mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-11-22 15:36:44 +00:00
eed418477f
Previously, all templates were named with the .html extension, which caused problems for editors to recognize the Jinja2 syntax used in them. In this commit, all templates have been renamed to use the .jinja2 extension to better reflect their use of Jinja2 and to improve editor recognition.
235 lines
10 KiB
Python
235 lines
10 KiB
Python
import re
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from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update
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from telegram.constants import ChatAction
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from telegram.ext import CallbackContext, CommandHandler, MessageHandler, filters
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from core.dependence.assets import AssetsService
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from core.plugin import Plugin, handler
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from core.services.template.services import TemplateService
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from metadata.genshin import MATERIAL_DATA
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from metadata.shortname import roleToName
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from modules.apihelper.client.components.remote import Remote
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from modules.material.talent import TalentMaterials
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from modules.wiki.character import Character
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from utils.log import logger
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__all__ = ("MaterialPlugin",)
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class MaterialPlugin(Plugin):
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"""角色培养素材查询"""
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KEYBOARD = [[InlineKeyboardButton(text="查看角色培养素材列表并查询", switch_inline_query_current_chat="查看角色培养素材列表并查询")]]
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def __init__(
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self,
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template_service: TemplateService,
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assets_service: AssetsService,
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):
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self.roles_material = {}
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self.assets_service = assets_service
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self.template_service = template_service
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async def initialize(self):
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await self._refresh()
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async def _refresh(self):
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self.roles_material = await Remote.get_remote_material()
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async def _parse_material(self, data: dict, character_name: str, talent_level: str) -> dict:
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data = data["data"]
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if character_name not in data.keys():
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return {}
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character = self.assets_service.avatar(character_name)
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level_up_material = self.assets_service.material(data[character_name]["level_up_materials"])
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ascension_material = self.assets_service.material(data[character_name]["ascension_materials"])
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local_material = self.assets_service.material(data[character_name]["materials"][0])
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enemy_material = self.assets_service.material(data[character_name]["materials"][1])
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level_up_materials = [
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{
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"num": 46,
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"rarity": MATERIAL_DATA[str(level_up_material.id)]["rank"],
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"icon": (await level_up_material.icon()).as_uri(),
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"name": data[character_name]["level_up_materials"],
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},
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{
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"num": 419,
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"rarity": 4,
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"icon": (await self.assets_service.material(104003).icon()).as_uri(),
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"name": "大英雄的经验",
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},
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{
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"num": 1,
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"rarity": 2,
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"icon": (await ascension_material.icon()).as_uri(),
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"name": MATERIAL_DATA[str(ascension_material.id)]["name"],
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},
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{
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"num": 9,
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"rarity": 3,
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"icon": (await self.assets_service.material(ascension_material.id - 1).icon()).as_uri(),
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"name": MATERIAL_DATA[str(ascension_material.id - 1)]["name"],
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},
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{
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"num": 9,
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"rarity": 4,
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"icon": (await self.assets_service.material(str(ascension_material.id - 2)).icon()).as_uri(),
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"name": MATERIAL_DATA[str(ascension_material.id - 2)]["name"],
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},
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{
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"num": 6,
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"rarity": 5,
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"icon": (await self.assets_service.material(ascension_material.id - 3).icon()).as_uri(),
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"name": MATERIAL_DATA[str(ascension_material.id - 3)]["name"],
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},
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{
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"num": 168,
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"rarity": MATERIAL_DATA[str(local_material.id)]["rank"],
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"icon": (await local_material.icon()).as_uri(),
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"name": MATERIAL_DATA[str(local_material.id)]["name"],
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},
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{
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"num": 18,
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"rarity": MATERIAL_DATA[str(enemy_material.id)]["rank"],
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"icon": (await self.assets_service.material(enemy_material.id).icon()).as_uri(),
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"name": MATERIAL_DATA[str(enemy_material.id)]["name"],
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},
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{
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"num": 30,
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"rarity": MATERIAL_DATA[str(enemy_material.id + 1)]["rank"],
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"icon": (await self.assets_service.material(enemy_material.id + 1).icon()).as_uri(),
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"name": MATERIAL_DATA[str(enemy_material.id + 1)]["name"],
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},
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{
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"num": 36,
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"rarity": MATERIAL_DATA[str(enemy_material.id + 2)]["rank"],
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"icon": (await self.assets_service.material(str(enemy_material.id + 2)).icon()).as_uri(),
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"name": MATERIAL_DATA[str(enemy_material.id + 2)]["name"],
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},
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]
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talent_book = self.assets_service.material(f"「{data[character_name]['talent'][0]}」的教导")
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weekly_talent_material = self.assets_service.material(data[character_name]["talent"][1])
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talent_materials = [
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{
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"num": 9,
