mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-11-22 07:07:46 +00:00
311 lines
12 KiB
Python
311 lines
12 KiB
Python
import asyncio
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import math
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from typing import List, Optional, Sequence, TYPE_CHECKING, Union, Tuple, Any, Dict
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from arkowrapper import ArkoWrapper
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from simnet import GenshinClient
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from simnet.errors import BadRequest as SimnetBadRequest
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from simnet.models.genshin.calculator import CalculatorTalent, CalculatorCharacterDetails
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from simnet.models.genshin.chronicle.characters import Character
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from telegram.constants import ChatAction
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from telegram.ext import filters
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from core.config import config
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from core.dependence.assets import AssetsService
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from core.plugin import Plugin, handler
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from core.services.cookies import CookiesService
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from core.services.players import PlayersService
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from core.services.players.services import PlayerInfoService
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from core.services.template.models import FileType
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from core.services.template.services import TemplateService
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from gram_core.plugin.methods.inline_use_data import IInlineUseData
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from gram_core.services.template.models import RenderGroupResult
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from modules.wiki.base import Model
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from modules.wiki.other import Element, WeaponType
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from plugins.tools.genshin import CharacterDetails, GenshinHelper
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from plugins.tools.player_info import PlayerInfoSystem
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from utils.log import logger
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from utils.uid import mask_number
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if TYPE_CHECKING:
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from telegram import Update
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from telegram.ext import ContextTypes
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from gram_core.services.template.models import RenderResult
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MAX_AVATAR_COUNT = 40
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def parse_element(msg: str) -> set[Element]:
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elements = set()
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for element in Element:
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if element.value in msg:
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elements.add(element)
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return elements
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def parse_weapon_type(msg: str) -> set[WeaponType]:
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weapon_types = set()
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for weapon_type in WeaponType:
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if weapon_type.value in msg:
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weapon_types.add(weapon_type)
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return weapon_types
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class TooManyRequests(Exception):
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"""请求过多"""
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class SkillData(Model):
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"""天赋数据"""
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skill: CalculatorTalent
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buffed: bool = False
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"""是否得到了命座加成"""
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class AvatarData(Model):
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avatar: Character
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detail: CalculatorCharacterDetails
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icon: str
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weapon: Optional[str]
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skills: List[SkillData]
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def sum_of_skills(self) -> int:
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total_level = 0
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for skill_data in self.skills:
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total_level += skill_data.skill.level
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return total_level
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class AvatarListPlugin(Plugin):
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"""练度统计"""
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def __init__(
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self,
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player_service: PlayersService = None,
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cookies_service: CookiesService = None,
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assets_service: AssetsService = None,
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template_service: TemplateService = None,
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helper: GenshinHelper = None,
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character_details: CharacterDetails = None,
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player_info_service: PlayerInfoService = None,
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player_info_system: PlayerInfoSystem = None,
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) -> None:
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self.cookies_service = cookies_service
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self.assets_service = assets_service
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self.template_service = template_service
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self.helper = helper
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self.character_details = character_details
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self.player_service = player_service
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self.player_info_service = player_info_service
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self.player_info_system = player_info_system
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async def get_avatar_data(self, character: Character, client: "GenshinClient") -> Optional["AvatarData"]:
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detail = await self.character_details.get_character_details(client, character)
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if detail is None:
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return None
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if character.id == 10000005: # 针对男草主
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talents = []
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for talent in detail.talents:
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if "普通攻击" in talent.name:
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talent.Config.allow_mutation = True
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# noinspection Pydantic
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talent.group_id = 1131
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if talent.type in ["attack", "skill", "burst"]:
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talents.append(talent)
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else:
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talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]]
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buffed_talents = []
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for constellation in filter(lambda x: x.pos in [3, 5], character.constellations[: character.constellation]):
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if result := list(
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filter(lambda x: all([x.name in constellation.effect]), talents) # pylint: disable=W0640
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):
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buffed_talents.append(result[0].type)
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return AvatarData(
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avatar=character,
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detail=detail,
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icon=(await self.assets_service.avatar(character.id).side()).as_uri(),
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weapon=(
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await self.assets_service.weapon(character.weapon.id).__getattr__(
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"icon" if character.weapon.ascension < 2 else "awaken"
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)()
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).as_uri(),
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skills=[
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SkillData(skill=s, buffed=s.type in buffed_talents)
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for s in sorted(talents, key=lambda x: ["attack", "skill", "burst"].index(x.type))
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],
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)
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async def get_avatars_data(
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self, characters: Sequence[Character], client: "GenshinClient", max_length: int = None
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) -> List["AvatarData"]:
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async def _task(c):
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return await self.get_avatar_data(c, client)
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task_results = await asyncio.gather(*[_task(character) for character in characters])
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return sorted(
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list(filter(lambda x: x, task_results)),
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key=lambda x: (
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x.avatar.level,
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x.avatar.rarity,
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x.sum_of_skills(),
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x.avatar.constellation,
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# TODO 如果加入武器排序条件,需要把武器转化为图片url的处理后置
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# x.weapon.level,
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# x.weapon.rarity,
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# x.weapon.refinement,
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x.avatar.friendship,
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),
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reverse=True,
