mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-12-28 20:07:35 +00:00
241 lines
7.8 KiB
Python
241 lines
7.8 KiB
Python
from decimal import Decimal
|
|
from typing import Any, NewType, List, Optional, Tuple, Dict
|
|
|
|
from gcsim_pypi.aliases import ARTIFACT_ALIASES, CHARACTER_ALIASES, WEAPON_ALIASES
|
|
from gcsim_pypi.availability import AVAILABLE_ARTIFACTS, AVAILABLE_CHARACTERS, AVAILABLE_WEAPONS
|
|
from pydantic import field_validator, BaseModel
|
|
|
|
GCSimCharacter = NewType("GCSimCharacter", str)
|
|
GCSimWeapon = NewType("GCSimWeapon", str)
|
|
GCSimSet = NewType("GCSimSet", str)
|
|
|
|
|
|
class GCSimWeaponInfo(BaseModel):
|
|
weapon: GCSimWeapon = "dullblade"
|
|
refinement: int = 1
|
|
level: int = 1
|
|
max_level: int = 20
|
|
params: List[str] = []
|
|
|
|
@field_validator("weapon")
|
|
@classmethod
|
|
def validate_weapon(cls, v):
|
|
if v not in AVAILABLE_WEAPONS or v not in WEAPON_ALIASES:
|
|
raise ValueError(f"Not supported weapon: {v}")
|
|
return WEAPON_ALIASES[v]
|
|
|
|
|
|
class GCSimSetInfo(BaseModel):
|
|
set: GCSimSet
|
|
count: int = 2
|
|
params: List[str] = []
|
|
|
|
@field_validator("set")
|
|
@classmethod
|
|
def validate_set(cls, v):
|
|
if v not in AVAILABLE_ARTIFACTS or v not in ARTIFACT_ALIASES:
|
|
raise ValueError(f"Not supported set: {v}")
|
|
return ARTIFACT_ALIASES[v]
|
|
|
|
|
|
class GCSimCharacterStats(BaseModel):
|
|
HP: Decimal = Decimal(0)
|
|
HP_PERCENT: Decimal = Decimal(0)
|
|
ATK: Decimal = Decimal(0)
|
|
ATK_PERCENT: Decimal = Decimal(0)
|
|
DEF: Decimal = Decimal(0)
|
|
DEF_PERCENT: Decimal = Decimal(0)
|
|
EM: Decimal = Decimal(0)
|
|
ER: Decimal = Decimal(0)
|
|
CR: Decimal = Decimal(0)
|
|
CD: Decimal = Decimal(0)
|
|
HEAL: Decimal = Decimal(0)
|
|
PYRO_PERCENT: Decimal = Decimal(0)
|
|
HYDRO_PERCENT: Decimal = Decimal(0)
|
|
DENDRO_PERCENT: Decimal = Decimal(0)
|
|
ELECTRO_PERCENT: Decimal = Decimal(0)
|
|
ANEMO_PERCENT: Decimal = Decimal(0)
|
|
CRYO_PERCENT: Decimal = Decimal(0)
|
|
GEO_PERCENT: Decimal = Decimal(0)
|
|
PHYS_PERCENT: Decimal = Decimal(0)
|
|
|
|
|
|
class GCSimCharacterInfo(BaseModel):
|
|
character: GCSimCharacter
|
|
level: int = 1
|
|
max_level: int = 20
|
|
constellation: int = 0
|
|
talent: List[int] = [1, 1, 1]
|
|
start_hp: Optional[int] = None
|
|
weapon_info: GCSimWeaponInfo = GCSimWeaponInfo()
|
|
set_info: List[GCSimSetInfo] = []
|
|
stats: GCSimCharacterStats = GCSimCharacterStats()
|
|
params: List[str] = []
|
|
|
|
@field_validator("character")
|
|
@classmethod
|
|
def validate_character(cls, v):
|
|
if v not in AVAILABLE_CHARACTERS or v not in CHARACTER_ALIASES:
|
|
raise ValueError(f"Not supported character: {v}")
|
|
return CHARACTER_ALIASES[v]
|
|
|
|
@property
|
|
def char(self) -> str:
|
|
return self.character
|
|
|
|
@property
|
|
def char_line(self) -> str:
|
|
return (
|
|
" ".join(
|
|
filter(
|
|
lambda w: w,
|
|
[
|
|
f"{self.char}",
|
|
"char",
|
|
f"lvl={self.level}/{self.max_level}",
|
|
f"cons={self.constellation}",
|
|
f"start_hp={self.start_hp}" if self.start_hp is not None else "",
|
|
f"talent={','.join(str(t) for t in self.talent)}",
|
|
f"+params=[{','.join(self.params)}] " if self.params else "",
|
|
],
|
|
)
|
|
)
|
|
+ ";"
|
|
)
|
|
|
|
@property
|
|
def weapon_line(self) -> str:
|
|
return (
|
|
" ".join(
|
|
filter(
|
|
lambda w: w,
|
|
[
|
|
f"{self.char}",
|
|
f'add weapon="{self.weapon_info.weapon}"',
|
|
f"refine={self.weapon_info.refinement}",
|
|
