mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-12-27 11:49:04 +00:00
332 lines
14 KiB
Python
332 lines
14 KiB
Python
import copy
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from typing import Optional, TYPE_CHECKING, List, Union, Dict, Tuple
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from enkanetwork import EnkaNetworkResponse
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from telegram import InlineKeyboardButton, InlineKeyboardMarkup
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from telegram.ext import filters
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from core.config import config
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from core.dependence.assets import AssetsService
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from core.dependence.redisdb import RedisDB
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from core.plugin import Plugin, handler
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from core.services.players import PlayersService
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from gram_core.services.template.services import TemplateService
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from gram_core.services.users.services import UserAdminService
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from metadata.shortname import roleToName, roleToId
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from modules.gcsim.file import PlayerGCSimScripts
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from modules.playercards.file import PlayerCardsFile
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from plugins.genshin.gcsim.renderer import GCSimResultRenderer
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from plugins.genshin.gcsim.runner import GCSimRunner, GCSimFit, GCSimQueueFull, GCSimResult
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from plugins.genshin.model.base import CharacterInfo
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from plugins.genshin.model.converters.enka import EnkaConverter
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from plugins.tools.genshin import PlayerNotFoundError
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from utils.log import logger
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if TYPE_CHECKING:
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from telegram import Update, Message
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from telegram.ext import ContextTypes
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__all__ = ("GCSimPlugin",)
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async def _no_character_return(user_id: int, uid: int, message: "Message"):
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photo = open("resources/img/kitsune.png", "rb")
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buttons = [
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[
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InlineKeyboardButton(
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"更新面板",
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callback_data=f"update_player_card|{user_id}|{uid}",
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)
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]
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]
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await message.reply_photo(
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photo=photo,
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caption="角色列表未找到,请尝试点击下方按钮从 Enka.Network 更新角色列表",
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reply_markup=InlineKeyboardMarkup(buttons),
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)
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class GCSimPlugin(Plugin):
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def __init__(
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self,
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assets_service: AssetsService,
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player_service: PlayersService,
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template_service: TemplateService,
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redis: RedisDB = None,
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user_admin_service: UserAdminService = None,
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):
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self.player_service = player_service
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self.player_cards_file = PlayerCardsFile()
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self.player_gcsim_scripts = PlayerGCSimScripts()
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self.gcsim_runner = GCSimRunner(redis)
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self.gcsim_renderer = GCSimResultRenderer(assets_service, template_service)
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self.scripts_per_page = 8
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self.user_admin_service = user_admin_service
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async def initialize(self):
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await self.gcsim_runner.initialize()
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def _gen_buttons(
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self, user_id: int, uid: int, fits: List[GCSimFit], page: int = 1
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) -> List[List[InlineKeyboardButton]]:
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buttons = []
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for fit in fits[(page - 1) * self.scripts_per_page : page * self.scripts_per_page]:
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button = InlineKeyboardButton(
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f"{fit.script_key} ({','.join(map(str, fit.characters))})",
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callback_data=f"enqueue_gcsim|{user_id}|{uid}|{fit.script_key}",
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)
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if not buttons or len(buttons[-1]) >= 1:
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buttons.append([])
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buttons[-1].append(button)
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buttons.append(
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[
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(
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InlineKeyboardButton("上一页", callback_data=f"gcsim_page|{user_id}|{uid}|{page - 1}")
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if page > 1
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else InlineKeyboardButton("更新配队", callback_data=f"gcsim_refresh|{user_id}|{uid}")
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),
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InlineKeyboardButton(
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f"{page}/{int(len(fits) / self.scripts_per_page) + 1}",
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callback_data=f"gcsim_unclickable|{user_id}|{uid}|unclickable",
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),
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(
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InlineKeyboardButton("下一页", callback_data=f"gcsim_page|{user_id}|{uid}|{page + 1}")
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if page < int(len(fits) / self.scripts_per_page) + 1
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else InlineKeyboardButton(
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"更新配队",
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callback_data=f"gcsim_refresh|{user_id}|{uid}",
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)
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),
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]
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)
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return buttons
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@staticmethod
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def _filter_fits_by_names(names: List[str], fits: List[GCSimFit]) -> List[GCSimFit]:
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if not names:
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return fits
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return [fit for fit in fits if all(name in [str(i) for i in fit.characters] for name in names)]
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async def _get_uid_names(
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self,
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user_id: int,
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args: List[str],
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reply: Optional["Message"],
