mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-12-27 19:52:44 +00:00
142 lines
3.3 KiB
Python
142 lines
3.3 KiB
Python
from enum import Enum
|
|
from typing import Optional
|
|
|
|
from typing_extensions import Self
|
|
|
|
from modules.wiki.base import HONEY_HOST
|
|
|
|
__all__ = [
|
|
"Element",
|
|
"WeaponType",
|
|
"AttributeType",
|
|
"Association",
|
|
]
|
|
|
|
|
|
class Element(Enum):
|
|
"""元素"""
|
|
|
|
Pyro = "火"
|
|
Hydro = "水"
|
|
Electro = "雷"
|
|
Cryo = "冰"
|
|
Dendro = "草"
|
|
Anemo = "风"
|
|
Geo = "岩"
|
|
Multi = "无" # 主角
|
|
|
|
|
|
_WEAPON_ICON_MAP = {
|
|
"Sword": HONEY_HOST.join("img/s_23101.png"),
|
|
"Claymore": HONEY_HOST.join("img/s_163101.png"),
|
|
"Polearm": HONEY_HOST.join("img/s_233101.png"),
|
|
"Catalyst": HONEY_HOST.join("img/s_43101.png"),
|
|
"Bow": HONEY_HOST.join("img/s_213101.png"),
|
|
}
|
|
|
|
|
|
class WeaponType(Enum):
|
|
"""武器类型"""
|
|
|
|
Sword = "单手剑"
|
|
Claymore = "双手剑"
|
|
Polearm = "长柄武器"
|
|
Catalyst = "法器"
|
|
Bow = "弓"
|
|
|
|
def icon_url(self) -> str:
|
|
return str(_WEAPON_ICON_MAP.get(self.name))
|
|
|
|
|
|
_ATTR_TYPE_MAP = {
|
|
# 这个字典用于将 Honey 页面中遇到的 属性的缩写的字符 转为 AttributeType 的字符
|
|
# 例如 Honey 页面上写的 HP% 则对应 HP_p
|
|
"HP": ["Health"],
|
|
"HP_p": ["HP%", "Health %"],
|
|
"ATK": ["Attack"],
|
|
"ATK_p": ["Atk%", "Attack %"],
|
|
"DEF": ["Defense"],
|
|
"DEF_p": ["Def%", "Defense %"],
|
|
"EM": ["Elemental Mastery"],
|
|
"ER": ["ER%", "Energy Recharge %"],
|
|
"CR": ["CrR%", "Critical Rate %", "CritRate%"],
|
|
"CD": ["Crd%", "Critical Damage %", "CritDMG%"],
|
|
"PD": ["Phys%", "Physical Damage %"],
|
|
"HB": [],
|
|
"Pyro": [],
|
|
"Hydro": [],
|
|
"Electro": [],
|
|
"Cryo": [],
|
|
"Dendro": [],
|
|
"Anemo": [],
|
|
"Geo": [],
|
|
}
|
|
|
|
|
|
class AttributeType(Enum):
|
|
"""属性枚举类。包含了武器和圣遗物的属性。"""
|
|
|
|
HP = "生命"
|
|
HP_p = "生命%"
|
|
ATK = "攻击力"
|
|
ATK_p = "攻击力%"
|
|
DEF = "防御力"
|
|
DEF_p = "防御力%"
|
|
EM = "元素精通"
|
|
ER = "元素充能效率"
|
|
CR = "暴击率"
|
|
CD = "暴击伤害"
|
|
PD = "物理伤害加成"
|
|
HB = "治疗加成"
|
|
Pyro = "火元素伤害加成"
|
|
Hydro = "水元素伤害加成"
|
|
Electro = "雷元素伤害加成"
|
|
Cryo = "冰元素伤害加成"
|
|
Dendro = "草元素伤害加成"
|
|
Anemo = "风元素伤害加成"
|
|
Geo = "岩元素伤害加成"
|
|
|
|
@classmethod
|
|
def convert(cls, string: str) -> Optional[Self]:
|
|
string = string.strip()
|
|
for k, v in _ATTR_TYPE_MAP.items():
|
|
if string == k or string in v or string.upper() == k:
|
|
return cls[k]
|
|
return None
|
|
|
|
|
|
_ASSOCIATION_MAP = {
|
|
"Other": ["Mainactor", "Ranger", "Fatui"],
|
|
"Snezhnaya": [],
|
|
"Sumeru": [],
|
|
"Inazuma": [],
|
|
"Liyue": [],
|
|
"Mondstadt": [],
|
|
"Fontaine": [],
|
|
"Natlan": [],
|
|
}
|
|
|
|
|
|
class Association(Enum):
|
|
"""角色所属地区"""
|
|
|
|
Other = "其它"
|
|
Snezhnaya = "至冬"
|
|
Sumeru = "须弥"
|
|
Inazuma = "稻妻"
|
|
Liyue = "璃月"
|
|
Mondstadt = "蒙德"
|
|
Fontaine = "枫丹"
|
|
Natlan = "纳塔"
|
|
|
|
@classmethod
|
|
def convert(cls, string: str) -> Optional[Self]:
|
|
string = string.strip()
|
|
for k, v in _ASSOCIATION_MAP.items():
|
|
if string == k or string in v:
|
|
return cls[k]
|
|
string = string.lower().title()
|
|
if string == k or string in v:
|
|
return cls[k]
|
|
return cls[string]
|