mirror of
https://github.com/PaiGramTeam/PaiGram.git
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273 lines
14 KiB
Python
273 lines
14 KiB
Python
from datetime import datetime
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from typing import Optional
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import genshin
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from genshin import DataNotPublic, GenshinException, types
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from telegram import ReplyKeyboardMarkup, ReplyKeyboardRemove, TelegramObject, Update
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from telegram.ext import CallbackContext, ConversationHandler, filters
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from telegram.helpers import escape_markdown
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from core.basemodel import RegionEnum
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from core.plugin import Plugin, conversation, handler
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from core.services.cookies.error import TooManyRequestPublicCookies
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from core.services.cookies.services import CookiesService, PublicCookiesService
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from core.services.players.models import PlayersDataBase as Player, PlayerInfoSQLModel
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from core.services.players.services import PlayersService, PlayerInfoService
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from utils.log import logger
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__all__ = ("BindAccountPlugin",)
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class BindAccountPluginData(TelegramObject):
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player: Optional[Player] = None
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region: RegionEnum = RegionEnum.HYPERION
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player_id: Optional[int] = None
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nickname: Optional[str] = None
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def reset(self):
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self.player = None
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self.region = RegionEnum.NULL
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self.player_id = None
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self.nickname = None
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CHECK_SERVER, CHECK_METHOD, CHECK_ACCOUNT_ID, CHECK_PLAYER_ID, COMMAND_RESULT = range(10100, 10105)
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class BindAccountPlugin(Plugin.Conversation):
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"""UID用户绑定"""
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def __init__(
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self,
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players_service: PlayersService = None,
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cookies_service: CookiesService = None,
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player_info_service: PlayerInfoService = None,
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public_cookies_service: PublicCookiesService = None,
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):
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self.public_cookies_service = public_cookies_service
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self.cookies_service = cookies_service
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self.players_service = players_service
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self.player_info_service = player_info_service
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@conversation.entry_point
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@handler.command(command="setuid", filters=filters.ChatType.PRIVATE, block=False)
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async def command_start(self, update: Update, context: CallbackContext) -> int:
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user = update.effective_user
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message = update.effective_message
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logger.info("用户 %s[%s] 绑定账号命令请求", user.full_name, user.id)
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bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data")
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if bind_account_plugin_data is None:
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bind_account_plugin_data = BindAccountPluginData()
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context.chat_data["bind_account_plugin_data"] = bind_account_plugin_data
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else:
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bind_account_plugin_data.reset()
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text = (
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f"你好 {user.mention_markdown_v2()} "
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f'{escape_markdown("!请输入通行证ID(非游戏玩家ID),BOT将会通过通行证UID查找游戏UID。请选择要绑定的服务器!或回复退出取消操作")}'
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)
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reply_keyboard = [["米游社", "HoYoLab"], ["退出"]]
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await message.reply_markdown_v2(text, reply_markup=ReplyKeyboardMarkup(reply_keyboard, one_time_keyboard=True))
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return CHECK_SERVER
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@conversation.state(state=CHECK_SERVER)
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@handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False)
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async def check_server(self, update: Update, context: CallbackContext) -> int:
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message = update.effective_message
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bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data")
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if message.text == "退出":
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await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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if message.text == "米游社":
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bind_account_plugin_data.region = RegionEnum.HYPERION
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elif message.text == "HoYoLab":
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bind_account_plugin_data.region = RegionEnum.HOYOLAB
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else:
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await message.reply_text("选择错误,请重新选择")
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return CHECK_SERVER
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reply_keyboard = [["通过玩家ID", "用过账号ID"], ["退出"]]
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await message.reply_markdown_v2(
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"请选择你要绑定的方式", reply_markup=ReplyKeyboardMarkup(reply_keyboard, one_time_keyboard=True)
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)
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return CHECK_METHOD
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@conversation.state(state=CHECK_METHOD)
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@handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False)
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async def check_method(self, update: Update, _: CallbackContext) -> int:
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message = update.effective_message
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if message.text == "退出":
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await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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if message.text == "通过玩家ID":
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await message.reply_text("请输入你的玩家ID(非通行证ID)", reply_markup=ReplyKeyboardRemove())
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return CHECK_PLAYER_ID
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if message.text == "用过账号ID":
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await message.reply_text("请输入你的通行证ID(非玩家ID)", reply_markup=ReplyKeyboardRemove())
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return CHECK_ACCOUNT_ID
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await message.reply_text("选择错误,请重新选择")
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return CHECK_METHOD
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@conversation.state(state=CHECK_ACCOUNT_ID)
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@handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False)
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async def check_account(self, update: Update, context: CallbackContext) -> int:
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user = update.effective_user
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message = update.effective_message
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bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data")
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region = bind_account_plugin_data.region
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if message.text == "退出":
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await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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try:
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account_id = int(message.text)
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except ValueError:
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await message.reply_text("ID 格式有误,请检查", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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try:
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cookies = await self.public_cookies_service.get_cookies(user.id, region)
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except TooManyRequestPublicCookies:
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await message.reply_text("用户查询次数过多,请稍后重试", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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if region == RegionEnum.HYPERION:
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client = genshin.Client(cookies=cookies.data, game=types.Game.GENSHIN, region=types.Region.CHINESE)
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elif region == RegionEnum.HOYOLAB:
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client = genshin.Client(
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cookies=cookies.data, game=types.Game.GENSHIN, region=types.Region.OVERSEAS, lang="zh-cn"
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)
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else:
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return ConversationHandler.END
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try:
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record_card = await client.get_record_card(account_id)
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except DataNotPublic:
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await message.reply_text("角色未公开", reply_markup=ReplyKeyboardRemove())
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logger.warning("获取账号信息发生错误 %s 账户信息未公开", account_id)
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return ConversationHandler.END
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except GenshinException as exc:
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await message.reply_text("获取账号信息发生错误", reply_markup=ReplyKeyboardRemove())
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logger.error("获取账号信息发生错误")
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logger.exception(exc)
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return ConversationHandler.END
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if record_card.game != types.Game.GENSHIN:
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await message.reply_text("角色信息查询返回非原神游戏信息,请设置展示主界面为原神", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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player_info = await self.players_service.get(
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user.id, player_id=record_card.uid, region=bind_account_plugin_data.region
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)
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if player_info:
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await message.reply_text("你已经绑定该账号")
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return ConversationHandler.END
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bind_account_plugin_data.account_id = account_id
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reply_keyboard = [["确认", "退出"]]
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await message.reply_text("获取角色基础信息成功,请检查是否正确!")
