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588 lines
24 KiB
Python
588 lines
24 KiB
Python
"""幻想真境剧诗数据查询"""
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import asyncio
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import math
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import re
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from functools import lru_cache, partial
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from typing import Any, Coroutine, List, Optional, Tuple, Union, Dict
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from arkowrapper import ArkoWrapper
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from pytz import timezone
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from simnet import GenshinClient
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from simnet.models.genshin.chronicle.img_theater import ImgTheaterData, TheaterDifficulty
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from telegram import Message, Update, InlineKeyboardButton, InlineKeyboardMarkup
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from telegram.constants import ChatAction, ParseMode
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from telegram.ext import CallbackContext, filters, ContextTypes
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from core.dependence.assets import AssetsService
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from core.plugin import Plugin, handler
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from core.services.cookies.error import TooManyRequestPublicCookies
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from core.services.history_data.models import HistoryDataImgTheater
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from core.services.history_data.services import HistoryDataImgTheaterServices
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from core.services.template.models import RenderGroupResult, RenderResult
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from core.services.template.services import TemplateService
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from gram_core.config import config
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from gram_core.dependence.redisdb import RedisDB
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from gram_core.plugin.methods.inline_use_data import IInlineUseData
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from plugins.tools.genshin import GenshinHelper
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from utils.enkanetwork import RedisCache
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from utils.log import logger
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from utils.uid import mask_number
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TZ = timezone("Asia/Shanghai")
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get_args_pattern = re.compile(r"\d+")
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@lru_cache
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def get_args(text: str) -> Tuple[int, bool, bool]:
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total = "all" in text or "总览" in text
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prev = "pre" in text or "上期" in text
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floor = 0
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if not total:
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m = get_args_pattern.search(text)
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if m is not None:
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floor = int(m.group(0))
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return floor, total, prev
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class AbyssUnlocked(Exception):
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"""根本没动"""
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class NoMostKills(Exception):
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"""挑战了但是数据没刷新"""
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class FloorNotFoundError(Exception):
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"""只有数据统计,幕数统计未出"""
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class AbyssNotFoundError(Exception):
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"""如果查询别人,是无法找到队伍详细,只有数据统计"""
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class RoleCombatPlugin(Plugin):
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"""幻想真境剧诗数据查询"""
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def __init__(
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self,
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template: TemplateService,
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helper: GenshinHelper,
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assets_service: AssetsService,
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history_data_abyss: HistoryDataImgTheaterServices,
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redis: RedisDB,
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):
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self.template_service = template
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self.helper = helper
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self.assets_service = assets_service
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self.history_data_abyss = history_data_abyss
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self.cache = RedisCache(redis.client, key="plugin:role_combat:history")
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@handler.command("role_combat", block=False)
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@handler.message(filters.Regex(r"^幻想真境剧诗数据"), block=False)
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async def command_start(self, update: Update, context: CallbackContext) -> None: # skipcq: PY-R1000 #
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user_id = await self.get_real_user_id(update)
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uid, offset = self.get_real_uid_or_offset(update)
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args = self.get_args(context)
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message = update.effective_message
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# 若查询帮助