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player_id: int,
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offset: int,
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) -> Tuple[Optional[int], List[str]]:
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"""通过消息获取 uid,优先级:args > reply > self"""
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uid, user_id_, names = player_id, user_id, []
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if args:
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for i in args:
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if i is not None and roleToId(i) is not None:
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names.append(roleToName(i))
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if reply:
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try:
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user_id_ = reply.from_user.id
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except AttributeError:
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pass
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if not uid:
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player_info = await self.player_service.get_player(user_id_, offset=offset)
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if player_info is not None:
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uid = player_info.player_id
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if (not uid) and (user_id_ != user_id):
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player_info = await self.player_service.get_player(user_id, offset=offset)
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if player_info is not None:
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uid = player_info.player_id
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return uid, names
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@staticmethod
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def _fix_skill_level(data: Dict) -> Dict:
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for i in data["avatarInfoList"]:
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if "proudSkillExtraLevelMap" in i:
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del i["proudSkillExtraLevelMap"]
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return data
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async def _load_characters(self, uid: Union[int, str]) -> List[CharacterInfo]:
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original_data = await self.player_cards_file.load_history_info(uid)
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if original_data is None:
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return []
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if len(original_data["avatarInfoList"]) == 0:
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return []
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enka_response: EnkaNetworkResponse = EnkaNetworkResponse.parse_obj(
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self._fix_skill_level(copy.deepcopy(original_data))
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)
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character_infos = []
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for avatar_info in enka_response.characters:
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try:
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character_infos.append(EnkaConverter.to_character_info(avatar_info))
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except ValueError as e:
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logger.error("无法解析 Enka.Network 角色信息: %s\n%s", e, avatar_info.json())
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return character_infos
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@handler.command(command="gcsim", block=False)
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async def gcsim(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE"):
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user_id = await self.get_real_user_id(update)
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message = update.effective_message
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args = self.get_args(context)
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if not self.gcsim_runner.initialized:
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await message.reply_text(f"GCSim 未初始化,请稍候再试或重启{config.notice.bot_name}")
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return
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if context.user_data.get("overlapping", False):
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reply = await message.reply_text(f"旅行者已经有脚本正在运行,请让{config.notice.bot_name}稍微休息一下")
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if filters.ChatType.GROUPS.filter(message):
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self.add_delete_message_job(reply)
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self.add_delete_message_job(message)
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return
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uid, offset = self.get_real_uid_or_offset(update)
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uid, names = await self._get_uid_names(user_id, args, message.reply_to_message, uid, offset)
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self.log_user(update, logger.info, "发出 gcsim 命令 UID[%s] NAMES[%s]", uid, " ".join(names))
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if uid is None:
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raise PlayerNotFoundError(user_id)
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character_infos = await self._load_characters(uid)
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if not character_infos:
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return await _no_character_return(user_id, uid, message)
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fits = await self.gcsim_runner.get_fits(uid)
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if not fits:
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fits = await self.gcsim_runner.calculate_fits(uid, character_infos)
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fits = self._filter_fits_by_names(names, fits)
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if not fits:
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await message.reply_text("好像没有找到适合旅行者的配队呢,要不更新下面板吧")
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return
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buttons = self._gen_buttons(user_id, uid, fits)
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await message.reply_text(
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"请选择 GCSim 脚本",
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reply_markup=InlineKeyboardMarkup(buttons),
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)
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@handler.callback_query(pattern=r"^gcsim_refresh\|", block=False)
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async def gcsim_refresh(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
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callback_query = update.callback_query
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user = callback_query.from_user
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message = callback_query.message
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user_id, uid = map(int, callback_query.data.split("|")[1:])
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if user.id != user_id:
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await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
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return
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character_infos = await self._load_characters(uid)
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if not character_infos:
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return await _no_character_return(user.id, uid, message)
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await self.gcsim_runner.remove_fits(uid)
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fits = await self.gcsim_runner.calculate_fits(uid, character_infos)
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if not fits:
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await callback_query.edit_message_text("好像没有找到适合旅行者的配队呢,要不更新下面板吧")
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return
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buttons = self._gen_buttons(user.id, uid, fits)
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await callback_query.edit_message_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
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@handler.callback_query(pattern=r"^gcsim_page\|", block=False)
