PaiGram/plugins/tools/sign.py
kotoriのねこ 8c8fa8ea99
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* 💄 Format with black 24.x.x

* 💄 Update black version to 24.x.x in pre-commit check
2024-03-16 09:44:15 +08:00

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import asyncio
import datetime
import random
import time
from enum import Enum
from typing import Optional, Tuple, List, TYPE_CHECKING
from httpx import TimeoutException
from simnet import Game
from simnet.errors import BadRequest as SimnetBadRequest, AlreadyClaimed, InvalidCookies, TimedOut as SimnetTimedOut
from simnet.utils.player import recognize_genshin_server
from sqlalchemy.orm.exc import StaleDataError
from telegram import InlineKeyboardButton, InlineKeyboardMarkup
from telegram.constants import ParseMode
from telegram.error import Forbidden, BadRequest
from core.config import config
from core.dependence.redisdb import RedisDB
from core.plugin import Plugin
from core.services.cookies import CookiesService
from core.services.task.models import TaskStatusEnum
from core.services.task.services import SignServices
from core.services.users.services import UserService
from modules.apihelper.client.components.verify import Verify
from plugins.tools.genshin import PlayerNotFoundError, CookiesNotFoundError, GenshinHelper
from plugins.tools.recognize import RecognizeSystem
from utils.log import logger
if TYPE_CHECKING:
from simnet import GenshinClient
from telegram.ext import ContextTypes
class SignJobType(Enum):
START = 1
REDO = 2
class SignSystemException(Exception):
def __init__(self, message: str):
self.message = message
super().__init__()
class NeedChallenge(Exception):
def __init__(self, uid: int, gt: str = "", challenge: str = ""):
super().__init__()
self.uid = uid
self.gt = gt
self.challenge = challenge
class SignSystem(Plugin):
def __init__(
self,
redis: RedisDB,
user_service: UserService,
cookies_service: CookiesService,
sign_service: SignServices,
genshin_helper: GenshinHelper,
):
self.cookies_service = cookies_service
self.user_service = user_service
self.sign_service = sign_service
self.genshin_helper = genshin_helper
self.cache = redis.client
self.qname = "plugin:sign:"
self.verify = Verify()
async def get_challenge(self, uid: int) -> Tuple[Optional[str], Optional[str]]:
data = await self.cache.get(f"{self.qname}{uid}")
if not data:
return None, None
data = data.decode("utf-8").split("|")
return data[0], data[1]
async def set_challenge(self, uid: int, gt: str, challenge: str):
await self.cache.set(f"{self.qname}{uid}", f"{gt}|{challenge}")
await self.cache.expire(f"{self.qname}{uid}", 10 * 60)
async def get_challenge_button(
self,
bot_username: str,
uid: int,
user_id: int,
gt: Optional[str] = None,
challenge: Optional[str] = None,
callback: bool = True,
) -> Optional[InlineKeyboardMarkup]:
if not config.pass_challenge_user_web:
return None
if challenge and gt:
await self.set_challenge(uid, gt, challenge)
if not challenge or not gt:
gt, challenge = await self.get_challenge(uid)
if not challenge or not gt:
return None
if callback:
data = f"sign|{user_id}|{uid}"
return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", callback_data=data)]])
url = (
f"{config.pass_challenge_user_web}?"