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logger.info("用户 %s[%s] 获取账号 %s[%s] 信息成功", user.full_name, user.id, record_card.nickname, record_card.uid)
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text = (
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f"*角色信息*\n"
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f"角色名称:{escape_markdown(record_card.nickname, version=2)}\n"
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f"角色等级:{record_card.level}\n"
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f"UID:`{record_card.uid}`\n"
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f"服务器名称:`{record_card.server_name}`\n"
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)
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bind_account_plugin_data.player_id = record_card.uid
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bind_account_plugin_data.nickname = record_card.nickname
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await message.reply_markdown_v2(text, reply_markup=ReplyKeyboardMarkup(reply_keyboard, one_time_keyboard=True))
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return COMMAND_RESULT
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@conversation.state(state=CHECK_PLAYER_ID)
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@handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False)
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async def check_player(self, update: Update, context: CallbackContext) -> int:
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user = update.effective_user
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message = update.effective_message
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bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data")
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region = bind_account_plugin_data.region
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if message.text == "退出":
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await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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try:
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player_id = int(message.text)
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except ValueError:
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await message.reply_text("ID 格式有误,请检查", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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try:
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cookies = await self.public_cookies_service.get_cookies(user.id, region)
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except TooManyRequestPublicCookies:
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await message.reply_text("用户查询次数过多,请稍后重试", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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if region == RegionEnum.HYPERION:
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client = genshin.Client(cookies=cookies.data, game=types.Game.GENSHIN, region=types.Region.CHINESE)
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elif region == RegionEnum.HOYOLAB:
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client = genshin.Client(
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cookies=cookies.data, game=types.Game.GENSHIN, region=types.Region.OVERSEAS, lang="zh-cn"
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)
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else:
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return ConversationHandler.END
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try:
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player_stats = await client.get_genshin_user(player_id)
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except DataNotPublic:
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await message.reply_text("角色未公开", reply_markup=ReplyKeyboardRemove())
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logger.warning("获取账号信息发生错误 %s 账户信息未公开", player_id)
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return ConversationHandler.END
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except GenshinException as exc:
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if exc.retcode == 1034:
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await message.reply_text("出错了呜呜呜 ~ 请稍后重试")
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return ConversationHandler.END
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await message.reply_text("获取账号信息发生错误", reply_markup=ReplyKeyboardRemove())
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logger.error("获取账号信息发生错误")
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logger.exception(exc)
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return ConversationHandler.END
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player_info = await self.players_service.get(
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user.id, player_id=player_id, region=bind_account_plugin_data.region
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)
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if player_info:
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await message.reply_text("你已经绑定该账号")
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return ConversationHandler.END
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reply_keyboard = [["确认", "退出"]]
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await message.reply_text("获取角色基础信息成功,请检查是否正确!")
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logger.info("用户 %s[%s] 获取账号 %s[%s] 信息成功", user.full_name, user.id, player_stats.info.nickname, player_id)
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text = (
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f"*角色信息*\n"
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f"角色名称:{escape_markdown(player_stats.info.nickname, version=2)}\n"
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f"角色等级:{player_stats.info.level}\n"
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f"UID:`{player_id}`\n"
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)
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bind_account_plugin_data.player_id = player_id
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bind_account_plugin_data.nickname = player_stats.info.nickname
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await message.reply_markdown_v2(text, reply_markup=ReplyKeyboardMarkup(reply_keyboard, one_time_keyboard=True))
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return COMMAND_RESULT
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@conversation.state(state=COMMAND_RESULT)
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@handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False)
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async def command_result(self, update: Update, context: CallbackContext) -> int:
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user = update.effective_user
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message = update.effective_message
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bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data")
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if message.text == "退出":
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await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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if message.text == "确认":
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player_id = bind_account_plugin_data.player_id
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nickname = bind_account_plugin_data.nickname
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is_chosen = True
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player_info = await self.players_service.get_player(user.id) # 寻找主账号
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if player_info is not None and player_info.is_chosen:
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is_chosen = False
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player = Player(
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user_id=user.id,
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player_id=player_id,
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region=bind_account_plugin_data.region,
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is_chosen=is_chosen, # todo 多账号
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)
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await self.players_service.add(player)
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player_info = await self.player_info_service.get(player)
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if player_info is None:
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player_info = PlayerInfoSQLModel(
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user_id=player.user_id,
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player_id=player.player_id,
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nickname=nickname,
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create_time=datetime.now(),
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is_update=True,
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) # 不添加更新时间
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await self.player_info_service.add(player_info)
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logger.success("用户 %s[%s] 绑定UID账号成功", user.full_name, user.id)
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await message.reply_text("保存成功", reply_markup=ReplyKeyboardRemove())
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return ConversationHandler.END
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await message.reply_text("回复错误,请重新输入")
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return COMMAND_RESULT
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