PaiGram/plugins/genshin/avatar_list.py
洛水居室 eed418477f
♻️ Rename HTML templates to use .jinja2 extension
Previously, all templates were named with the .html extension, which caused problems for editors to recognize the Jinja2 syntax used in them. In this commit, all templates have been renamed to use the .jinja2 extension to better reflect their use of Jinja2 and to improve editor recognition.
2023-05-09 19:19:32 +08:00

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import asyncio
from typing import List, Optional, Sequence, TYPE_CHECKING
from genshin import Client, GenshinException, InvalidCookies
from genshin.models import CalculatorCharacterDetails, CalculatorTalent, Character
from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update, User
from telegram.constants import ChatAction, ParseMode
from telegram.ext import filters
from telegram.helpers import create_deep_linked_url
from core.dependence.assets import AssetsService
from core.plugin import Plugin, handler
from core.services.cookies import CookiesService
from core.services.players import PlayersService
from core.services.players.services import PlayerInfoService
from core.services.template.models import FileType
from core.services.template.services import TemplateService
from metadata.genshin import AVATAR_DATA
from modules.wiki.base import Model
from plugins.tools.genshin import CharacterDetails, CookiesNotFoundError, GenshinHelper, PlayerNotFoundError
from utils.log import logger
if TYPE_CHECKING:
from telegram.ext import ContextTypes
class SkillData(Model):
"""天赋数据"""
skill: CalculatorTalent
buffed: bool = False
"""是否得到了命座加成"""
class AvatarData(Model):
avatar: Character
detail: CalculatorCharacterDetails
icon: str
weapon: Optional[str]
skills: List[SkillData]
def sum_of_skills(self) -> int:
total_level = 0
for skill_data in self.skills:
total_level += skill_data.skill.level
return total_level
class AvatarListPlugin(Plugin):
"""练度统计"""
def __init__(
self,
player_service: PlayersService = None,
cookies_service: CookiesService = None,
assets_service: AssetsService = None,
template_service: TemplateService = None,
helper: GenshinHelper = None,
character_details: CharacterDetails = None,
player_info_service: PlayerInfoService = None,
) -> None:
self.cookies_service = cookies_service
self.assets_service = assets_service
self.template_service = template_service
self.helper = helper
self.character_details = character_details
self.player_service = player_service
self.player_info_service = player_info_service
async def get_user_client(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> Optional[Client]:
message = update.effective_message
user = update.effective_user
try:
return await self.helper.get_genshin_client(user.id)
except PlayerNotFoundError: # 若未找到账号
buttons = [[InlineKeyboardButton("点我绑定账号", url=create_deep_linked_url(context.bot.username, "set_cookie"))]]
if filters.ChatType.GROUPS.filter(message):
reply_message = await message.reply_text(
"未查询到您所绑定的账号信息,请先私聊派蒙绑定账号", reply_markup=InlineKeyboardMarkup(buttons)
)
self.add_delete_message_job(reply_message, delay=30)
self.add_delete_message_job(message, delay=30)
else:
await message.reply_text("未查询到您所绑定的账号信息,请先绑定账号", reply_markup=InlineKeyboardMarkup(buttons))
except CookiesNotFoundError:
buttons = [[InlineKeyboardButton("点我绑定账号", url=create_deep_linked_url(context.bot.username, "set_cookie"))]]
if filters.ChatType.GROUPS.filter(message):
reply_message = await message.reply_text(
"此功能需要绑定<code>cookie</code>后使用,请先私聊派蒙绑定账号",
reply_markup=InlineKeyboardMarkup(buttons),
parse_mode=ParseMode.HTML,
)
self.add_delete_message_job(reply_message, delay=30)
self.add_delete_message_job(message, delay=30)
else:
await message.reply_text(
"此功能需要绑定<code>cookie</code>后使用,请先私聊派蒙进行绑定",
parse_mode=ParseMode.HTML,
reply_markup=InlineKeyboardMarkup(buttons),
)
async def get_avatar_data(self, character: Character, client: Client) -> Optional["AvatarData"]:
detail = await self.character_details.get_character_details(client, character)
if detail is None:
return None
if character.id == 10000005: # 针对男草主
talents = []
for talent in detail.talents:
if "普通攻击" in talent.name:
talent.Config.allow_mutation = True
# noinspection Pydantic
talent.group_id = 1131
if talent.type in ["attack", "skill", "burst"]:
talents.append(talent)
else:
talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]]
buffed_talents = []
for constellation in filter(lambda x: x.pos in [3, 5], character.constellations[: character.constellation]):
if result := list(
filter(lambda x: all([x.name in constellation.effect]), talents) # pylint: disable=W0640