f"gt={gt}&username={bot_username}&command=sign&challenge={challenge}&uid={uid}"
)
return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", url=url)]])
async def start_sign(
self,
client: "GenshinClient",
challenge: Optional[str] = None,
validate: Optional[str] = None,
is_sleep: bool = False,
is_raise: bool = False,
title: Optional[str] = "签到结果",
) -> str:
if is_sleep:
if recognize_genshin_server(client.player_id) in ("cn_gf01", "cn_qd01"):
await asyncio.sleep(random.randint(10, 300)) # nosec
else:
await asyncio.sleep(random.randint(0, 3)) # nosec
try:
rewards = await client.get_monthly_rewards(game=Game.GENSHIN, lang="zh-cn")
except SimnetBadRequest as error:
logger.warning("UID[%s] 获取签到信息失败API返回信息为 %s", client.player_id, str(error))
if is_raise:
raise error
return f"获取签到信息失败API返回信息为 {str(error)}"
try:
daily_reward_info = await client.get_reward_info(game=Game.GENSHIN, lang="zh-cn") # 获取签到信息失败
except SimnetBadRequest as error:
logger.warning("UID[%s] 获取签到状态失败API返回信息为 %s", client.player_id, str(error))
if is_raise:
raise error
return f"获取签到状态失败API返回信息为 {str(error)}"
if not daily_reward_info.signed_in:
try:
if validate:
logger.info(
"UID[%s] 正在尝试通过验证码\nchallenge[%s]\nvalidate[%s]", client.player_id, challenge, validate
)
request_daily_reward = await client.request_daily_reward(
"sign",
method="POST",
game=Game.GENSHIN,
lang="zh-cn",
challenge=challenge,
validate=validate,
)
logger.debug("request_daily_reward 返回 %s", request_daily_reward)
if request_daily_reward and request_daily_reward.get("success", 0) == 1:
# 尝试通过 ajax 请求绕过签到
gt = request_daily_reward.get("gt", "")
challenge = request_daily_reward.get("challenge", "")
logger.warning("UID[%s] 触发验证码\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge)
self.verify.account_id = client.account_id
validate = await self.verify.ajax(
referer=RecognizeSystem.REFERER,
gt=gt,
challenge=challenge,
)
if validate:
logger.success("ajax 通过验证成功\nchallenge[%s]\nvalidate[%s]", challenge, validate)
request_daily_reward = await client.request_daily_reward(
"sign",
method="POST",
game=Game.GENSHIN,
lang="zh-cn",
challenge=challenge,
validate=validate,
)
logger.debug("request_daily_reward 返回 %s", request_daily_reward)
if request_daily_reward and request_daily_reward.get("success", 0) == 1:
logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.player_id, challenge)
raise NeedChallenge(
uid=client.player_id,
gt=request_daily_reward.get("gt", ""),
challenge=request_daily_reward.get("challenge", ""),
)
elif config.pass_challenge_app_key:
# 如果无法绕过 检查配置文件是否配置识别 API 尝试请求绕过
# 注意 需要重新获取没有进行任何请求的 Challenge
logger.info("UID[%s] 正在使用 recognize 重新请求签到", client.player_id)
_request_daily_reward = await client.request_daily_reward(
"sign",
method="POST",
game=Game.GENSHIN,
lang="zh-cn",
)
logger.debug("request_daily_reward 返回\n%s", _request_daily_reward)
if _request_daily_reward and _request_daily_reward.get("success", 0) == 1:
_gt = _request_daily_reward.get("gt", "")
_challenge = _request_daily_reward.get("challenge", "")
logger.info("UID[%s] 创建验证码\ngt[%s]\nchallenge[%s]", client.player_id, _gt, _challenge)
_validate = await RecognizeSystem.recognize(_gt, _challenge, uid=client.player_id)
if _validate:
logger.success(
"recognize 通过验证成功\nchallenge[%s]\nvalidate[%s]", _challenge, _validate
)
request_daily_reward = await client.request_daily_reward(
"sign",
method="POST",
game=Game.GENSHIN,
lang="zh-cn",
challenge=_challenge,
validate=_validate,
)
if request_daily_reward and request_daily_reward.get("success", 0) == 1:
logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.player_id, _challenge)
gt = request_daily_reward.get("gt", "")
challenge = request_daily_reward.get("challenge", "")
logger.success(
"UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge
)
raise NeedChallenge(
uid=client.player_id,
gt=gt,
challenge=challenge,
)
logger.success("UID[%s] 通过 recognize 签到成功", client.player_id)
else:
request_daily_reward = await client.request_daily_reward(
"sign", method="POST", game=Game.GENSHIN, lang="zh-cn"
)
gt = request_daily_reward.get("gt", "")
challenge = request_daily_reward.get("challenge", "")
logger.success(
"UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge
)
raise NeedChallenge(uid=client.player_id, gt=gt, challenge=challenge)
else:
request_daily_reward = await client.request_daily_reward(
"sign", method="POST", game=Game.GENSHIN, lang="zh-cn"
)
gt = request_daily_reward.get("gt", "")
challenge = request_daily_reward.get("challenge", "")
logger.success("UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge)
raise NeedChallenge(uid=client.player_id, gt=gt, challenge=challenge)
else:
logger.success("UID[%s] 签到成功", client.player_id)
except TimeoutException as error:
logger.warning("UID[%s] 签到请求超时", client.player_id)
if is_raise:
raise error
return "签到失败了呜呜呜 ~ 服务器连接超时 服务器熟啦 ~ "
except AlreadyClaimed as error:
logger.warning("UID[%s] 已经签到", client.player_id)
if is_raise:
raise error
result = "今天旅行者已经签到过了~"
except SimnetBadRequest as error:
logger.warning("UID %s 签到失败API返回信息为 %s", client.player_id, str(error))
if is_raise:
raise error
return f"获取签到状态失败API返回信息为 {str(error)}"
else:
result = "OK"
else:
logger.info("UID[%s] 已经签到", client.player_id)
result = "今天旅行者已经签到过了~"
logger.info("UID[%s] 签到结果 %s", client.player_id, result)
reward = rewards[daily_reward_info.claimed_rewards - (1 if daily_reward_info.signed_in else 0)]
today = time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())
cn_timezone = datetime.timezone(datetime.timedelta(hours=8))
now = datetime.datetime.now(cn_timezone)
missed_days = now.day - daily_reward_info.claimed_rewards
if not daily_reward_info.signed_in:
missed_days -= 1
message = (
f"#### {title} ####\n"
f"时间:{today} (UTC+8)\n"
f"UID: {client.player_id}\n"
f"今日奖励: {reward.name} × {reward.amount}\n"
f"本月漏签次数:{missed_days}\n"
f"签到结果: {result}"
)
return message
async def do_sign_job(self, context: "ContextTypes.DEFAULT_TYPE", job_type: SignJobType):
include_status: List[TaskStatusEnum] = [
TaskStatusEnum.STATUS_SUCCESS,
TaskStatusEnum.TIMEOUT_ERROR,
TaskStatusEnum.NEED_CHALLENGE,
]
if job_type == SignJobType.START:
title = "自动签到"
elif job_type == SignJobType.REDO:
title = "自动重新签到"
include_status.remove(TaskStatusEnum.STATUS_SUCCESS)
else:
raise ValueError
sign_list = await self.sign_service.get_all()
for sign_db in sign_list:
if sign_db.status not in include_status:
continue
user_id = sign_db.user_id
try:
async with self.genshin_helper.genshin(user_id) as client:
text = await self.start_sign(client, is_sleep=True, is_raise=True, title=title)
except InvalidCookies:
text = "自动签到执行失败Cookie无效"
sign_db.status = TaskStatusEnum.INVALID_COOKIES
except AlreadyClaimed:
text = "今天旅行者已经签到过了~"
sign_db.status = TaskStatusEnum.ALREADY_CLAIMED
except SimnetBadRequest as exc:
text = f"自动签到执行失败API返回信息为 {str(exc)}"
sign_db.status = TaskStatusEnum.GENSHIN_EXCEPTION
except SimnetTimedOut:
text = "签到失败了呜呜呜 ~ 服务器连接超时 服务器熟啦 ~ "
sign_db.status = TaskStatusEnum.TIMEOUT_ERROR
except NeedChallenge:
text = "签到失败,触发验证码风控"
sign_db.status = TaskStatusEnum.NEED_CHALLENGE
except PlayerNotFoundError:
logger.info("用户 user_id[%s] 玩家不存在 关闭并移除自动签到", user_id)
await self.sign_service.remove(sign_db)
continue
except CookiesNotFoundError:
logger.info("用户 user_id[%s] cookie 不存在 关闭并移除自动签到", user_id)
await self.sign_service.remove(sign_db)
continue
except Exception as exc:
logger.error("执行自动签到时发生错误 user_id[%s]", user_id, exc_info=exc)
text = "签到失败了呜呜呜 ~ 执行自动签到时发生错误"
else:
sign_db.status = TaskStatusEnum.STATUS_SUCCESS
if sign_db.chat_id < 0:
text = f'<a href="tg://user?id={sign_db.user_id}">NOTICE {sign_db.user_id}</a>\n\n{text}'
try:
await context.bot.send_message(sign_db.chat_id, text, parse_mode=ParseMode.HTML)
except BadRequest as exc:
logger.error("执行自动签到时发生错误 user_id[%s] Message[%s]", user_id, exc.message)
sign_db.status = TaskStatusEnum.BAD_REQUEST
except Forbidden as exc:
logger.error("执行自动签到时发生错误 user_id[%s] message[%s]", user_id, exc.message)
sign_db.status = TaskStatusEnum.FORBIDDEN
except Exception as exc:
logger.error("执行自动签到时发生错误 user_id[%s]", user_id, exc_info=exc)
continue
else:
sign_db.status = TaskStatusEnum.STATUS_SUCCESS
try:
await self.sign_service.update(sign_db)
except StaleDataError:
logger.warning("用户 user_id[%s] 自动签到数据过期,跳过更新数据", user_id)