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50 lines
2.1 KiB
Python
50 lines
2.1 KiB
Python
import os
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import ujson as json
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from enkanetwork import EquipmentsStats
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from modules.playercards.fight_prop import FightProp, FightPropScore
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_project_path = os.path.dirname(__file__)
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_fight_prop_rule_file = os.path.join(_project_path, "metadata", "FightPropRule.json")
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_fix_skills_level_file = os.path.join(_project_path, "metadata", "avatarName2SkillAdd_mapping.json")
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with open(_fight_prop_rule_file, "r", encoding="utf-8") as f:
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fight_prop_rule_data: dict = json.load(f)
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with open(_fix_skills_level_file, "r", encoding="utf-8") as f:
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fix_skills_level_data: dict = json.load(f)
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class ArtifactStatsTheory:
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def __init__(self, character_name: str):
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self.character_name = character_name
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fight_prop_rule_list = fight_prop_rule_data.get(self.character_name, [])
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self.main_prop = [FightProp(fight_prop_rule) for fight_prop_rule in fight_prop_rule_list]
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if not self.main_prop:
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self.main_prop = [
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FightProp.FIGHT_PROP_CRITICAL,
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FightProp.FIGHT_PROP_CRITICAL_HURT,
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FightProp.FIGHT_PROP_ATTACK_PERCENT,
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]
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# 修正要评分的数值词条
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if FightProp.FIGHT_PROP_ATTACK_PERCENT in self.main_prop and FightProp.FIGHT_PROP_ATTACK not in self.main_prop:
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self.main_prop.append(FightProp.FIGHT_PROP_ATTACK)
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if FightProp.FIGHT_PROP_HP_PERCENT in self.main_prop and FightProp.FIGHT_PROP_HP not in self.main_prop:
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self.main_prop.append(FightProp.FIGHT_PROP_HP)
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if (
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FightProp.FIGHT_PROP_DEFENSE_PERCENT in self.main_prop
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and FightProp.FIGHT_PROP_DEFENSE not in self.main_prop
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):
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self.main_prop.append(FightProp.FIGHT_PROP_DEFENSE)
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def theory(self, sub_stats: EquipmentsStats) -> float:
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"""圣遗物副词条评分
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Args:
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sub_stats: 圣遗物对象
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Returns:
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返回得分
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"""
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score: float = 0
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if sub_stats.prop_id in map(lambda x: x.name, self.main_prop):
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score = float(FightPropScore[sub_stats.prop_id].value) * sub_stats.value
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return round(score, 1)
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