mirror of
https://github.com/PaiGramTeam/PaiGram.git
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8c8fa8ea99
* 💄 Format with black 24.x.x * 💄 Update black version to 24.x.x in pre-commit check
328 lines
15 KiB
Python
328 lines
15 KiB
Python
import asyncio
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import re
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from datetime import datetime
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from typing import Any, List, Optional, Tuple, Union
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from bs4 import BeautifulSoup
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from telegram import Update
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from telegram.constants import ChatAction
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from telegram.ext import CallbackContext, CommandHandler, MessageHandler, filters
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from core.dependence.assets import AssetsService
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from core.dependence.redisdb import RedisDB
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from core.plugin import Plugin, handler
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from core.services.template.services import TemplateService
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from metadata.genshin import AVATAR_DATA, WEAPON_DATA, avatar_to_game_id, weapon_to_game_id
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from metadata.shortname import weaponToName
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from modules.apihelper.client.components.gacha import Gacha as GachaClient
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from modules.apihelper.models.genshin.gacha import GachaInfo
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from modules.wish.banner import GenshinBannerType, GachaBanner
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from modules.wish.player.info import PlayerGachaInfo
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from modules.wish.system import BannerSystem
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from utils.log import logger
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try:
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import ujson as jsonlib
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except ImportError:
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import json as jsonlib
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class GachaNotFound(Exception):
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"""卡池未找到"""
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def __init__(self, gacha_name: str):
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self.gacha_name = gacha_name
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super().__init__(f"{gacha_name} gacha not found")
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class GachaDataFound(Exception):
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"""卡池数据未找到"""
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def __init__(self, item_id: int):
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self.item_id = item_id
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super().__init__(f"item_id[{item_id}] data not found")
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class GachaRedis:
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def __init__(self, redis: RedisDB):
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self.client = redis.client
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self.qname = "plugin:wish_simulator:"
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self.ex = 60 * 60 * 24
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async def get(self, user_id: int) -> PlayerGachaInfo:
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data = await self.client.get(f"{self.qname}{user_id}")
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if data is None:
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return PlayerGachaInfo()
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return PlayerGachaInfo(**jsonlib.loads(data))
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async def set(self, user_id: int, player_gacha_info: PlayerGachaInfo):
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value = player_gacha_info.json()
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await self.client.set(f"{self.qname}{user_id}", value, ex=self.ex)
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class WishSimulatorHandle:
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def __init__(self):
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self.hyperion = GachaClient()
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async def de_banner(self, gacha_id: str, gacha_type: int) -> Optional[GachaBanner]:
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gacha_info = await self.hyperion.get_gacha_info(gacha_id)
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banner = GachaBanner()
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banner.banner_id = gacha_id
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banner.title, banner.html_title = self.de_title(gacha_info["title"])
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r5_up_items = gacha_info.get("r5_up_items")
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if r5_up_items is not None:
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for r5_up_item in r5_up_items:
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if r5_up_item["item_type"] == "角色":
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banner.rate_up_items5.append(avatar_to_game_id(r5_up_item["item_name"]))
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elif r5_up_item["item_type"] == "武器":
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banner.rate_up_items5.append(weapon_to_game_id(r5_up_item["item_name"]))
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r5_prob_list = gacha_info.get("r5_prob_list")
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if r5_prob_list is not None:
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for r5_prob in gacha_info.get("r5_prob_list", []):
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if r5_prob["item_type"] == "角色":
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banner.fallback_items5_pool1.append(avatar_to_game_id(r5_prob["item_name"]))
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elif r5_prob["item_type"] == "武器":
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banner.fallback_items5_pool1.append(weapon_to_game_id(r5_prob["item_name"]))
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r4_up_items = gacha_info.get("r4_up_items")
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if r4_up_items is not None:
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for r4_up_item in r4_up_items:
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if r4_up_item["item_type"] == "角色":
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banner.rate_up_items4.append(avatar_to_game_id(r4_up_item["item_name"]))
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elif r4_up_item["item_type"] == "武器":
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banner.rate_up_items4.append(weapon_to_game_id(r4_up_item["item_name"]))
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r4_prob_list = gacha_info.get("r4_prob_list")
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if r4_prob_list is not None:
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for r4_prob in r4_prob_list:
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if r4_prob["item_type"] == "角色":
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banner.fallback_items4_pool1.append(avatar_to_game_id(r4_prob["item_name"]))
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elif r4_prob["item_type"] == "武器":
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banner.fallback_items4_pool1.append(weapon_to_game_id(r4_prob["item_name"]))
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if gacha_type in {301, 400}:
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banner.wish_max_progress = 1
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banner.banner_type = GenshinBannerType.EVENT
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banner.weight4 = ((1, 510), (8, 510), (10, 10000))
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banner.weight5 = ((1, 60), (73, 60), (90, 10000))
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elif gacha_type == 302:
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banner.wish_max_progress = 2
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banner.banner_type = GenshinBannerType.WEAPON
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banner.weight4 = ((1, 600), (7, 600), (10, 10000))
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banner.weight5 = ((1, 70), (62, 70), (90, 10000))
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else:
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banner.banner_type = GenshinBannerType.STANDARD
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return banner
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async def gacha_base_info(self, gacha_name: str = "角色活动", default: bool = False) -> GachaInfo:
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gacha_list_info = await self.hyperion.get_gacha_list_info()
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now = datetime.now()
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for gacha in gacha_list_info:
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if gacha.gacha_name == gacha_name and gacha.begin_time <= now <= gacha.end_time:
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return gacha
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else: # pylint: disable=W0120
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if default and len(gacha_list_info) > 0:
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return gacha_list_info[0]
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raise GachaNotFound(gacha_name)
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@staticmethod
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def de_title(title: str) -> Union[Tuple[str, None], Tuple[str, Any]]:
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title_html = BeautifulSoup(title, "lxml")
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re_color = re.search(r"<color=#(.*?)>", title, flags=0)
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if re_color is None:
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return title_html.text, None
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color = re_color[1]
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title_html.color.name = "span"
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title_html.span["style"] = f"color:#{color};"
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return title_html.text, title_html.p
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class WishSimulatorPlugin(Plugin):
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"""抽卡模拟器(非首模拟器/减寿模拟器)"""
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def __init__(self, assets: AssetsService, template_service: TemplateService, redis: RedisDB):
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self.gacha_db = GachaRedis(redis)
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self.handle = WishSimulatorHandle()
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self.banner_system = BannerSystem()
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self.template_service = template_service
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self.banner_cache = {}
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self._look = asyncio.Lock()
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self.assets_service = assets
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async def get_banner(self, gacha_base_info: GachaInfo):
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async with self._look:
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banner = self.banner_cache.get(gacha_base_info.gacha_id)
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if banner is None:
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banner = await self.handle.de_banner(gacha_base_info.gacha_id, gacha_base_info.gacha_type)
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self.banner_cache.setdefault(gacha_base_info.gacha_id, banner)
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return banner
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async def de_item_list(self, item_list: List[int]) -> List[dict]:
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gacha_item: List[dict] = []
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for item_id in item_list:
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if item_id is None:
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continue
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if 10000 <= item_id <= 100000:
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data = WEAPON_DATA.get(str(item_id))
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avatar = self.assets_service.weapon(item_id)
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gacha = await avatar.gacha()
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if gacha is None:
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raise GachaDataFound(item_id)
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data.setdefault("url", gacha.as_uri())
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gacha_item.append(data)
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elif 10000000 <= item_id <= 19999999:
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data = AVATAR_DATA.get(str(item_id))
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avatar = self.assets_service.avatar(item_id)
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gacha = await avatar.gacha_card()
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if gacha is None:
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raise GachaDataFound(item_id)
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data.setdefault("url", gacha.as_uri())
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gacha_item.append(data)
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return gacha_item
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async def shutdown(self) -> None:
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pass
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# todo 目前清理消息无法执行 因为先停止Job导致无法获取全部信息
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# logger.info("正在清理消息")
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# job_queue = self.application.telegram.job_queue
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# jobs = job_queue.jobs()
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# for job in jobs:
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# if "wish_simulator" in job.name and not job.removed:
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# logger.info("当前Job name %s", job.name)
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# try:
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# await job.run(job_queue.application)
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# except CancelledError:
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# continue
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# except Exception as exc:
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# logger.warning("执行失败 %", str(exc))
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# else:
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# logger.info("Jobs为空")
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# logger.success("清理卡池消息成功")
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@handler(CommandHandler, command="wish", block=False)
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@handler(MessageHandler, filters=filters.Regex("^抽卡模拟器(.*)"), block=False)
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async def command_start(self, update: Update, context: CallbackContext) -> None:
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user_id = await self.get_real_user_id(update)
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message = update.effective_message
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args = self.get_args(context)
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gacha_name = "角色活动"
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if len(args) >= 1:
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gacha_name = args[0]
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if gacha_name not in ("角色活动-2", "武器活动", "常驻", "角色活动"):
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for key, value in {"2": "角色活动-2", "武器": "武器活动", "普通": "常驻"}.items():
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if key == gacha_name:
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gacha_name = value
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break
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try:
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gacha_base_info = await self.handle.gacha_base_info(gacha_name)
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except GachaNotFound as exc:
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await message.reply_text(
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f"没有找到名为 {exc.gacha_name} 的卡池,可能是卡池不存在或者卡池已经结束,请检查后重试。如果你想抽取默认卡池,请不要输入参数。"
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)
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return
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else:
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try:
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gacha_base_info = await self.handle.gacha_base_info(default=True)
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except GachaNotFound:
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await message.reply_text("当前卡池正在替换中,请稍后重试。")
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return
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self.log_user(update, logger.info, "抽卡模拟器命令请求 || 参数 %s", gacha_name)
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# 用户数据储存和处理
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await message.reply_chat_action(ChatAction.TYPING)
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banner = await self.get_banner(gacha_base_info)
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player_gacha_info = await self.gacha_db.get(user_id)
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# 检查 wish_item_id
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if (
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banner.banner_type == GenshinBannerType.WEAPON
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and player_gacha_info.event_weapon_banner.wish_item_id not in banner.rate_up_items5
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):
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player_gacha_info.event_weapon_banner.wish_item_id = 0
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# 执行抽卡
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item_list = self.banner_system.do_pulls(player_gacha_info, banner, 10)
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try:
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data = await self.de_item_list(item_list)
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except GachaDataFound as exc:
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logger.warning("角色 item_id[%s] 抽卡立绘未找到", exc.item_id)
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reply_message = await message.reply_text("出错了呜呜呜 ~ 卡池部分数据未找到!")
