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e038046365
💡 给 `daily_material` 模块添加注释 🎨 使用 `AssetsService` 管理 `weapon` 模块的武器和材料图标
373 lines
18 KiB
Python
373 lines
18 KiB
Python
import asyncio
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import itertools
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import re
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from asyncio import Lock
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from ctypes import c_double
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from datetime import datetime
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from multiprocessing import Value
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from pathlib import Path
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from ssl import SSLZeroReturnError
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from typing import Any, Dict, Iterable, List, Literal, Optional, Tuple
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import ujson as json
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from aiofiles import open as async_open
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from bs4 import BeautifulSoup
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from genshin import Client
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from httpx import AsyncClient, HTTPError
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from pydantic import BaseModel
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from telegram import InputMediaDocument, InputMediaPhoto, Message, Update, User
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from telegram.constants import ChatAction, ParseMode
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from telegram.error import RetryAfter, TimedOut
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from telegram.ext import CallbackContext
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from core.assets import AssetsService
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from core.baseplugin import BasePlugin
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from core.cookies.error import CookiesNotFoundError
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from core.plugin import Plugin, handler
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from core.template import TemplateService
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from core.user.error import UserNotFoundError
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from metadata.honey import HONEY_ID_MAP, HONEY_ROLE_NAME_MAP
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from utils.bot import get_all_args
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from utils.decorators.admins import bot_admins_rights_check
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from utils.decorators.error import error_callable
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from utils.decorators.restricts import restricts
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from utils.helpers import get_genshin_client, is_number
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from utils.log import logger
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DATA_TYPE = Dict[str, List[List[str]]]
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DATA_FILE_PATH = Path(__file__).joinpath('../daily.json').resolve()
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DOMAINS = ['忘却之峡', '太山府', '菫色之庭', '昏识塔', '塞西莉亚苗圃', '震雷连山密宫', '砂流之庭', '有顶塔']
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DOMAIN_AREA_MAP = dict(zip(DOMAINS, ['蒙德', '璃月', '稻妻', '须弥'] * 2))
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WEEK_MAP = ['一', '二', '三', '四', '五', '六', '日']
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def sort_item(items: List['ItemData']) -> Iterable['ItemData']:
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"""对武器和角色进行排序
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角色排序规则:星级>等级>命座
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武器排序规则:星级>等级>精炼度
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"""
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result_a = []
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for _, group_a in itertools.groupby(sorted(items, key=lambda x: x.rarity, reverse=True), lambda x: x.rarity):
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result_b = []
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for _, group_b in itertools.groupby(
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sorted(group_a, key=lambda x: x.level or -1, reverse=True), lambda x: x.level or -1
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):
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result_b.append(sorted(group_b, key=lambda x: x.constellation or x.refinement or -1, reverse=True))
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result_a.append(itertools.chain(*result_b))
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return itertools.chain(*result_a)
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class DailyMaterial(Plugin, BasePlugin):
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"""每日素材表"""
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data: DATA_TYPE
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locks: Tuple[Lock] = (Lock(), Lock())
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def __init__(self, assets: AssetsService, template_service: TemplateService):
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self.assets_service = assets
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self.template_service = template_service
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self.client = AsyncClient()
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async def __async_init__(self):
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"""插件在初始化时,会检查一下本地是否缓存了每日素材的数据"""
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data = None
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async def task_daily():
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async with self.locks[0]:
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logger.info("正在开始获取每日素材缓存")
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self.data = await self._refresh_data()
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if not DATA_FILE_PATH.exists(): # 若缓存不存在
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self.refresh_task = asyncio.create_task(task_daily()) # 创建后台任务
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if not data and DATA_FILE_PATH.exists(): # 若存在,则读取至内存中
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async with async_open(DATA_FILE_PATH) as file:
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data = json.loads(await file.read())
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self.data = data
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async def _get_data_from_user(self, user: User) -> Tuple[Optional[Client], Dict[str, List[Any]]]:
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"""获取已经绑定的账号的角色、武器信息"""
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client = None
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user_data = {'character': [], 'weapon': []}
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try:
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logger.debug("尝试获取已绑定的原神账号")
