mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-11-16 12:51:35 +00:00
124 lines
4.4 KiB
Python
124 lines
4.4 KiB
Python
from typing import Optional, List
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from model.baseobject import BaseObject
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from model.game.artifact import ArtifactInfo
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from model.game.fetter import FetterInfo
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from model.game.skill import Skill
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from model.game.talent import Talent
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from model.game.weapon import WeaponInfo
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from model.types import JSONDict
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class CharacterValueInfo(BaseObject):
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"""角色数值信息
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"""
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def __init__(self, hp: float = 0, base_hp: float = 0, atk: float = 0, base_atk: float = 0,
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def_value: float = 0, base_def: float = 0, elemental_mastery: float = 0, crit_rate: float = 0,
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crit_dmg: float = 0, energy_recharge: float = 0, heal_bonus: float = 0, healed_bonus: float = 0,
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physical_dmg_sub: float = 0, physical_dmg_bonus: float = 0, dmg_bonus: float = 0):
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"""
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:param hp: 生命值
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:param base_hp: 基础生命值
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:param atk: 攻击力
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:param base_atk: 基础攻击力
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:param def_value: 防御力
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:param base_def: 基础防御力
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:param elemental_mastery: 元素精通
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:param crit_rate: 暴击率
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:param crit_dmg: 暴击伤害
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:param energy_recharge: 充能效率
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:param heal_bonus: 治疗
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:param healed_bonus: 受治疗
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:param physical_dmg_sub: 物理伤害加成
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:param physical_dmg_bonus: 物理伤害抗性
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:param dmg_bonus: 伤害加成
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"""
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self.dmg_bonus = dmg_bonus
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self.physical_dmg_bonus = physical_dmg_bonus
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self.physical_dmg_sub = physical_dmg_sub
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self.healed_bonus = healed_bonus
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self.heal_bonus = heal_bonus
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self.energy_recharge = energy_recharge
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self.crit_dmg = crit_dmg
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self.crit_rate = crit_rate
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self.elemental_mastery = elemental_mastery
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self.base_def = base_def
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self.def_value = def_value
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self.base_atk = base_atk
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self.atk = atk
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self.base_hp = base_hp
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self.hp = hp
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@property
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def add_hp(self) -> float:
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return self.hp - self.base_hp
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@property
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def add_atk(self) -> float:
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return self.atk - self.base_atk
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@property
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def add_def(self) -> float:
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return self.def_value - self.base_def
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__slots__ = (
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"hp", "base_hp", "atk", "base_atk", "def_value", "base_def", "elemental_mastery", "crit_rate", "crit_dmg",
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"energy_recharge", "dmg_bonus", "physical_dmg_bonus", "physical_dmg_sub", "healed_bonus",
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"heal_bonus")
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class CharacterInfo(BaseObject):
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"""角色信息
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"""
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def __init__(self, name: str = "", elementl: str = 0, level: int = 0, fetter: Optional[FetterInfo] = None,
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base_value: Optional[CharacterValueInfo] = None, weapon: Optional[WeaponInfo] = None,
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artifact: Optional[List[ArtifactInfo]] = None, skill: Optional[List[Skill]] = None,
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talent: Optional[List[Talent]] = None, icon: str = ""):
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"""
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:param name: 角色名字
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:param level: 角色等级
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:param elementl: 属性
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:param fetter: 好感度
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:param base_value: 基础数值
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:param weapon: 武器
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:param artifact: 圣遗物
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:param skill: 技能
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:param talent: 命座
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:param icon: 角色图片
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"""
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self.icon = icon
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self.elementl = elementl
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self.talent = talent
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self.skill = skill
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self.artifact = artifact
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self.weapon = weapon
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self.base_value = base_value
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self.fetter = fetter
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self.level = level
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self.name = name
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def to_dict(self) -> JSONDict:
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data = super().to_dict()
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if self.artifact:
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data["artifact"] = [e.to_dict() for e in self.artifact]
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if self.artifact:
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data["skill"] = [e.to_dict() for e in self.skill]
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if self.artifact:
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data["talent"] = [e.to_dict() for e in self.talent]
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return data
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@classmethod
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def de_json(cls, data: Optional[JSONDict]) -> Optional["CharacterInfo"]:
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data = cls._parse_data(data)
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if not data:
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return None
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data["artifact"] = ArtifactInfo.de_list(data.get("sub_item"))
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data["skill"] = Skill.de_list(data.get("sub_item"))
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data["talent"] = Talent.de_list(data.get("sub_item"))
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return cls(**data)
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__slots__ = (
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"name", "level", "level", "fetter", "base_value", "weapon", "artifact", "skill", "talent", "elementl", "icon")
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