mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-11-25 18:04:10 +00:00
eed418477f
Previously, all templates were named with the .html extension, which caused problems for editors to recognize the Jinja2 syntax used in them. In this commit, all templates have been renamed to use the .jinja2 extension to better reflect their use of Jinja2 and to improve editor recognition.
235 lines
10 KiB
Python
235 lines
10 KiB
Python
import re
|
||
|
||
from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update
|
||
from telegram.constants import ChatAction
|
||
from telegram.ext import CallbackContext, CommandHandler, MessageHandler, filters
|
||
|
||
from core.dependence.assets import AssetsService
|
||
from core.plugin import Plugin, handler
|
||
from core.services.template.services import TemplateService
|
||
from metadata.genshin import MATERIAL_DATA
|
||
from metadata.shortname import roleToName
|
||
from modules.apihelper.client.components.remote import Remote
|
||
from modules.material.talent import TalentMaterials
|
||
from modules.wiki.character import Character
|
||
from utils.log import logger
|
||
|
||
__all__ = ("MaterialPlugin",)
|
||
|
||
|
||
class MaterialPlugin(Plugin):
|
||
"""角色培养素材查询"""
|
||
|
||
KEYBOARD = [[InlineKeyboardButton(text="查看角色培养素材列表并查询", switch_inline_query_current_chat="查看角色培养素材列表并查询")]]
|
||
|
||
def __init__(
|
||
self,
|
||
template_service: TemplateService,
|
||
assets_service: AssetsService,
|
||
):
|
||
self.roles_material = {}
|
||
self.assets_service = assets_service
|
||
self.template_service = template_service
|
||
|
||
async def initialize(self):
|
||
await self._refresh()
|
||
|
||
async def _refresh(self):
|
||
self.roles_material = await Remote.get_remote_material()
|
||
|
||
async def _parse_material(self, data: dict, character_name: str, talent_level: str) -> dict:
|
||
data = data["data"]
|
||
if character_name not in data.keys():
|
||
return {}
|
||
character = self.assets_service.avatar(character_name)
|
||
level_up_material = self.assets_service.material(data[character_name]["level_up_materials"])
|
||
ascension_material = self.assets_service.material(data[character_name]["ascension_materials"])
|
||
local_material = self.assets_service.material(data[character_name]["materials"][0])
|
||
enemy_material = self.assets_service.material(data[character_name]["materials"][1])
|
||
level_up_materials = [
|
||
{
|
||
"num": 46,
|
||
"rarity": MATERIAL_DATA[str(level_up_material.id)]["rank"],
|
||
"icon": (await level_up_material.icon()).as_uri(),
|
||
"name": data[character_name]["level_up_materials"],
|
||
},
|
||
{
|
||
"num": 419,
|
||
"rarity": 4,
|
||
"icon": (await self.assets_service.material(104003).icon()).as_uri(),
|
||
"name": "大英雄的经验",
|
||
},
|
||
{
|
||
"num": 1,
|
||
"rarity": 2,
|
||
"icon": (await ascension_material.icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(ascension_material.id)]["name"],
|
||
},
|
||
{
|
||
"num": 9,
|
||
"rarity": 3,
|
||
"icon": (await self.assets_service.material(ascension_material.id - 1).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(ascension_material.id - 1)]["name"],
|
||
},
|
||
{
|
||
"num": 9,
|
||
"rarity": 4,
|
||
"icon": (await self.assets_service.material(str(ascension_material.id - 2)).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(ascension_material.id - 2)]["name"],
|
||
},
|
||
{
|
||
"num": 6,
|
||
"rarity": 5,
|
||
"icon": (await self.assets_service.material(ascension_material.id - 3).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(ascension_material.id - 3)]["name"],
|
||
},
|
||
{
|
||
"num": 168,
|
||
"rarity": MATERIAL_DATA[str(local_material.id)]["rank"],
|
||
"icon": (await local_material.icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(local_material.id)]["name"],
|
||
},
|
||
{
|
||
"num": 18,
|
||
"rarity": MATERIAL_DATA[str(enemy_material.id)]["rank"],
|
||
"icon": (await self.assets_service.material(enemy_material.id).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(enemy_material.id)]["name"],
|
||
},
|
||
{
|
||
"num": 30,
|
||
"rarity": MATERIAL_DATA[str(enemy_material.id + 1)]["rank"],
|
||
"icon": (await self.assets_service.material(enemy_material.id + 1).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(enemy_material.id + 1)]["name"],
|
||
},
|
||
{
|
||
"num": 36,
|
||
"rarity": MATERIAL_DATA[str(enemy_material.id + 2)]["rank"],
|
||
"icon": (await self.assets_service.material(str(enemy_material.id + 2)).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(enemy_material.id + 2)]["name"],
|
||
},
|
||
]
|
||
talent_book = self.assets_service.material(f"「{data[character_name]['talent'][0]}」的教导")
|
||