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if (message.text.startswith("/") and "help" in message.text) or "帮助" in message.text:
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await message.reply_text(
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"<b>幻想真境剧诗挑战数据</b>功能使用帮助(中括号表示可选参数)\n\n"
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"指令格式:\n<code>/role_combat + [幕数/all] + [pre]</code>\n(<code>pre</code>表示上期)\n\n"
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"文本格式:\n<code>幻想真境剧诗数据 + 查询/总览 + [上期] + [幕数]</code> \n\n"
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"例如以下指令都正确:\n"
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"<code>/role_combat</code>\n<code>/role_combat 6 pre</code>\n<code>/role_combat all pre</code>\n"
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"<code>幻想真境剧诗数据查询</code>\n<code>幻想真境剧诗数据查询上期第6幕</code>\n<code>幻想真境剧诗数据总览上期</code>",
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parse_mode=ParseMode.HTML,
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)
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self.log_user(update, logger.info, "查询[bold]幻想真境剧诗挑战数据[/bold]帮助", extra={"markup": True})
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return
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# 解析参数
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floor, total, previous = get_args(" ".join([i for i in args if not i.startswith("@")]))
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if floor > 8 or floor < 0:
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reply_msg = await message.reply_text("幻想真境剧诗幕数输入错误,请重新输入。支持的参数为: 1-8 或 all")
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if filters.ChatType.GROUPS.filter(message):
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self.add_delete_message_job(reply_msg)
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self.add_delete_message_job(message)
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return
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self.log_user(
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update,
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logger.info,
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"[bold]幻想真境剧诗挑战数据[/bold]请求: floor=%s total=%s previous=%s",
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floor,
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total,
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previous,
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extra={"markup": True},
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)
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await message.reply_chat_action(ChatAction.TYPING)
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reply_text: Optional[Message] = None
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if total:
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reply_text = await message.reply_text(
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f"{config.notice.bot_name}需要时间整理幻想真境剧诗数据,还请耐心等待哦~"
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)
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try:
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async with self.helper.genshin_or_public(user_id, uid=uid, offset=offset) as client:
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if not client.public:
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await client.get_record_cards()
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abyss_data, avatar_data = await self.get_rendered_pic_data(client, client.player_id, previous)
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images = await self.get_rendered_pic(abyss_data, avatar_data, client.player_id, floor, total)
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except AbyssUnlocked: # 若幻想真境剧诗未解锁
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await message.reply_text("还未解锁幻想真境剧诗哦~")
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return
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except NoMostKills: # 若幻想真境剧诗还未挑战
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await message.reply_text("还没有挑战本次幻想真境剧诗呢,咕咕咕~")
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return
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except FloorNotFoundError:
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await message.reply_text("幻想真境剧诗详细数据未找到,咕咕咕~")
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return
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except AbyssNotFoundError:
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await message.reply_text("无法查询玩家挑战队伍详情,只能查询统计详情哦~")
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return
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except TooManyRequestPublicCookies:
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reply_message = await message.reply_text("查询次数太多,请您稍后重试")
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if filters.ChatType.GROUPS.filter(message):
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self.add_delete_message_job(reply_message)
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self.add_delete_message_job(message)
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return
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finally:
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if reply_text is not None:
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await reply_text.delete()
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if images is None:
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await message.reply_text(f"还没有第 {floor} 幕的挑战数据")
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return
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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for group in ArkoWrapper(images).group(10): # 每 10 张图片分一个组
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await RenderGroupResult(results=group).reply_media_group(message, write_timeout=60)
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self.log_user(update, logger.info, "[bold]幻想真境剧诗挑战数据[/bold]: 成功发送图片", extra={"markup": True})
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async def get_rendered_pic_data(
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self, client: GenshinClient, uid: int, previous: bool
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) -> Tuple["ImgTheaterData", Dict[int, int]]:
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abyss_data = await client.get_genshin_imaginarium_theater(
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uid, need_detail=not client.public, previous=previous, lang="zh-cn"
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) # noqa
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avatar_data = {}
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if (not abyss_data.unlocked) or (not abyss_data.data):
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raise AbyssUnlocked
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abyss_data = abyss_data.data[0]
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if not client.public: # noqa
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avatars = await client.get_genshin_characters(uid, lang="zh-cn")
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avatar_data = {i.id: i.constellation for i in avatars}
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if abyss_data.has_data and abyss_data.has_detail_data and abyss_data.detail:
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await self.save_abyss_data(self.history_data_abyss, uid, abyss_data, avatar_data)
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return abyss_data, avatar_data
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async def get_rendered_pic( # skipcq: PY-R1000 #
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self, abyss_data: "ImgTheaterData", avatar_data: Dict[int, int], uid: int, floor: int, total: bool
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) -> Union[Tuple[Any], List[RenderResult], None]:
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"""
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获取渲染后的图片
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Args:
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abyss_data (ImgTheaterData): 幻想真境剧诗数据
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avatar_data (Dict[int, int]): 角色数据
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uid (int): 需要查询的 uid
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floor (int): 幕数
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total (bool): 是否为总览
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Returns:
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bytes格式的图片
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"""
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if (total or (floor > 0)) and (not abyss_data.detail or len(abyss_data.detail.rounds_data) == 0):
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raise FloorNotFoundError
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if (total or (floor > 0)) and not abyss_data.detail:
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raise AbyssNotFoundError
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start_time = abyss_data.schedule.start_time.astimezone(TZ)
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time = start_time.strftime("%Y年%m月")
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render_data = {
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"time": time,
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"stat": abyss_data.stat,
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"uid": mask_number(uid),
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"floor_colors": {
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1: "#374952",
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2: "#374952",
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3: "#55464B",
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4: "#55464B",
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5: "#55464B",
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6: "#1D2A5D",
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7: "#1D2A5D",
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8: "#1D2A5D",
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9: "#292B58",
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10: "#382024",
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11: "#252550",
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12: "#1D2A4A",
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},
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}
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if total:
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render_data["avatar_data"] = avatar_data
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render_inputs: List[Tuple[int, Coroutine[Any, Any, RenderResult]]] = []
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def overview_task():
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return -1, self.template_service.render(
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"genshin/role_combat/overview.jinja2", render_data, viewport={"width": 750, "height": 320}
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)
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def floor_task(floor_index: int):
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floor_d = abyss_data.detail.rounds_data[floor_index]
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return (
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floor_d.round_id,
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self.template_service.render(
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"genshin/role_combat/floor.jinja2",
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{
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**render_data,
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"floor": floor_d,
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"floor_time": floor_d.finish_time.astimezone(TZ).strftime("%Y-%m-%d %H:%M:%S"),
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},
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viewport={"width": 690, "height": 500},
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full_page=True,
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ttl=15 * 24 * 60 * 60,
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),
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)
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render_inputs.append(overview_task())
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for i, _ in enumerate(abyss_data.detail.rounds_data):
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render_inputs.append(floor_task(i))
