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* 💄 Format with black 24.x.x * 💄 Update black version to 24.x.x in pre-commit check
176 lines
4.4 KiB
Python
176 lines
4.4 KiB
Python
from __future__ import annotations
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from abc import ABC, abstractmethod
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from functools import partial
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from pathlib import Path
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from typing import Awaitable, Callable, ClassVar, TypeVar
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from enkanetwork import Assets as EnkaAssets
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from enkanetwork.model.assets import CharacterAsset as EnkaCharacterAsset
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from httpx import AsyncClient
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from typing_extensions import Self
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from core.base_service import BaseService
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from utils.typedefs import StrOrInt
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__all__ = ("AssetsServiceType", "AssetsService", "AssetsServiceError", "AssetsCouldNotFound", "DEFAULT_EnkaAssets")
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ICON_TYPE = Callable[[bool], Awaitable[Path | None]] | Callable[..., Awaitable[Path | None]]
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DEFAULT_EnkaAssets: EnkaAssets
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_GET_TYPE = partial | list[str] | int | str | ICON_TYPE | Path | AsyncClient | None | Self | dict[str, str]
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class AssetsServiceError(Exception): ...
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class AssetsCouldNotFound(AssetsServiceError):
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message: str
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target: str
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def __init__(self, message: str, target: str): ...
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class _AssetsService(ABC):
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icon_types: ClassVar[list[str]]
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id: int
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type: str
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icon: ICON_TYPE
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"""图标"""
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@abstractmethod
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@property
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def game_name(self) -> str:
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"""游戏数据中的名称"""
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@property
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def honey_id(self) -> str:
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"""当前资源在 Honey Impact 所对应的 ID"""
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@property
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def path(self) -> Path:
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"""当前资源的文件夹"""
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@property
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def client(self) -> AsyncClient:
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"""当前的 http client"""
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def __init__(self, client: AsyncClient | None = None) -> None: ...
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def __call__(self, target: int) -> Self:
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"""用于生成与 target 对应的 assets"""
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def __getattr__(self, item: str) -> _GET_TYPE:
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"""魔法"""
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async def get_link(self, item: str) -> str | None:
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"""获取相应图标链接"""
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@abstractmethod
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@property
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def game_name_map(self) -> dict[str, str]:
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"""游戏中的图标名"""
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@abstractmethod
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@property
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def honey_name_map(self) -> dict[str, str]:
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"""来自honey的图标名"""
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class _AvatarAssets(_AssetsService):
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enka: EnkaCharacterAsset | None
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side: ICON_TYPE
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"""侧视图图标"""
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card: ICON_TYPE
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"""卡片图标"""
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gacha: ICON_TYPE
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"""抽卡立绘"""
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gacha_card: ICON_TYPE
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"""抽卡卡片"""
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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@property
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def enka(self) -> EnkaCharacterAsset | None: ...
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def __init__(self, client: AsyncClient | None = None, enka: EnkaAssets | None = None) -> None: ...
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def __call__(self, target: StrOrInt) -> Self: ...
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def __getitem__(self, item: str) -> _GET_TYPE | EnkaCharacterAsset: ...
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def game_name(self) -> str: ...
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class _WeaponAssets(_AssetsService):
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awaken: ICON_TYPE
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"""突破后图标"""
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gacha: ICON_TYPE
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"""抽卡立绘"""
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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def __call__(self, target: StrOrInt) -> Self: ...
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def game_name(self) -> str: ...
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class _MaterialAssets(_AssetsService):
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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def __call__(self, target: StrOrInt) -> Self: ...
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def game_name(self) -> str: ...
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class _ArtifactAssets(_AssetsService):
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flower: ICON_TYPE
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"""生之花"""
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plume: ICON_TYPE
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"""死之羽"""
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sands: ICON_TYPE
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"""时之沙"""
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goblet: ICON_TYPE
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"""空之杯"""
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circlet: ICON_TYPE
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"""理之冠"""
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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def game_name(self) -> str: ...
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class _NamecardAssets(_AssetsService):
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enka: EnkaCharacterAsset | None
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navbar: ICON_TYPE
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"""好友名片背景"""
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profile: ICON_TYPE
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"""个人资料名片背景"""
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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def game_name(self) -> str: ...
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class AssetsService(BaseService.Dependence):
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avatar: _AvatarAssets
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"""角色"""
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weapon: _WeaponAssets
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"""武器"""
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material: _MaterialAssets
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"""素材"""
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artifact: _ArtifactAssets
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"""圣遗物"""
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namecard: _NamecardAssets
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"""名片"""
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AssetsServiceType = TypeVar("AssetsServiceType", bound=_AssetsService)
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