mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-11-16 04:35:49 +00:00
165 lines
5.3 KiB
Python
165 lines
5.3 KiB
Python
from abc import ABC, abstractmethod
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from pathlib import Path
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from ssl import SSLZeroReturnError
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from typing import ClassVar, Optional, Union
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from aiofiles import open as async_open
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from httpx import AsyncClient, HTTPError
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from core.service import Service
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from metadata.honey import HONEY_RESERVED_ID_MAP
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from metadata.shortname import roleToId, roles
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from modules.wiki.base import SCRAPE_HOST
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from utils.const import PROJECT_ROOT
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from utils.helpers import mkdir
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from utils.typedefs import StrOrURL
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ASSETS_PATH = PROJECT_ROOT.joinpath('resources/assets')
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ASSETS_PATH.mkdir(exist_ok=True)
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class _AssetsService(ABC):
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_dir: ClassVar[Path]
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id: str
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type: str
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@property
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def path(self) -> Path:
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return mkdir(self._dir.joinpath(self.id))
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def __init__(self, client: AsyncClient):
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self._client = client
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@abstractmethod
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def __call__(self, target):
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pass
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def __init_subclass__(cls, **kwargs):
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cls.type = cls.__name__.lstrip('_').split('Assets')[0].lower()
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cls._dir = ASSETS_PATH.joinpath(cls.type)
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cls._dir.mkdir(exist_ok=True)
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return cls
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async def _download(self, url: StrOrURL, path: Path, retry: int = 5) -> Optional[Path]:
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import asyncio
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for _ in range(retry):
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try:
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response = await self._client.get(url, follow_redirects=False)
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except (HTTPError, SSLZeroReturnError):
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await asyncio.sleep(1)
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continue
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if response.status_code != 200:
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return None
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async with async_open(path, 'wb') as file:
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await file.write(response.content)
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return path
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@abstractmethod
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async def icon(self) -> Path:
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pass
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class _CharacterAssets(_AssetsService):
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# noinspection SpellCheckingInspection
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def __call__(self, target: Union[str, int]) -> "_CharacterAssets":
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if isinstance(target, int):
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if target == 10000005:
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self.id = 'playerboy_005'
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elif target == 10000007:
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self.id = 'playergirl_007'
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else:
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self.id = f"{roles[target][2]}_{str(target)[-3:]}"
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elif not target[-1].isdigit():
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target = roleToId(target)
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self.id = f"{roles[target][2]}_{str(target)[-3:]}"
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else:
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self.id = target
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return self
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async def icon(self) -> Path:
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if (path := self.path.joinpath('icon.webp')).exists():
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return path
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return await self._download(SCRAPE_HOST.join(SCRAPE_HOST.join(f'/img/{self.id}_icon.webp')), path)
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async def side(self) -> Path:
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if (path := self.path.joinpath('side.webp')).exists():
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return path
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return await self._download(SCRAPE_HOST.join(SCRAPE_HOST.join(f'/img/{self.id}_side_icon.webp')), path)
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async def gacha(self) -> Path:
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if (path := self.path.joinpath('gacha.webp')).exists():
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return path
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return await self._download(SCRAPE_HOST.join(SCRAPE_HOST.join(f'/img/{self.id}_gacha_card.webp')), path)
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async def splash(self) -> Optional[Path]:
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if (path := self.path.joinpath('splash.webp')).exists():
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return path
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return await self._download(SCRAPE_HOST.join(SCRAPE_HOST.join(f'/img/{self.id}_gacha_splash.webp')), path)
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class _WeaponAssets(_AssetsService):
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def __call__(self, target: str) -> '_WeaponAssets':
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if not target[-1].isdigit():
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self.id = HONEY_RESERVED_ID_MAP['weapon'][target][0]
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else:
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self.id = target
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return self
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async def icon(self) -> Path:
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if (path := self.path.joinpath('icon.webp')).exists():
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return path
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return await self._download(SCRAPE_HOST.join(SCRAPE_HOST.join(f'/img/{self.id}.webp')), path)
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async def awakened(self) -> Path:
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if (path := self.path.joinpath('awakened.webp')).exists():
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return path
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return await self._download(SCRAPE_HOST.join(SCRAPE_HOST.join(f'/img/{self.id}_awaken_icon.webp')), path)
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async def gacha(self) -> Path:
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if (path := self.path.joinpath('gacha.webp')).exists():
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return path
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return await self._download(SCRAPE_HOST.join(SCRAPE_HOST.join(f'/img/{self.id}_gacha_icon.webp')), path)
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class _MaterialAssets(_AssetsService):
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def __call__(self, target) -> "_MaterialAssets":
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if not target[-1].isdigit():
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self.id = HONEY_RESERVED_ID_MAP['material'][target][0]
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else:
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self.id = target
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return self
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async def icon(self) -> Path:
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if (path := self.path.joinpath('icon.webp')).exists():
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return path
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return await self._download(SCRAPE_HOST.join(SCRAPE_HOST.join(f'/img/{self.id}.webp')), path)
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class AssetsService(Service):
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"""asset服务
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用于储存和管理 asset :
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当对应的 asset (如某角色图标)不存在时,该服务会先查找本地。
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若本地不存在,则从网络上下载;若存在,则返回其路径
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"""
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character: _CharacterAssets
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weapon: _WeaponAssets
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material: _MaterialAssets
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def __init__(self):
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self.client = AsyncClient()
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self.character = _CharacterAssets(self.client)
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self.weapon = _WeaponAssets(self.client)
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self.material = _MaterialAssets(self.client)
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