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render_group_inputs = list(map(lambda x: x[1], sorted(render_inputs, key=lambda x: x[0])))
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return await asyncio.gather(*render_group_inputs)
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if floor < 1:
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return [
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await self.template_service.render(
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"genshin/role_combat/overview.jinja2", render_data, viewport={"width": 750, "height": 320}
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)
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]
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if not (floor_data := list(filter(lambda x: x.round_id == floor, abyss_data.detail.rounds_data))):
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return None
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render_data["avatar_data"] = avatar_data
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render_data["floor"] = floor_data[0]
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render_data["floor_time"] = floor_data[0].finish_time.astimezone(TZ).strftime("%Y-%m-%d %H:%M:%S")
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return [
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await self.template_service.render(
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"genshin/role_combat/floor.jinja2", render_data, viewport={"width": 690, "height": 500}
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)
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]
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@staticmethod
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async def save_abyss_data(
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history_data_abyss: "HistoryDataImgTheaterServices",
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uid: int,
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abyss_data: "ImgTheaterData",
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character_data: Dict[int, int],
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) -> bool:
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model = history_data_abyss.create(uid, abyss_data, character_data)
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old_data = await history_data_abyss.get_by_user_id_data_id(uid, model.data_id)
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exists = history_data_abyss.exists_data(model, old_data)
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if not exists:
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await history_data_abyss.add(model)
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return True
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return False
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async def get_abyss_data(self, uid: int):
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return await self.history_data_abyss.get_by_user_id(uid)
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@staticmethod
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def get_season_data_name(data: "HistoryDataImgTheater"):
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start_time = data.abyss_data.schedule.start_time.astimezone(TZ)
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time = start_time.strftime("%Y.%m ")[2:]
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honor = ""
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if data.abyss_data.stat.difficulty == TheaterDifficulty.EASY:
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diff = "简单"
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elif data.abyss_data.stat.difficulty == TheaterDifficulty.NORMAL:
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diff = "普通"
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else:
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diff = "困难"
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if data.abyss_data.stat.medal_num == 8 and data.abyss_data.stat.difficulty == TheaterDifficulty.HARD:
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honor = "👑"
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return f"{time} {data.abyss_data.stat.medal_num} ★ {diff} {honor}"
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async def get_session_button_data(self, user_id: int, uid: int, force: bool = False):
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redis = await self.cache.get(str(uid))
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if redis and not force:
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return redis["buttons"]
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data = await self.get_abyss_data(uid)
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data.sort(key=lambda x: x.id, reverse=True)
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abyss_data = [HistoryDataImgTheater.from_data(i) for i in data]
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buttons = [
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{
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"name": RoleCombatPlugin.get_season_data_name(abyss_data[idx]),
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"value": f"get_role_combat_history|{user_id}|{uid}|{value.id}",
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}
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for idx, value in enumerate(data)
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]
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await self.cache.set(str(uid), {"buttons": buttons})
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return buttons
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async def gen_season_button(
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self,
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user_id: int,
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uid: int,
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page: int = 1,
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) -> List[List[InlineKeyboardButton]]:
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"""生成按钮"""
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data = await self.get_session_button_data(user_id, uid)
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if not data:
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return []
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buttons = [
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InlineKeyboardButton(
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value["name"],
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callback_data=value["value"],
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)
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for value in data
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]
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all_buttons = [buttons[i : i + 3] for i in range(0, len(buttons), 3)]
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send_buttons = all_buttons[(page - 1) * 5 : page * 5]
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last_page = page - 1 if page > 1 else 0
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all_page = math.ceil(len(all_buttons) / 5)
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next_page = page + 1 if page < all_page and all_page > 1 else 0
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last_button = []
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if last_page:
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last_button.append(
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InlineKeyboardButton(
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"<< 上一页",
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callback_data=f"get_role_combat_history|{user_id}|{uid}|p_{last_page}",
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)
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)
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if last_page or next_page:
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last_button.append(
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InlineKeyboardButton(
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f"{page}/{all_page}",
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callback_data=f"get_role_combat_history|{user_id}|{uid}|empty_data",
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)
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)
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if next_page:
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last_button.append(
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InlineKeyboardButton(
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"下一页 >>",
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callback_data=f"get_role_combat_history|{user_id}|{uid}|p_{next_page}",
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)
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)
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if last_button:
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send_buttons.append(last_button)
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return send_buttons
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@staticmethod
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async def gen_floor_button(
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data_id: int,
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abyss_data: "HistoryDataImgTheater",
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user_id: int,
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uid: int,
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) -> List[List[InlineKeyboardButton]]:
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floors = [i.round_id for i in abyss_data.abyss_data.detail.rounds_data if i.round_id]
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floors.sort()
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buttons = [
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InlineKeyboardButton(
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f"第 {i} 幕",
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callback_data=f"get_role_combat_history|{user_id}|{uid}|{data_id}|{i}",
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)
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for i in floors
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]
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send_buttons = [buttons[i : i + 4] for i in range(0, len(buttons), 4)]
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all_buttons = [
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InlineKeyboardButton(
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"<< 返回",
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callback_data=f"get_role_combat_history|{user_id}|{uid}|p_1",
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),
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InlineKeyboardButton(
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"总览",
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callback_data=f"get_role_combat_history|{user_id}|{uid}|{data_id}|total",
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),
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InlineKeyboardButton(
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"所有",
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callback_data=f"get_role_combat_history|{user_id}|{uid}|{data_id}|all",
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),
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]
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send_buttons.append(all_buttons)
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return send_buttons
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@handler.command("role_combat_history", block=False)
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@handler.message(filters.Regex(r"^幻想真境剧诗历史数据"), block=False)
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async def abyss_history_command_start(self, update: Update, _: CallbackContext) -> None:
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user_id = await self.get_real_user_id(update)
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uid, offset = self.get_real_uid_or_offset(update)
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message = update.effective_message
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self.log_user(update, logger.info, "查询幻想真境剧诗历史数据")
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async with self.helper.genshin_or_public(user_id, uid=uid, offset=offset) as client:
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await self.get_session_button_data(user_id, client.player_id, force=True)
