open(name_text_map_hash_file, "r", encoding="utf-8") as f:
|
|
self._name_text_map_hash_json: dict = ujson.load(f)
|
|
with open(reliquary_name_map_file, "r", encoding="utf-8") as f:
|
|
self._reliquary_name_map_json: dict = ujson.load(f)
|
|
|
|
def get_characters_name(self, item_id: Union[int, str]) -> str:
|
|
if isinstance(item_id, int):
|
|
item_id = str(item_id)
|
|
characters = self.get_characters(item_id)
|
|
name_text_map_hash = characters.get("NameTextMapHash", "-1")
|
|
return self.get_text(str(name_text_map_hash))
|
|
|
|
def get_characters(self, item_id: Union[int, str]) -> dict:
|
|
if isinstance(item_id, int):
|
|
item_id = str(item_id)
|
|
return self._characters_map_json.get(item_id, {})
|
|
|
|
def get_text(self, hash_value: Union[int, str]) -> str:
|
|
if isinstance(hash_value, int):
|
|
hash_value = str(hash_value)
|
|
return self._name_text_map_hash_json.get(hash_value, "")
|
|
|
|
def get_reliquary_name(self, reliquary: str) -> str:
|
|
return self._reliquary_name_map_json[reliquary]
|
|
|
|
async def get_data(self, uid: Union[str, int]):
|
|
url = f"https://enka.shinshin.moe/u/{uid}/__data.json"
|
|
response = await self.client.get(url)
|
|
return response
|
|
|
|
def data_handler(self, avatar_data: dict, avatar_id: int) -> CharacterInfo:
|
|
artifact_list = []
|
|
|
|
weapon_info: Optional[WeaponInfo] = None
|
|
|
|
equip_list = avatar_data["equipList"] # 圣遗物和武器相关
|
|
fetter_info = avatar_data["fetterInfo"] # 好感等级
|
|
fight_prop_map = avatar_data["fightPropMap"] # 属性
|
|
# inherent_proud_skill_list = avatar_data["inherentProudSkillList"] # 不知道
|
|
prop_map = avatar_data["propMap"] # 角色等级 其他信息
|
|
# proud_skill_extra_level_map = avatar_data["proudSkillExtraLevelMap"] # 不知道
|
|
# skill_depot_id = avatar_data["skillDepotId"] # 不知道
|
|
skill_level_map = avatar_data["skillLevelMap"] # 技能等级
|
|
|
|
# 角色等级
|
|
character_level = prop_map['4001']['val']
|
|
|
|
# 角色姓名
|
|
character_name = self.get_characters_name(avatar_id)
|
|
characters_data = self.get_characters(avatar_id)
|
|
|
|
# 圣遗物和武器
|
|
for equip in equip_list:
|
|
if "reliquary" in equip: # 圣遗物
|
|
flat = equip["flat"]
|
|
reliquary = equip["reliquary"]
|
|
reliquary_main_stat = flat["reliquaryMainstat"]
|
|
reliquary_sub_stats = flat['reliquarySubstats']
|
|
sub_item = []
|
|
for reliquary_sub in reliquary_sub_stats:
|
|
sub_item.append(GameItem(name=self.get_reliquary_name(reliquary_sub["appendPropId"]),
|
|
item_type=reliquary_sub["appendPropId"], value=reliquary_sub["statValue"]))
|
|
main_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["mainPropId"]),
|
|
item_type=reliquary_main_stat["mainPropId"],
|
|
value=reliquary_main_stat["statValue"])
|
|
name = self.get_text(flat["nameTextMapHash"])
|
|
artifact_list.append(ArtifactInfo(item_id=equip["itemId"], name=name, star=flat["rankLevel"],
|
|
level=reliquary["level"] - 1, main_item=main_item, sub_item=sub_item))
|
|
if "weapon" in equip: # 武器
|
|
flat = equip["flat"]
|
|
weapon_data = equip["weapon"]
|
|
# 防止未精炼
|
|
if 'promoteLevel' in weapon_data:
|
|
weapon_level = weapon_data['promoteLevel'] - 1
|
|
else:
|
|
weapon_level = 0
|
|
if 'affixMap' in weapon_data:
|
|
affix = list(weapon_data['affixMap'].values())[0] + 1
|
|
else:
|
|
|
|
affix = 1
|
|
reliquary_main_stat = flat["weaponStats"][0]
|
|
reliquary_sub_stats = flat['weaponStats'][1]
|
|
sub_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["appendPropId"]),
|
|
item_type=reliquary_sub_stats["appendPropId"],
|
|
value=reliquary_sub_stats["statValue"])
|
|
main_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["appendPropId"]),
|
|
item_type=reliquary_main_stat["appendPropId"],
|
|
value=reliquary_main_stat["statValue"])
|
|
weapon_name = self.get_text(flat["nameTextMapHash"])
|
|
weapon_info = WeaponInfo(item_id=equip["itemId"], name=weapon_name, star=flat["rankLevel"],
|
|
level=weapon_level, main_item=main_item, sub_item=sub_item, affix=affix)
|
|
|
|
# 好感度
|
|
fetter = FetterInfo(fetter_info["expLevel"])
|
|
|
|
# 基础数值处理
|
|
for i in range(40, 47):
|
|
if fight_prop_map[str(i)] > 0:
|
|
dmg_bonus = fight_prop_map[str(i)]
|
|
break
|
|
else:
|
|
dmg_bonus = 0
|
|
|
|
base_value = CharacterValueInfo(fight_prop_map["2000"], fight_prop_map["1"], fight_prop_map["2001"],
|
|
fight_prop_map["4"], fight_prop_map["2002"], fight_prop_map["7"],
|
|
fight_prop_map["28"], fight_prop_map["20"], fight_prop_map["22"],
|
|
fight_prop_map["23"], fight_prop_map["26"], fight_prop_map["27"],
|
|
fight_prop_map["29"], fight_prop_map["30"], dmg_bonus)
|
|
|
|
# 技能处理
|
|
skill_list = []
|
|
skills = characters_data["Skills"]
|
|
for skill_id in skill_level_map:
|
|
skill_list.append(Skill(skill_id, name=skill_level_map[skill_id], icon=skills[skill_id]))
|
|
|
|
# 命座处理
|
|
talent_list = []
|
|
consts = characters_data["Consts"]
|
|
if 'talentIdList' in avatar_data:
|
|
talent_id_list = avatar_data["talentIdList"]
|
|
for index, value in enumerate(talent_id_list):
|
|
talent_list.append(Talent(talent_id_list[index], icon=consts[index]))
|
|
|
|
element = characters_data["Element"]
|
|
icon = characters_data["SideIconName"]
|
|
character_info = CharacterInfo(character_name, element, character_level, fetter, base_value, weapon_info,
|
|
artifact_list, skill_list, talent_list, icon)
|
|
return character_info
|