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async def gcsim_page(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
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callback_query = update.callback_query
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user = callback_query.from_user
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message = callback_query.message
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user_id, uid, page = map(int, callback_query.data.split("|")[1:])
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if user.id != user_id:
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await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
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return
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fits = await self.gcsim_runner.get_fits(uid)
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if not fits:
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await callback_query.answer(
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text=f"其他数据好像被{config.notice.bot_name}吃掉了,要不重新试试吧", show_alert=True
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)
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await message.delete()
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return
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buttons = self._gen_buttons(user_id, uid, fits, page)
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await callback_query.edit_message_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
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@handler.callback_query(pattern=r"^gcsim_unclickable\|", block=False)
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async def gcsim_unclickable(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
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callback_query = update.callback_query
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_, _, _, reason = callback_query.data.split("|")
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await callback_query.answer(
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text=(
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"已经是第一页了!\n"
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if reason == "first_page"
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else (
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"已经是最后一页了!\n"
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if reason == "last_page"
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else "这个按钮不可用\n" + config.notice.user_mismatch
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)
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),
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show_alert=True,
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)
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@handler.callback_query(pattern=r"^enqueue_gcsim\|", block=False)
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async def enqueue_gcsim(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
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callback_query = update.callback_query
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user = callback_query.from_user
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message = callback_query.message
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user_id, uid, script_key = callback_query.data.split("|")[1:]
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logger.info("用户 %s[%s] GCSim运行请求 || %s", user.full_name, user.id, callback_query.data)
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if str(user.id) != user_id:
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await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
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return
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logger.info("用户 %s[%s] enqueue_gcsim 运行请求 || %s", user.full_name, user.id, callback_query.data)
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character_infos = await self._load_characters(uid)
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if not character_infos:
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return await _no_character_return(user.id, uid, message)
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await callback_query.edit_message_text(f"GCSim {script_key} 运行中...", reply_markup=InlineKeyboardMarkup([]))
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results = []
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callback_task = self._callback(update, results, character_infos)
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priority = 1 if await self.user_admin_service.is_admin(user.id) else 2
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try:
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await self.gcsim_runner.run(user_id, uid, script_key, character_infos, results, callback_task, priority)
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except GCSimQueueFull:
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await callback_query.edit_message_text(f"{config.notice.bot_name}任务过多忙碌中,请稍后再试")
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return
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async def _callback(
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self, update: "Update", results: List[GCSimResult], character_infos: List[CharacterInfo]
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) -> None:
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result = results[0]
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callback_query = update.callback_query
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message = callback_query.message
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_, uid, script_key = callback_query.data.split("|")[1:]
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msg_to_reply = message
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if message.reply_to_message:
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msg_to_reply = message.reply_to_message
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if result.error:
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await callback_query.edit_message_text(result.error)
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else:
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await callback_query.edit_message_text(f"GCSim {result.script_key} 运行完成")
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if result.file_id:
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await msg_to_reply.reply_photo(result.file_id, caption=f"GCSim {script_key} 运行结果")
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self.add_delete_message_job(message, delay=1)
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return
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result_path = self.player_gcsim_scripts.get_result_path(uid, script_key)
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if not result_path.exists():
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await callback_query.answer(
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text=f"运行结果似乎在提瓦特之外,{config.notice.bot_name}找不到了", show_alert=True
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)
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return
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if result.script is None:
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await callback_query.answer(text=f"脚本似乎在提瓦特之外,{config.notice.bot_name}找不到了", show_alert=True)
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return
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result_ = await self.gcsim_renderer.prepare_result(result_path, result.script, character_infos)
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if not result_:
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await callback_query.answer(text=f"在准备运行结果时{config.notice.bot_name}出问题了", show_alert=True)
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return
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render_result = await self.gcsim_renderer.render(script_key, result_)
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reply = await render_result.reply_photo(
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msg_to_reply,
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filename=f"gcsim_{uid}_{script_key}.png",
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caption=f"GCSim {script_key} 运行结果",
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)
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self.add_delete_message_job(message, delay=1)
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if reply and reply.photo:
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await self.gcsim_runner.cache.set_cache(uid, hash(str(result.script)), reply.photo[0].file_id)
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