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client = await get_genshin_client(user.id)
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logger.debug(f"获取成功, UID: {client.uid}")
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characters = await client.get_genshin_characters(client.uid)
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for character in characters:
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cid = HONEY_ROLE_NAME_MAP[character.id][0]
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weapon = character.weapon
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user_data['character'].append(
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ItemData(
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id=cid, name=character.name, rarity=character.rarity, level=character.level,
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constellation=character.constellation,
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icon=(await self.assets_service.character(cid).icon()).as_uri()
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)
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)
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user_data['weapon'].append(
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ItemData(
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id=(wid := f"i_n{weapon.id}"), name=weapon.name, level=weapon.level, rarity=weapon.rarity,
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refinement=weapon.refinement,
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icon=(await getattr( # 判定武器的突破次数是否大于 2 ;若是, 则将图标替换为 awakened (觉醒) 的图标
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self.assets_service.weapon(wid), 'icon' if weapon.ascension < 2 else 'awakened'
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)()).as_uri(),
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c_path=(await self.assets_service.character(cid).side()).as_uri()
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)
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)
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except (UserNotFoundError, CookiesNotFoundError):
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logger.info(f"未查询到用户({user.full_name} {user.id}) 所绑定的账号信息")
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return client, user_data
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@handler.command('daily_material', block=False)
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@restricts(restricts_time_of_groups=20, without_overlapping=True)
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@error_callable
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async def daily_material(self, update: Update, context: CallbackContext):
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user = update.effective_user
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args = get_all_args(context)
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now = datetime.now()
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if args and is_number(args[0]):
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# 适配出现 负数、小数和数字大于 7 的状况
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weekday = (_ := int(args[0])) - (_ > 0)
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weekday = (weekday % 7 + 7) % 7
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time = title = f"星期{WEEK_MAP[weekday]}"
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else: # 获取今日是星期几,判定了是否过了凌晨4点
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title = "今日"
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weekday = now.weekday() - (1 if now.hour < 4 else 0)
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weekday = 6 if weekday < 0 else weekday
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time = now.strftime("%m-%d %H:%M") + " 星期" + WEEK_MAP[weekday]
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full = args and args[-1] == 'full' # 判定最后一个参数是不是 full
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logger.info(
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f"用户 {user.full_name}[{user.id}] 每日素材命令请求 || 参数 weekday={WEEK_MAP[weekday]} full={full}")
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if weekday == 6:
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await update.message.reply_text(
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("今天" if title == '今日' else '这天') + "是星期天, <b>全部素材都可以</b>刷哦~",
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parse_mode=ParseMode.HTML
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)
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return
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if self.locks[0].locked(): # 若检测到了第一个锁:正在下载每日素材表的数据
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notice = await update.message.reply_text("派蒙正在摘抄每日素材表,以后再来探索吧~")
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 5)
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return
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if self.locks[1].locked(): # 若检测到了第二个锁:正在下载角色、武器、材料的图标
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await update.message.reply_text("派蒙正在搬运每日素材的图标,以后再来探索吧~")
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return
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notice = await update.message.reply_text("派蒙可能需要找找图标素材,还请耐心等待哦~")
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await update.message.reply_chat_action(ChatAction.TYPING)
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# 获取已经缓存的秘境素材信息
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local_data = {'character': [], 'weapon': []}
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if not self.data: # 若没有缓存每日素材表的数据
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logger.info("正在获取每日素材缓存")
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await self._refresh_data()
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for domain, sche in self.data.items():
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area = DOMAIN_AREA_MAP[domain] # 获取秘境所在的区域
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type_ = 'character' if DOMAINS.index(domain) < 4 else 'weapon' # 获取秘境的培养素材的类型:是天赋书还是武器突破材料
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# 将读取到的数据存入 local_data 中
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local_data[type_].append({'name': area, 'materials': sche[weekday][0], 'items': sche[weekday][1]})
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# 尝试获取用户已绑定的原神账号信息
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client, user_data = await self._get_data_from_user(user)
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await update.message.reply_chat_action(ChatAction.TYPING)
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render_data = RenderData(title=title, time=time, uid=client.uid if client else client)
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for type_ in ['character', 'weapon']:
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areas = []
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for area_data in local_data[type_]: # 遍历每个区域的信息:蒙德、璃月、稻妻、须弥
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items = []
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for id_ in area_data['items']: # 遍历所有该区域下,当天(weekday)可以培养的角色、武器
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added = False