weekly_talent_material = self.assets_service.material(data[character_name]["talent"][1])
|
||
talent_materials = [
|
||
{
|
||
"num": 9,
|
||
"rarity": MATERIAL_DATA[str(talent_book.id)]["rank"],
|
||
"icon": (await self.assets_service.material(talent_book.id).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(talent_book.id)]["name"],
|
||
},
|
||
{
|
||
"num": 63,
|
||
"rarity": MATERIAL_DATA[str(talent_book.id + 1)]["rank"],
|
||
"icon": (await self.assets_service.material(talent_book.id + 1).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(talent_book.id + 1)]["name"],
|
||
},
|
||
{
|
||
"num": 114,
|
||
"rarity": MATERIAL_DATA[str(talent_book.id + 2)]["rank"],
|
||
"icon": (await self.assets_service.material(str(talent_book.id + 2)).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(talent_book.id + 2)]["name"],
|
||
},
|
||
{
|
||
"num": 18,
|
||
"rarity": MATERIAL_DATA[str(enemy_material.id)]["rank"],
|
||
"icon": (await self.assets_service.material(enemy_material.id).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(enemy_material.id)]["name"],
|
||
},
|
||
{
|
||
"num": 66,
|
||
"rarity": MATERIAL_DATA[str(enemy_material.id + 1)]["rank"],
|
||
"icon": (await self.assets_service.material(enemy_material.id + 1).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(enemy_material.id + 1)]["name"],
|
||
},
|
||
{
|
||
"num": 93,
|
||
"rarity": MATERIAL_DATA[str(enemy_material.id + 2)]["rank"],
|
||
"icon": (await self.assets_service.material(str(enemy_material.id + 2)).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(enemy_material.id + 2)]["name"],
|
||
},
|
||
{
|
||
"num": 3,
|
||
"rarity": 5,
|
||
"icon": (await self.assets_service.material(104319).icon()).as_uri(),
|
||
"name": "智识之冕",
|
||
},
|
||
{
|
||
"num": 18,
|
||
"rarity": MATERIAL_DATA[str(weekly_talent_material.id)]["rank"],
|
||
"icon": (await self.assets_service.material(weekly_talent_material.id).icon()).as_uri(),
|
||
"name": MATERIAL_DATA[str(weekly_talent_material.id)]["name"],
|
||
},
|
||
]
|
||
|
||
return {
|
||
"character": {
|
||
"element": character.enka.element.name,
|
||
"image": character.enka.images.banner.url,
|
||
"name": character_name,
|
||
"association": (await Character.get_by_name(character_name)).association.name,
|
||
},
|
||
"level_up_materials": level_up_materials,
|
||
"talent_materials": talent_materials,
|
||
"talent_level": talent_level,
|
||
"talent_amount": TalentMaterials(list(map(int, talent_level.split("/")))).cal_materials(),
|
||
}
|
||
|
||
async def render(self, character_name: str, talent_amount: str):
|
||
if not self.roles_material:
|
||
await self._refresh()
|
||
data = await self._parse_material(self.roles_material, character_name, talent_amount)
|
||
if not data:
|
||
return
|
||
return await self.template_service.render(
|
||
"genshin/material/roles_material.jinja2",
|
||
data,
|
||
{"width": 960, "height": 1460},
|
||
full_page=True,
|
||
ttl=7 * 24 * 60 * 60,
|
||
)
|
||
|
||
@staticmethod
|
||
def _is_valid(string: str):
|
||
"""
|
||
判断字符串是否符合`8/9/10`的格式并保证每个数字都在[1,10]
|
||
"""
|
||
return bool(
|
||
re.match(r"^\d+/\d+/\d+$", string)
|
||
and all(1 <= int(num) <= 10 for num in string.split("/"))
|
||
and string != "1/1/1"
|
||
and string != "10/10/10"
|
||
)
|
||
|
||
@handler(CommandHandler, command="material", block=False)
|
||
@handler(MessageHandler, filters=filters.Regex("^角色培养素材查询(.*)"), block=False)
|
||
async def command_start(self, update: Update, context: CallbackContext) -> None:
|
||
message = update.effective_message
|
||
user = update.effective_user
|
||
args = self.get_args(context)
|
||
if len(args) >= 1:
|
||
character_name = args[0]
|
||
material_count = "8/8/8"
|
||
if len(args) >= 2 and self._is_valid(args[1]):
|
||
material_count = args[1]
|
||
else:
|
||
reply_message = await message.reply_text(
|
||
"请回复你要查询的培养素材的角色名", reply_markup=InlineKeyboardMarkup(self.KEYBOARD)
|
||
)
|
||
if filters.ChatType.GROUPS.filter(reply_message):
|
||
self.add_delete_message_job(message)
|
||
self.add_delete_message_job(reply_message)
|
||
return
|
||
character_name = roleToName(character_name)
|
||
logger.info("用户 %s[%s] 查询角色培养素材命令请求 || 参数 %s", user.full_name, user.id, character_name)
|
||
await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
|
||
result = await self.render(character_name, material_count)
|
||
if not result:
|
||
reply_message = await message.reply_text(
|
||
f"没有找到 {character_name} 的培养素材", reply_markup=InlineKeyboardMarkup(self.KEYBOARD)
|
||
)
|
||
if filters.ChatType.GROUPS.filter(reply_message):
|
||
self.add_delete_message_job(message)
|
||
self.add_delete_message_job(reply_message)
|
||
return
|
||
await result.reply_photo(message)
|