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♻️ 重构插件系统 ⚙️ 重写插件 🎨 改进代码结构 📝 完善文档 Co-authored-by: zhxy-CN <admin@owo.cab> Co-authored-by: 洛水居室 <luoshuijs@outlook.com> Co-authored-by: xtaodada <xtao@xtaolink.cn> Co-authored-by: Li Chuangbo <im@chuangbo.li>
102 lines
3.6 KiB
Python
102 lines
3.6 KiB
Python
from typing import List, NoReturn, Optional
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from core.wiki.cache import WikiCache
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from modules.wiki.character import Character
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from modules.wiki.weapon import Weapon
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from utils.log import logger
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class WikiService:
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def __init__(self, cache: WikiCache):
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self._cache = cache
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"""Redis 在这里的作用是作为持久化"""
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self._character_list = []
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self._character_name_list = []
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self._weapon_name_list = []
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self._weapon_list = []
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self.first_run = True
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async def refresh_weapon(self) -> NoReturn:
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weapon_name_list = await Weapon.get_name_list()
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logger.info(f"一共找到 {len(weapon_name_list)} 把武器信息")
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weapon_list = []
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num = 0
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async for weapon in Weapon.full_data_generator():
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weapon_list.append(weapon)
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num += 1
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if num % 10 == 0:
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logger.info(f"现在已经获取到 {num} 把武器信息")
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logger.info("写入武器信息到Redis")
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self._weapon_list = weapon_list
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await self._cache.delete("weapon")
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await self._cache.set("weapon", [i.json() for i in weapon_list])
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async def refresh_characters(self) -> NoReturn:
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character_name_list = await Character.get_name_list()
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logger.info(f"一共找到 {len(character_name_list)} 个角色信息")
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character_list = []
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num = 0
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async for character in Character.full_data_generator():
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character_list.append(character)
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num += 1
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if num % 10 == 0:
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logger.info(f"现在已经获取到 {num} 个角色信息")
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logger.info("写入角色信息到Redis")
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self._character_list = character_list
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await self._cache.delete("characters")
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await self._cache.set("characters", [i.json() for i in character_list])
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async def refresh_wiki(self) -> NoReturn:
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"""
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用于把Redis的缓存全部加载进Python
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:return:
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"""
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logger.info("正在重新获取Wiki")
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logger.info("正在重新获取武器信息")
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await self.refresh_weapon()
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logger.info("正在重新获取角色信息")
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await self.refresh_characters()
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logger.info("刷新成功")
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async def init(self) -> NoReturn:
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"""
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用于把Redis的缓存全部加载进Python
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:return:
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"""
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if self.first_run:
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weapon_dict = await self._cache.get("weapon")
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self._weapon_list = [Weapon.parse_obj(obj) for obj in weapon_dict]
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self._weapon_name_list = [weapon.name for weapon in self._weapon_list]
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characters_dict = await self._cache.get("characters")
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self._character_list = [Character.parse_obj(obj) for obj in characters_dict]
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self._character_name_list = [character.name for character in self._character_list]
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self.first_run = False
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async def get_weapons(self, name: str) -> Optional[Weapon]:
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await self.init()
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if len(self._weapon_list) == 0:
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return None
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return next((weapon for weapon in self._weapon_list if weapon.name == name), None)
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async def get_weapons_name_list(self) -> List[str]:
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await self.init()
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return self._weapon_name_list
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async def get_weapons_list(self) -> List[Weapon]:
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await self.init()
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return self._weapon_list
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async def get_characters_list(self) -> List[Character]:
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await self.init()
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return self._character_list
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async def get_characters_name_list(self) -> List[str]:
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await self.init()
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return self._character_name_list
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