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for i in user_data[type_]: # 从已经获取的角色数据中查找对应角色、武器
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if id_ == i.id:
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if i.rarity > 3: # 跳过 3 星及以下的武器
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items.append(i)
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added = True
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break
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if added:
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continue
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item = HONEY_ID_MAP[type_][id_]
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if item[1] < 4: # 跳过 3 星及以下的武器
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continue
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items.append(ItemData( # 添加角色数据中未找到的
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id=id_, name=item[0], rarity=item[1],
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icon=(await getattr(self.assets_service, f'{type_}')(id_).icon()).as_uri()
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))
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materials = []
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for mid in area_data['materials']: # 添加这个区域当天(weekday)的培养素材
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path = (await self.assets_service.material(mid).icon()).as_uri()
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material = HONEY_ID_MAP['material'][mid]
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materials.append(ItemData(id=mid, icon=path, name=material[0], rarity=material[1]))
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areas.append(AreaData(name=area_data['name'], materials=materials, items=sort_item(items)))
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setattr(render_data, type_, areas)
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await update.message.reply_chat_action(ChatAction.TYPING)
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character_img_data = await self.template_service.render( # 渲染角色素材页
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'genshin/daily_material', 'character.html', {'data': render_data}, {'width': 1164, 'height': 500}
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)
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weapon_img_data = await self.template_service.render( # 渲染武器素材页
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'genshin/daily_material', 'weapon.html', {'data': render_data}, {'width': 1164, 'height': 500}
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)
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await update.message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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if full: # 是否发送原图
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await update.message.reply_media_group([
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InputMediaDocument(character_img_data, filename="可培养角色.png"),
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InputMediaDocument(weapon_img_data, filename="可培养武器.png")
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])
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else:
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await update.message.reply_media_group(
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[InputMediaPhoto(character_img_data), InputMediaPhoto(weapon_img_data)]
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)
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await notice.delete()
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@handler.command('refresh_daily_material', block=False)
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@bot_admins_rights_check
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async def refresh(self, update: Update, context: CallbackContext):
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message = update.effective_message
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if self.locks[0].locked():
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notice = await message.reply_text("派蒙还在抄每日素材表呢,我有在好好工作哦~")
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 10)
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return
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if self.locks[1].locked():
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notice = await message.reply_text("派蒙正在搬运每日素材图标,在努力工作呢!")
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 10)
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return
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async with self.locks[1]: # 锁住第二把锁
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notice = await message.reply_text("派蒙正在重新摘抄每日素材表,请稍等~", parse_mode=ParseMode.HTML)
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async with self.locks[0]: # 锁住第一把锁
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data = await self._refresh_data()
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notice = await notice.edit_text(
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"每日素材表" +
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("摘抄<b>完成!</b>" if data else "坏掉了!等会它再长好了之后我再抄。。。") +
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'\n正搬运每日素材的图标中。。。',
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parse_mode=ParseMode.HTML
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)
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self.data = data or self.data
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await self._download_icon(notice)
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notice = await notice.edit_text(
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notice.text_html.split('\n')[0] + "\n每日素材图标搬运<b>完成!</b>",
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parse_mode=ParseMode.HTML
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)
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 10)
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async def _refresh_data(self, retry: int = 5) -> DATA_TYPE:
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"""刷新来自 honey impact 的每日素材表"""
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from bs4 import Tag
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result = {}
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for i in range(retry): # 重复尝试 retry 次
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try:
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response = await self.client.get("https://genshin.honeyhunterworld.com/?lang=CHS")
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soup = BeautifulSoup(response.text, 'lxml')
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calendar = soup.select(".calendar_day_wrap")[0]
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key: str = ''
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for tag in calendar:
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tag: Tag
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if tag.name == 'span': # 如果是秘境
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key = tag.find('a').text
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result[key] = [[[], []] for _ in range(7)]
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for day, div in enumerate(tag.find_all('div')):