):
buffed_talents.append(result[0].type)
return AvatarData(
avatar=character,
detail=detail,
icon=(await self.assets_service.avatar(character.id).side()).as_uri(),
weapon=(
await self.assets_service.weapon(character.weapon.id).__getattr__(
"icon" if character.weapon.ascension < 2 else "awaken"
)()
).as_uri(),
skills=[
SkillData(skill=s, buffed=s.type in buffed_talents)
for s in sorted(talents, key=lambda x: ["attack", "skill", "burst"].index(x.type))
],
)
async def get_avatars_data(
self, characters: Sequence[Character], client: Client, max_length: int = None
) -> List["AvatarData"]:
async def _task(c):
return await self.get_avatar_data(c, client)
task_results = await asyncio.gather(*[_task(character) for character in characters])
return sorted(
list(filter(lambda x: x, task_results)),
key=lambda x: (
x.avatar.level,
x.avatar.rarity,
x.sum_of_skills(),
x.avatar.constellation,
# TODO 如果加入武器排序条件需要把武器转化为图片url的处理后置
# x.weapon.level,
# x.weapon.rarity,
# x.weapon.refinement,
x.avatar.friendship,
),
reverse=True,
)[:max_length]
async def get_final_data(self, player_id: int, user: "User"):
player = await self.player_service.get(user.id, player_id)
player_info = await self.player_info_service.get(player)
nickname = user.full_name
name_card: Optional[str] = None
avatar: Optional[str] = None
rarity: int = 5
try:
if player_info is not None:
if player_info.nickname is not None:
nickname = player_info.nickname
if player_info.name_card is not None:
name_card = (await self.assets_service.namecard(int(player_info.name_card)).navbar()).as_uri()
if player_info.hand_image is not None:
avatar = (await self.assets_service.avatar(player_info.hand_image).icon()).as_uri()
try:
rarity = {k: v["rank"] for k, v in AVATAR_DATA.items()}[str(player_info.hand_image)]
except KeyError:
logger.warning("未找到角色 %s 的星级", player_info.hand_image)
except Exception as exc: # pylint: disable=W0703
logger.error("卡片信息请求失败 %s", str(exc))
if name_card is None: # 默认
name_card = (await self.assets_service.namecard(210001).navbar()).as_uri()
return name_card, avatar, nickname, rarity
@handler.command("avatars", block=False)
@handler.message(filters.Regex(r"^(全部)?练度统计$"), block=False)
async def avatar_list(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE"):
user = update.effective_user
message = update.effective_message
all_avatars = "全部" in message.text or "all" in message.text # 是否发送全部角色
logger.info("用户 %s[%s] [bold]练度统计[/bold]: all=%s", user.full_name, user.id, all_avatars, extra={"markup": True})
client = await self.get_user_client(update, context)
if not client:
return
notice = await message.reply_text("派蒙需要收集整理数据,还请耐心等待哦~")
await message.reply_chat_action(ChatAction.TYPING)
try:
characters = await client.get_genshin_characters(client.uid)
avatar_datas: List[AvatarData] = await self.get_avatars_data(
characters, client, None if all_avatars else 20
)
except InvalidCookies as exc:
await notice.delete()
await client.get_genshin_user(client.uid)
logger.warning("用户 %s[%s] 无法请求角色数数据 API返回信息为 [%s]%s", user.full_name, user.id, exc.retcode, exc.original)
reply_message = await message.reply_text("出错了呜呜呜 ~ 当前访问令牌无法请求角色数数据请尝试重新获取Cookie。")
if filters.ChatType.GROUPS.filter(message):
self.add_delete_message_job(reply_message, delay=30)
self.add_delete_message_job(message, delay=30)
return
except GenshinException as e:
await notice.delete()
if e.retcode == -502002:
reply_message = await message.reply_html("请先在米游社中使用一次<b>养成计算器</b>后再使用此功能~")
self.add_delete_message_job(reply_message, delay=20)
return
raise e
name_card, avatar, nickname, rarity = await self.get_final_data(client.uid, user)
render_data = {
"uid": client.uid, # 玩家uid
"nickname": nickname, # 玩家昵称
"avatar": avatar, # 玩家头像
"rarity": rarity, # 玩家头像对应的角色星级
"namecard": name_card, # 玩家名片
"avatar_datas": avatar_datas, # 角色数据
"has_more": len(characters) != len(avatar_datas), # 是否显示了全部角色
}
as_document = all_avatars and len(characters) > 20
await message.reply_chat_action(ChatAction.UPLOAD_DOCUMENT if as_document else ChatAction.UPLOAD_PHOTO)
image = await self.template_service.render(
"genshin/avatar_list/main.jinja2",
render_data,
viewport={"width": 1040, "height": 500},
full_page=True,
query_selector=".container",
file_type=FileType.DOCUMENT if as_document else FileType.PHOTO,
ttl=30 * 24 * 60 * 60,
)
self.add_delete_message_job(notice, delay=5)
if as_document:
await image.reply_document(message, filename="练度统计.png")
else:
await image.reply_photo(message)
logger.info(
"用户 %s[%s] [bold]练度统计[/bold]发送%s成功",
user.full_name,
user.id,
"文件" if all_avatars else "图片",
extra={"markup": True},
)