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https://github.com/PaiGramTeam/PaiGram.git
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91a133b694
1. 使用 `pydantic` 重写了 wiki 模块所使用的 model 2. 添加了 weapon_level.json 用于后续计算武器升级所需的经验 3. 修改了 wiki 插件,以适应新的 model
178 lines
5.5 KiB
Python
178 lines
5.5 KiB
Python
import re
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from typing import List, Optional
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from bs4 import BeautifulSoup
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from httpx import URL
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from models.wiki.base import Model, SCRAPE_HOST
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from models.wiki.base import WikiModel
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from models.wiki.other import Association, Element, WeaponType
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class Birth(Model):
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"""生日
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Attributes:
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day: 天
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month: 月
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"""
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day: int
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month: int
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class CharacterAscension(Model):
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"""角色的突破材料
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Attributes:
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level: 等级突破材料
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skill: 技能/天赋培养材料
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"""
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level: List[str] = []
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skill: List[str] = []
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class CharacterState(Model):
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"""角色属性值
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Attributes:
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level: 等级
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HP: 生命
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ATK: 攻击力
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DEF: 防御力
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CR: 暴击率
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CD: 暴击伤害
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bonus: 突破属性
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"""
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level: str
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HP: int
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ATK: float
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DEF: float
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CR: str
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CD: str
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bonus: str
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class CharacterIcon(Model):
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icon: str
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side: str
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gacha: str
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splash: Optional[str]
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class Character(WikiModel):
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"""角色
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Attributes:
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title: 称号
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occupation: 所属
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association: 地区
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weapon_type: 武器类型
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element: 元素
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birth: 生日
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constellation: 命之座
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cn_cv: 中配
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jp_cv: 日配
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en_cv: 英配
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kr_cv: 韩配
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description: 描述
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"""
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id: str
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title: str
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occupation: str
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association: Association
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weapon_type: WeaponType
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element: Element
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birth: Optional[Birth]
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constellation: str
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cn_cv: str
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jp_cv: str
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en_cv: str
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kr_cv: str
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description: str
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ascension: CharacterAscension
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stats: List[CharacterState]
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@classmethod
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def scrape_urls(cls) -> List[URL]:
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return [SCRAPE_HOST.join("fam_chars/?lang=CHS")]
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@classmethod
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async def _parse_soup(cls, soup: BeautifulSoup) -> 'Character':
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"""解析角色页"""
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soup = soup.select('.wp-block-post-content')[0]
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tables = soup.find_all('table')
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table_rows = tables[0].find_all('tr')
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def get_table_text(row_num: int) -> str:
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"""一个快捷函数,用于返回表格对应行的最后一个单元格中的文本"""
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return table_rows[row_num].find_all('td')[-1].text.replace('\xa0', '')
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id_ = re.findall(r'img/(.*?_\d+)_.*', table_rows[0].find('img').attrs['src'])[0]
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name = get_table_text(0)
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if name != '旅行者': # 如果角色名不是 旅行者
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title = get_table_text(1)
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occupation = get_table_text(2)
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association = Association.convert(get_table_text(3).lower().title())
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rarity = len(table_rows[4].find_all('img'))
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weapon_type = WeaponType[get_table_text(5)]
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element = Element[get_table_text(6)]
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birth = Birth(day=int(get_table_text(7)), month=int(get_table_text(8)))
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constellation = get_table_text(10)
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cn_cv = get_table_text(11)
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jp_cv = get_table_text(12)
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en_cv = get_table_text(13)
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kr_cv = get_table_text(14)
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else:
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name = '空' if id_.endswith('5') else '荧'
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title = get_table_text(0)
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occupation = get_table_text(1)
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association = Association.convert(get_table_text(2).lower().title())
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rarity = len(table_rows[3].find_all('img'))
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weapon_type = WeaponType[get_table_text(4)]
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element = Element[get_table_text(5)]
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birth = None
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constellation = get_table_text(7)
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cn_cv = get_table_text(8)
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jp_cv = get_table_text(9)
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en_cv = get_table_text(10)
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kr_cv = get_table_text(11)
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description = get_table_text(-3)
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ascension = CharacterAscension(
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level=[
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target[0] for i in table_rows[-2].find_all('a')
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if (target := re.findall(r'/(.*)/', i.attrs['href'])) # 过滤掉错误的材料(honey网页的bug)
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],
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skill=[re.findall(r'/(.*)/', i.attrs['href'])[0] for i in table_rows[-1].find_all('a')]
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)
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stats = []
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for row in tables[2].find_all('tr')[1:]:
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cells = row.find_all('td')
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stats.append(
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CharacterState(
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level=cells[0].text, HP=cells[1].text, ATK=cells[2].text, DEF=cells[3].text,
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CR=cells[4].text, CD=cells[5].text, bonus=cells[6].text
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)
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)
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return Character(
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id=id_, name=name, title=title, occupation=occupation, association=association, weapon_type=weapon_type,
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element=element, birth=birth, constellation=constellation, cn_cv=cn_cv, jp_cv=jp_cv, rarity=rarity,
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en_cv=en_cv, kr_cv=kr_cv, description=description, ascension=ascension, stats=stats
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)
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@classmethod
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async def get_url_by_name(cls, name: str) -> Optional[URL]:
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# 重写此函数的目的是处理主角名字的 ID
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_map = {'荧': "playergirl_007", '空': "playerboy_005"}
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if (id_ := _map.get(name, None)) is not None:
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return await cls.get_url_by_id(id_)
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return await super(Character, cls).get_url_by_name(name)
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@property
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def icon(self) -> CharacterIcon:
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return CharacterIcon(
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icon=str(SCRAPE_HOST.join(f'/img/{self.id}_icon.png')),
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side=str(SCRAPE_HOST.join(f'/img/{self.id}_side_icon.png')),
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gacha=str(SCRAPE_HOST.join(f'/img/{self.id}_gacha_card.png')),
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splash=str(SCRAPE_HOST.join(f'/img/{self.id}_gacha_splash.png'))
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)
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