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result[key][day][0] = [re.findall(r"/(.*)?/", a['href'])[0] for a in div.find_all('a')]
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else: # 如果是角色或武器
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id_ = re.findall(r"/(.*)?/", tag['href'])[0]
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if tag.text.strip() == '旅行者': # 忽略主角
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continue
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for day in map(int, tag.find('div')['data-days']): # 获取该角色/武器的可培养天
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result[key][day][1].append(id_)
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for stage, schedules in result.items():
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for day, _ in enumerate(schedules):
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# noinspection PyUnresolvedReferences
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result[stage][day][1] = list(set(result[stage][day][1])) # 去重
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async with async_open(DATA_FILE_PATH, 'w', encoding='utf-8') as file:
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await file.write(json.dumps(result)) # pylint: disable=PY-W0079
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logger.info("每日素材刷新成功")
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break
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except (HTTPError, SSLZeroReturnError):
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from asyncio import sleep
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await sleep(1)
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if i <= retry - 1:
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logger.warning("每日素材刷新失败, 正在重试")
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else:
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logger.error("每日素材刷新失败, 请稍后重试")
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continue
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# noinspection PyTypeChecker
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return result
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async def _download_icon(self, message: Optional[Message] = None):
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"""下载素材图标"""
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from time import time as time_
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lock = asyncio.Lock()
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interval = 2
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the_time = Value(c_double, time_() - interval)
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async def task(_id, _item, _type):
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logger.debug(f"正在开始下载 \"{_item[0]}\" 的图标素材")
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async with lock:
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if message is not None and time_() >= the_time.value + interval: # 判定现在是否距离上次修改消息已经有了足够的时间
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text = '\n'.join(message.text_html.split('\n')[:2]) + f"\n正在搬运 <b>{_item[0]}</b> 的图标素材。。。"
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try:
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await message.edit_text(text, parse_mode=ParseMode.HTML)
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the_time.value = time_()
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except (TimedOut, RetryAfter): # 修改消息失败
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pass
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asset = getattr(self.assets_service, _type)(_id) # 获取素材对象
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icon_types = list(filter( # 找到该素材对象的所有图标类型
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lambda x: not x.startswith('_') and x not in ['path'] and callable(getattr(asset, x)),
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dir(asset)
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))
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icon_coroutines = map(lambda x: getattr(asset, x), icon_types) # 根据图标类型找到下载对应图标的函数
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for coroutine in icon_coroutines:
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await coroutine() # 执行下载函数
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logger.debug(f"\"{_item[0]}\" 的图标素材下载成功")
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async with lock:
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if message is not None and time_() >= the_time.value + interval:
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text = (
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'\n'.join(message.text_html.split('\n')[:2]) +
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f"\n正在搬运 <b>{_item[0]}</b> 的图标素材。。。<b>成功!</b>"
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)
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try:
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await message.edit_text(text, parse_mode=ParseMode.HTML)
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the_time.value = time_()
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except (TimedOut, RetryAfter):
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pass
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for type_, items in HONEY_ID_MAP.items(): # 遍历每个对象
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task_list = []
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for id_, item in items.items():
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task_list.append(asyncio.create_task(task(id_, item, type_)))
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await asyncio.gather(*task_list) # 等待所有任务执行完成
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logger.info("图标素材下载完成")
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class ItemData(BaseModel):
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id: str # ID
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name: str # 名称
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rarity: int # 星级
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icon: str # 图标
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level: Optional[int] = None # 等级
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constellation: Optional[int] = None # 命座
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refinement: Optional[int] = None # 精炼度
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c_path: Optional[str] = None # 武器使用者图标
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class AreaData(BaseModel):
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name: Literal['蒙德', '璃月', '稻妻', '须弥'] # 区域名
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materials: List[ItemData] = [] # 区域材料
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items: Iterable[ItemData] = [] # 可培养的角色或武器
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class RenderData(BaseModel):
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title: str # 页面标题,主要用于显示星期几
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time: str # 页面时间
|
||
uid: Optional[int] = None # 用户UID
|
||
character: List[AreaData] = [] # 角色数据
|
||
weapon: List[AreaData] = [] # 武器数据
|
||
|
||
def __getitem__(self, item):
|
||
return self.__getattribute__(item)
|