f"lvl={self.weapon_info.level}/{self.weapon_info.max_level}",
|
|
f"+params=[{','.join(self.weapon_info.params)}] " if self.weapon_info.params else "",
|
|
],
|
|
)
|
|
)
|
|
+ ";"
|
|
)
|
|
|
|
@property
|
|
def set_line(self) -> str:
|
|
return "\n".join(
|
|
" ".join(
|
|
filter(
|
|
lambda w: w,
|
|
[
|
|
f"{self.char}",
|
|
f'add set="{set_info.set}"',
|
|
f"count={4 if set_info.count >= 4 else 2}",
|
|
f"+params=[{','.join(set_info.params)}] " if set_info.params else "",
|
|
],
|
|
)
|
|
)
|
|
+ ";"
|
|
for set_info in self.set_info
|
|
# NOTE: 祭*系列似乎并不支持
|
|
if set_info.count > 1
|
|
)
|
|
|
|
@property
|
|
def stats_line(self) -> str:
|
|
if all(value == 0 for _, value in self.stats):
|
|
return ""
|
|
return (
|
|
f"{self.char} add stats "
|
|
+ " ".join(
|
|
[
|
|
(
|
|
f"{stat.replace('_PERCENT', '%').lower()}={value:.4f}"
|
|
if stat.endswith("_PERCENT") or stat in {"CR", "CD", "ER"}
|
|
else f"{stat.lower()}={value:.2f}"
|
|
)
|
|
for stat, value in iter(self.stats)
|
|
if value > 0
|
|
]
|
|
)
|
|
+ ";"
|
|
)
|
|
|
|
def __str__(self) -> str:
|
|
return "\n".join([self.char_line, self.weapon_line, self.set_line, self.stats_line])
|
|
|
|
|
|
class GCSimTarget(BaseModel):
|
|
level: int = 100
|
|
resist: float = 0.1
|
|
position: Tuple[str, str] = ("0", "0")
|
|
interval: List[int] = []
|
|
radius: Optional[float] = None
|
|
hp: Optional[int] = None
|
|
amount: Optional[int] = None
|
|
particle_threshold: Optional[float] = None
|
|
particle_drop_count: Optional[float] = None
|
|
others: Dict[str, Any] = {}
|
|
|
|
def __str__(self) -> str:
|
|
return (
|
|
" ".join(
|
|
filter(
|
|
lambda w: w,
|
|
[
|
|
f"target lvl={self.level} resist={self.resist} ",
|
|
f"pos={','.join(self.position)}",
|
|
f"radius={self.radius}" if self.radius is not None else "",
|
|
f"hp={self.hp}" if self.hp is not None else "",
|
|
f"amount={self.amount}" if self.amount is not None else "",
|
|
f"interval={','.join(str(i) for i in self.interval)}" if self.interval else "",
|
|
f"particle_threshold={self.particle_threshold}" if self.particle_threshold is not None else "",
|
|
(
|
|
f"particle_drop_count={self.particle_drop_count}"
|
|
if self.particle_drop_count is not None
|
|
else ""
|
|
),
|
|
" ".join([f"{k}={v}" for k, v in self.others.items()]),
|
|
],
|
|
)
|
|
)
|
|
+ ";"
|
|
)
|
|
|
|
|
|
class GCSimEnergySettings(BaseModel):
|
|
intervals: List[int] = [480, 720]
|
|
amount: int = 1
|
|
|
|
def __str__(self) -> str:
|
|
return f"energy every interval={','.join(str(i) for i in self.intervals)} amount={self.amount};"
|
|
|
|
|
|
class GCSim(BaseModel):
|
|
options: Optional[str] = None
|
|
characters: List[GCSimCharacterInfo] = []
|
|
targets: List[GCSimTarget] = [GCSimTarget()]
|
|
energy_settings: Optional[GCSimEnergySettings] = None
|
|
# TODO: Do we even want this?
|
|
hurt_settings: Optional[str] = None
|
|
active_character: Optional[GCSimCharacter] = None
|
|
script_lines: List[str] = []
|
|
|
|
def __str__(self) -> str:
|
|
line = ""
|
|
if self.options:
|
|
line += f"{self.options};\n"
|
|
line += "\n".join([str(c) for c in self.characters])
|
|
line += "\n"
|
|
line += "\n".join([str(t) for t in self.targets])
|
|
line += "\n"
|
|
if self.energy_settings:
|
|
line += f"{self.energy_settings}\n"
|
|
if self.active_character:
|
|
line += f"active {self.active_character};\n"
|
|
else:
|
|
line += f"active {self.characters[0].char};\n"
|
|
line += "\n".join(self.script_lines)
|
|
line += "\n"
|
|
return line
|