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buttons = await self.gen_season_button(user_id, client.player_id)
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if not buttons:
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await message.reply_text("还没有幻想真境剧诗历史数据哦~")
|
||
return
|
||
await message.reply_text("请选择要查询的幻想真境剧诗历史数据", reply_markup=InlineKeyboardMarkup(buttons))
|
||
|
||
async def get_role_combat_history_page(self, update: "Update", user_id: int, uid: int, result: str):
|
||
"""翻页处理"""
|
||
callback_query = update.callback_query
|
||
|
||
self.log_user(update, logger.info, "切换幻想真境剧诗历史数据页 page[%s]", result)
|
||
page = int(result.split("_")[1])
|
||
async with self.helper.genshin_or_public(user_id, uid=uid) as client:
|
||
buttons = await self.gen_season_button(user_id, client.player_id, page)
|
||
if not buttons:
|
||
await callback_query.answer("还没有幻想真境剧诗历史数据哦~", show_alert=True)
|
||
await callback_query.edit_message_text("还没有幻想真境剧诗历史数据哦~")
|
||
return
|
||
await callback_query.edit_message_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
|
||
await callback_query.answer(f"已切换到第 {page} 页", show_alert=False)
|
||
|
||
async def get_role_combat_history_season(self, update: "Update", data_id: int):
|
||
"""进入选择幕数"""
|
||
callback_query = update.callback_query
|
||
user = callback_query.from_user
|
||
|
||
self.log_user(update, logger.info, "切换幻想真境剧诗历史数据到幕数页 data_id[%s]", data_id)
|
||
data = await self.history_data_abyss.get_by_id(data_id)
|
||
if not data:
|
||
await callback_query.answer("数据不存在,请尝试重新发送命令~", show_alert=True)
|
||
await callback_query.edit_message_text("数据不存在,请尝试重新发送命令~")
|
||
return
|
||
abyss_data = HistoryDataImgTheater.from_data(data)
|
||
buttons = await self.gen_floor_button(data_id, abyss_data, user.id, data.user_id)
|
||
await callback_query.edit_message_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
|
||
await callback_query.answer("已切换到幕数页", show_alert=False)
|
||
|
||
async def get_role_combat_history_floor(self, update: "Update", data_id: int, detail: str):
|
||
"""渲染幕数数据"""
|
||
callback_query = update.callback_query
|
||
message = callback_query.message
|
||
reply = None
|
||
if message.reply_to_message:
|
||
reply = message.reply_to_message
|
||
|
||
floor = 0
|
||
total = False
|
||
if detail == "total":
|
||
floor = 0
|
||
elif detail == "all":
|
||
total = True
|
||
else:
|
||
floor = int(detail)
|
||
data = await self.history_data_abyss.get_by_id(data_id)
|
||
if not data:
|
||
await callback_query.answer("数据不存在,请尝试重新发送命令", show_alert=True)
|
||
await callback_query.edit_message_text("数据不存在,请尝试重新发送命令~")
|
||
return
|
||
abyss_data = HistoryDataImgTheater.from_data(data)
|
||
|
||
images = await self.get_rendered_pic(
|
||
abyss_data.abyss_data, abyss_data.character_data, data.user_id, floor, total
|
||
)
|
||
if images is None:
|
||
await callback_query.answer(f"还没有第 {floor} 幕的挑战数据", show_alert=True)
|
||
return
|
||
await callback_query.answer("正在渲染图片中 请稍等 请不要重复点击按钮", show_alert=False)
|
||
|
||
await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
|
||
|
||
for group in ArkoWrapper(images).group(10): # 每 10 张图片分一个组
|
||
await RenderGroupResult(results=group).reply_media_group(reply or message, write_timeout=60)
|
||
self.log_user(update, logger.info, "[bold]幻想真境剧诗挑战数据[/bold]: 成功发送图片", extra={"markup": True})
|
||
self.add_delete_message_job(message, delay=1)
|
||
|
||
@handler.callback_query(pattern=r"^get_role_combat_history\|", block=False)
|
||
async def get_role_combat_history(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
|
||
callback_query = update.callback_query
|
||
user = callback_query.from_user
|
||
|
||
async def get_role_combat_history_callback(
|
||
callback_query_data: str,
|
||
) -> Tuple[str, str, int, int]:
|
||
_data = callback_query_data.split("|")
|
||
_user_id = int(_data[1])
|
||
_uid = int(_data[2])
|
||
_result = _data[3]
|
||
_detail = _data[4] if len(_data) > 4 else None
|
||
logger.debug(
|
||
"callback_query_data函数返回 detail[%s] result[%s] user_id[%s] uid[%s]",
|
||
_detail,
|
||
_result,
|
||
_user_id,
|
||
_uid,
|
||
)
|
||
return _detail, _result, _user_id, _uid
|
||
|
||
detail, result, user_id, uid = await get_role_combat_history_callback(callback_query.data)
|
||
if user.id != user_id:
|
||
await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
|
||
return
|
||
if result == "empty_data":
|
||
await callback_query.answer(text="此按钮不可用", show_alert=True)
|
||
return
|
||
if result.startswith("p_"):
|
||
await self.get_role_combat_history_page(update, user_id, uid, result)
|
||
return
|
||
data_id = int(result)
|
||
if detail:
|
||
await self.get_role_combat_history_floor(update, data_id, detail)
|
||
return
|
||
await self.get_role_combat_history_season(update, data_id)
|
||
|
||
async def abyss_use_by_inline(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE", previous: bool):
|
||
callback_query = update.callback_query
|
||
user = update.effective_user
|
||
user_id = user.id
|
||
uid = IInlineUseData.get_uid_from_context(context)
|
||
|
||
self.log_user(update, logger.info, "查询幻想真境剧诗挑战总览数据 previous[%s]", previous)
|
||
notice = None
|
||
try:
|
||
async with self.helper.genshin_or_public(user_id, uid=uid) as client:
|
||
if not client.public:
|
||
await client.get_record_cards()
|
||
abyss_data, avatar_data = await self.get_rendered_pic_data(client, client.player_id, previous)
|
||
images = await self.get_rendered_pic(abyss_data, avatar_data, client.player_id, 0, False)
|
||
image = images[0]
|
||
except AbyssUnlocked: # 若幻想真境剧诗未解锁
|
||
notice = "还未解锁幻想真境剧诗哦~"
|
||
except NoMostKills: # 若幻想真境剧诗还未挑战
|
||
notice = "还没有挑战本次幻想真境剧诗呢,咕咕咕~"
|
||
except AbyssNotFoundError:
|
||
notice = "无法查询玩家挑战队伍详情,只能查询统计详情哦~"
|
||
except TooManyRequestPublicCookies:
|
||
notice = "查询次数太多,请您稍后重试"
|
||
|
||
if notice:
|
||
await callback_query.answer(notice, show_alert=True)
|
||
return
|
||
|
||
await image.edit_inline_media(callback_query)
|
||
|
||
async def get_inline_use_data(self) -> List[Optional[IInlineUseData]]:
|
||
return [
|
||
IInlineUseData(
|
||
text="本期幻想真境剧诗挑战总览",
|
||
hash="role_combat_current",
|
||
callback=partial(self.abyss_use_by_inline, previous=False),
|
||
player=True,
|
||
),
|
||
IInlineUseData(
|
||
text="上期幻想真境剧诗挑战总览",
|
||
hash="role_combat_previous",
|
||
callback=partial(self.abyss_use_by_inline, previous=True),
|
||
player=True,
|
||
),
|
||
]
|