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"rarity": MATERIAL_DATA[str(talent_book.id)]["rank"],
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"icon": (await self.assets_service.material(talent_book.id).icon()).as_uri(),
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"name": MATERIAL_DATA[str(talent_book.id)]["name"],
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},
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{
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"num": 63,
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"rarity": MATERIAL_DATA[str(talent_book.id + 1)]["rank"],
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"icon": (await self.assets_service.material(talent_book.id + 1).icon()).as_uri(),
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"name": MATERIAL_DATA[str(talent_book.id + 1)]["name"],
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},
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{
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"num": 114,
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"rarity": MATERIAL_DATA[str(talent_book.id + 2)]["rank"],
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"icon": (await self.assets_service.material(str(talent_book.id + 2)).icon()).as_uri(),
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"name": MATERIAL_DATA[str(talent_book.id + 2)]["name"],
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},
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{
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"num": 18,
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"rarity": MATERIAL_DATA[str(enemy_material.id)]["rank"],
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"icon": (await self.assets_service.material(enemy_material.id).icon()).as_uri(),
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"name": MATERIAL_DATA[str(enemy_material.id)]["name"],
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},
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{
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"num": 66,
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"rarity": MATERIAL_DATA[str(enemy_material.id + 1)]["rank"],
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"icon": (await self.assets_service.material(enemy_material.id + 1).icon()).as_uri(),
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"name": MATERIAL_DATA[str(enemy_material.id + 1)]["name"],
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},
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{
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"num": 93,
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"rarity": MATERIAL_DATA[str(enemy_material.id + 2)]["rank"],
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"icon": (await self.assets_service.material(str(enemy_material.id + 2)).icon()).as_uri(),
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"name": MATERIAL_DATA[str(enemy_material.id + 2)]["name"],
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},
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{
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"num": 3,
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"rarity": 5,
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"icon": (await self.assets_service.material(104319).icon()).as_uri(),
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"name": "智识之冕",
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},
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{
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"num": 18,
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"rarity": MATERIAL_DATA[str(weekly_talent_material.id)]["rank"],
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"icon": (await self.assets_service.material(weekly_talent_material.id).icon()).as_uri(),
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"name": MATERIAL_DATA[str(weekly_talent_material.id)]["name"],
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},
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]
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return {
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"character": {
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"element": character.enka.element.name,
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"image": character.enka.images.banner.url,
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"name": character_name,
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"association": (await Character.get_by_name(character_name)).association.name,
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},
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"level_up_materials": level_up_materials,
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"talent_materials": talent_materials,
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"talent_level": talent_level,
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"talent_amount": TalentMaterials(list(map(int, talent_level.split("/")))).cal_materials(),
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}
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async def render(self, character_name: str, talent_amount: str):
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if not self.roles_material:
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await self._refresh()
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data = await self._parse_material(self.roles_material, character_name, talent_amount)
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if not data:
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return
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return await self.template_service.render(
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"genshin/material/roles_material.jinja2",
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data,
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{"width": 960, "height": 1460},
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full_page=True,
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ttl=7 * 24 * 60 * 60,
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)
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@staticmethod
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def _is_valid(string: str):
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"""
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判断字符串是否符合`8/9/10`的格式并保证每个数字都在[1,10]
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"""
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return bool(
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re.match(r"^\d+/\d+/\d+$", string)
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and all(1 <= int(num) <= 10 for num in string.split("/"))
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and string != "1/1/1"
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and string != "10/10/10"
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)
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@handler(CommandHandler, command="material", block=False)
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@handler(MessageHandler, filters=filters.Regex("^角色培养素材查询(.*)"), block=False)
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async def command_start(self, update: Update, context: CallbackContext) -> None:
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message = update.effective_message
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user = update.effective_user
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args = self.get_args(context)
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if len(args) >= 1:
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character_name = args[0]
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material_count = "8/8/8"
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if len(args) >= 2 and self._is_valid(args[1]):
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material_count = args[1]
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else:
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reply_message = await message.reply_text(
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"请回复你要查询的培养素材的角色名", reply_markup=InlineKeyboardMarkup(self.KEYBOARD)
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)
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message)
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self.add_delete_message_job(reply_message)
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return
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character_name = roleToName(character_name)
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logger.info("用户 %s[%s] 查询角色培养素材命令请求 || 参数 %s", user.full_name, user.id, character_name)
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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result = await self.render(character_name, material_count)
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if not result:
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reply_message = await message.reply_text(
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f"没有找到 {character_name} 的培养素材", reply_markup=InlineKeyboardMarkup(self.KEYBOARD)
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)
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message)
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self.add_delete_message_job(reply_message)
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return
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await result.reply_photo(message)
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