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if filters.ChatType.GROUPS.filter(message):
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self.add_delete_message_job(reply_message, name="wish_simulator")
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self.add_delete_message_job(message, name="wish_simulator")
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return
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player_gacha_banner_info = player_gacha_info.get_banner_info(banner)
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template_data = {
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"name": f"{self.get_real_user_name(update)}",
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"info": gacha_name,
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"banner_name": banner.html_title if banner.html_title else banner.title,
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"banner_type": banner.banner_type.name,
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"player_gacha_banner_info": player_gacha_banner_info,
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"items": [],
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"wish_name": "",
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}
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if player_gacha_banner_info.wish_item_id != 0:
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weapon = WEAPON_DATA.get(str(player_gacha_banner_info.wish_item_id))
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if weapon is not None:
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template_data["wish_name"] = weapon["name"]
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await self.gacha_db.set(user_id, player_gacha_info)
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def take_rang(elem: dict):
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return elem["rank"]
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data.sort(key=take_rang, reverse=True)
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template_data["items"] = data
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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png_data = await self.template_service.render(
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"genshin/wish/wish.jinja2", template_data, {"width": 1157, "height": 603}, False
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)
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reply_message = await message.reply_photo(png_data.photo)
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if filters.ChatType.GROUPS.filter(message):
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self.add_delete_message_job(reply_message, name="wish_simulator")
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self.add_delete_message_job(message, name="wish_simulator")
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@handler(CommandHandler, command="set_wish", block=False)
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@handler(MessageHandler, filters=filters.Regex("^非首模拟器定轨(.*)"), block=False)
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async def set_wish(self, update: Update, context: CallbackContext) -> None:
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message = update.effective_message
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user = update.effective_user
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args = self.get_args(context)
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try:
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gacha_base_info = await self.handle.gacha_base_info("武器活动")
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except GachaNotFound:
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reply_message = await message.reply_text("当前还没有武器正在 UP,可能是卡池不存在或者卡池已经结束。")
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message, delay=30)
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self.add_delete_message_job(reply_message, delay=30)
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return
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banner = await self.get_banner(gacha_base_info)
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up_weapons = {}
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for rate_up_items5 in banner.rate_up_items5:
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weapon = WEAPON_DATA.get(str(rate_up_items5))
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if weapon is None:
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continue
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up_weapons[weapon["name"]] = rate_up_items5
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up_weapons_text = "当前 UP 武器有:" + "、".join(up_weapons.keys())
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if len(args) >= 1:
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weapon_name = args[0]
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else:
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reply_message = await message.reply_text(f"输入的参数不正确,请输入需要定轨的武器名称。\n{up_weapons_text}")
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message, delay=30)
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self.add_delete_message_job(reply_message, delay=30)
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return
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weapon_name = weaponToName(weapon_name)
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player_gacha_info = await self.gacha_db.get(user.id)
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if weapon_name in up_weapons:
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player_gacha_info.event_weapon_banner.wish_item_id = up_weapons[weapon_name]
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player_gacha_info.event_weapon_banner.failed_chosen_item_pulls = 0
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else:
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reply_message = await message.reply_text(
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f"输入的参数不正确,可能是没有名为 {weapon_name} 的武器或该武器不存在当前 UP 卡池中\n{up_weapons_text}"
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)
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message, delay=30)
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self.add_delete_message_job(reply_message, delay=30)
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return
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await self.gacha_db.set(user.id, player_gacha_info)
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reply_message = await message.reply_text(f"抽卡模拟器定轨 {weapon_name} 武器成功")
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message, delay=30)
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self.add_delete_message_job(reply_message, delay=30)
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