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)[:max_length]
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async def avatar_list_render(
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self,
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base_render_data: Dict,
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avatar_datas: List[AvatarData],
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only_one_page: bool,
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) -> Union[Tuple[Any], List["RenderResult"], None]:
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def render_task(start_id: int, c: List[AvatarData]):
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_render_data = {
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"avatar_datas": c, # 角色数据
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"start_id": start_id, # 开始序号
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}
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_render_data.update(base_render_data)
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return self.template_service.render(
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"genshin/avatar_list/main.jinja2",
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_render_data,
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viewport={"width": 1040, "height": 500},
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full_page=True,
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query_selector=".container",
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file_type=FileType.PHOTO,
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ttl=30 * 24 * 60 * 60,
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)
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if only_one_page:
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return [await render_task(0, avatar_datas)]
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image_count = len(avatar_datas)
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while image_count > MAX_AVATAR_COUNT:
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image_count /= 2
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image_count = math.ceil(image_count)
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avatar_datas_group = [avatar_datas[i : i + image_count] for i in range(0, len(avatar_datas), image_count)]
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tasks = [render_task(i * image_count, c) for i, c in enumerate(avatar_datas_group)]
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return await asyncio.gather(*tasks)
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async def render(
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self,
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client: "GenshinClient",
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user_id: int,
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user_name: str,
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all_avatars: bool = False,
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filter_elements: set[Element] = None,
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filter_weapon_types: set[WeaponType] = None,
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) -> List["RenderResult"]:
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characters = await client.get_genshin_characters(client.player_id)
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if filter_elements:
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characters = [c for c in characters if c.element in {element.name for element in filter_elements}]
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if filter_weapon_types:
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characters = [c for c in characters if WeaponType(c.weapon.type) in filter_weapon_types]
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avatar_datas: List[AvatarData] = await self.get_avatars_data(
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characters, client, None if all_avatars else MAX_AVATAR_COUNT
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)
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if not avatar_datas:
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raise TooManyRequests()
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name_card, avatar, nickname, rarity = await self.player_info_system.get_player_info(
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client.player_id, user_id, user_name
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)
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base_render_data = {
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"uid": mask_number(client.player_id), # 玩家uid
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"nickname": nickname, # 玩家昵称
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"avatar": avatar, # 玩家头像
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"rarity": rarity, # 玩家头像对应的角色星级
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"namecard": name_card, # 玩家名片
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"has_more": len(characters) != len(avatar_datas), # 是否显示了全部角色
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}
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return await self.avatar_list_render(base_render_data, avatar_datas, not all_avatars)
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@handler.command("avatars", cookie=True, block=False)
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@handler.message(filters.Regex(r"^(全部)?练度统计$"), cookie=True, block=False)
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async def avatar_list(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE"):
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user_id = await self.get_real_user_id(update)
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user_name = self.get_real_user_name(update)
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uid, offset = self.get_real_uid_or_offset(update)
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message = update.effective_message
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all_avatars = "全部" in message.text or "all" in message.text # 是否发送全部角色
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filter_elements = parse_element(message.text)
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filter_weapon_types = parse_weapon_type(message.text)
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self.log_user(
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update,
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logger.info,
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"[bold]练度统计[/bold]: all=%s, filter_elements=%s, filter_weapon_types=%s",
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all_avatars,
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filter_elements,
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filter_weapon_types,
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extra={"markup": True},
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)
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try:
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async with self.helper.genshin(user_id, player_id=uid, offset=offset) as client:
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notice = await message.reply_text(f"{config.notice.bot_name}需要收集整理数据,还请耐心等待哦~")
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self.add_delete_message_job(notice, delay=60)
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await message.reply_chat_action(ChatAction.TYPING)
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images = await self.render(
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client, user_id, user_name, all_avatars, filter_elements, filter_weapon_types
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)
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except TooManyRequests:
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reply_message = await message.reply_html("服务器熟啦 ~ 请稍后再试")
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self.add_delete_message_job(reply_message, delay=20)
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return
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except SimnetBadRequest as e:
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if e.ret_code == -502002:
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reply_message = await message.reply_html("请先在米游社中使用一次<b>养成计算器</b>后再使用此功能~")
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self.add_delete_message_job(reply_message, delay=20)
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return
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raise e
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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for group in ArkoWrapper(images).group(10): # 每 10 张图片分一个组
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await RenderGroupResult(results=group).reply_media_group(message, write_timeout=60)
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self.log_user(
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update,
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logger.info,
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"[bold]练度统计[/bold]发送图片成功",
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extra={"markup": True},
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)
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async def avatar_list_use_by_inline(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> None:
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callback_query = update.callback_query
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user_id = await self.get_real_user_id(update)
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user_name = self.get_real_user_name(update)
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uid = IInlineUseData.get_uid_from_context(context)
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self.log_user(update, logger.info, "查询练度统计")
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try:
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async with self.helper.genshin(user_id, player_id=uid) as client:
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images = await self.render(client, user_id, user_name)
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render = images[0]
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except TooManyRequests:
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await callback_query.answer("服务器熟啦 ~ 请稍后再试", show_alert=True)
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return
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except SimnetBadRequest as e:
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if e.ret_code == -502002:
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await callback_query.answer("请先在米游社中使用一次养成计算器后再使用此功能~", show_alert=True)
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return
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raise e
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await render.edit_inline_media(callback_query)
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async def get_inline_use_data(self) -> List[Optional[IInlineUseData]]:
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return [
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IInlineUseData(
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text="练度统计",
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hash="avatar_list",
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callback=self.avatar_list_use_by_inline,
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cookie=True,
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player=True,
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)
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]
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