PaiGram/plugins/genshin/achievement.py

142 lines
5.5 KiB
Python

from typing import Optional, TYPE_CHECKING, List
from telegram.constants import ChatAction
from telegram.ext import filters
from core.config import config
from core.plugin import Plugin, handler
from core.services.template.models import RenderResult
from core.services.template.services import TemplateService
from gram_core.plugin.methods.inline_use_data import IInlineUseData
from plugins.tools.genshin import GenshinHelper
from plugins.tools.player_info import PlayerInfoSystem
from utils.log import logger
from utils.uid import mask_number
if TYPE_CHECKING:
from telegram import Update
from telegram.ext import ContextTypes
from simnet.models.genshin.chronicle.achievement import GenshinAchievementInfo
from simnet import GenshinClient
__all__ = ("AchievementPlugins",)
class AchievementPlugins(Plugin):
"""成就统计查询"""
def __init__(self, template: TemplateService, helper: GenshinHelper, player_info: PlayerInfoSystem):
self.template_service = template
self.helper = helper
self.player_info = player_info
@handler.command("achievement", player=True, block=False)
@handler.message(filters.Regex("^成就统计查询(.*)"), player=True, block=False)
async def command_start(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> Optional[int]:
user_id = await self.get_real_user_id(update)
uid, offset = self.get_real_uid_or_offset(update)
message = update.effective_message
self.log_user(update, logger.info, "查询成就用户命令请求")
try:
async with self.helper.genshin(user_id, player_id=uid, offset=offset) as client:
await client.get_record_cards()
render_result = await self.render(client, client.player_id)
except AttributeError as exc:
logger.error("角色数据有误")
logger.exception(exc)
await message.reply_text(f"角色数据有误 估计是{config.notice.bot_name}晕了")
return
except ValueError as exc:
logger.warning("获取 uid 发生错误! 错误信息为 %s", str(exc))
await message.reply_text("输入错误")
return
await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
await render_result.reply_photo(message, filename=f"{client.player_id}.png")
async def render(self, client: "GenshinClient", uid: Optional[int] = None) -> RenderResult:
if uid is None:
uid = client.player_id
achievement_info = await client.get_genshin_achievement_info(uid)
nickname = await self.get_nickname_from_uid(uid)
# 因为需要替换线上图片地址为本地地址,先克隆数据,避免修改原数据
achievement_info = achievement_info.copy(deep=True)
data = {
"uid": mask_number(uid),
"nickname": nickname,
"data": achievement_info,
"style": "liyue",
}
await self.cache_images(achievement_info)
length = int(len(achievement_info.list) / 8)
if len(achievement_info.list) % 8:
length += 1
return await self.template_service.render(
"genshin/stats/achievement.jinja2",
data,
{"width": 2100, "height": 230 * length + 390},
full_page=True,
)
async def get_nickname_from_uid(self, player_id: int) -> str:
nickname = "Unknown"
try:
_, _, nickname, _ = await self.player_info.get_player_info(player_id, None, "")
except Exception:
logger.warning("获取玩家昵称失败 player_id[%s]", player_id)
return nickname
async def _download_resource(self, url: str) -> str:
try:
return await self.download_resource(url)
except Exception:
logger.warning("缓存成就图片资源失败 %s", url)
async def cache_images(self, data: "GenshinAchievementInfo") -> None:
"""缓存所有图片到本地"""
# TODO: 并发下载所有资源
for item in data.list:
if icon := await self._download_resource(item.icon):
item.icon = icon
async def achievement_use_by_inline(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE"):
callback_query = update.callback_query
user = update.effective_user
user_id = user.id
uid = IInlineUseData.get_uid_from_context(context)
self.log_user(update, logger.info, "查询成就用户命令请求")
notice = None
try:
async with self.helper.genshin(user_id, player_id=uid) as client:
await client.get_record_cards()
render_result = await self.render(client, client.player_id)
except AttributeError as exc:
logger.error("角色数据有误")
logger.exception(exc)
notice = f"角色数据有误 估计是{config.notice.bot_name}晕了"
except ValueError as exc:
logger.warning("获取 uid 发生错误! 错误信息为 %s", str(exc))
notice = "UID 内部错误"
if notice:
await callback_query.answer(notice, show_alert=True)
return
await render_result.edit_inline_media(callback_query)
async def get_inline_use_data(self) -> List[Optional[IInlineUseData]]:
return [
IInlineUseData(
text="成就统计",
hash="achievement",
callback=self.achievement_use_by_inline,
cookie=True,
player=True,
),
]