PaiGramMetadata/gcsim/scripts/万达香班.txt

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kazuha char lvl=90/90 cons=0 talent=9,9,9;
kazuha add weapon="favoniussword" refine=5 lvl=90/90;
kazuha add set="viridescentvenerer" count=5;
kazuha add stats hp=4780 atk=311 em=187 em=187 em=187;
kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;
tartaglia char lvl=90/90 cons=0 talent=9,9,9;
tartaglia add weapon="theviridescenthunt" refine=1 lvl=90/90;
tartaglia add set="heartofdepth" count=2;
tartaglia add set="shimenawasreminiscence" count=2;
tartaglia add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cd=0.622;
tartaglia add stats atk%=0.1 er=0.3 em=80 cr=0.396 cd=0.396;
xiangling char lvl=90/90 cons=6 talent=9,9,9;
xiangling add weapon="thecatch" refine=5 lvl=90/90;
xiangling add set="emblemofseveredfate" count=5;
xiangling add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311;
xiangling add stats atk%=0.2 er=0.11 em=120 cr=0.198 cd=0.792;
bennett char lvl=90/90 cons=6 talent=9,9,9;
bennett add weapon="thealleyflash" refine=1 lvl=90/90;
bennett add set="noblesseoblige" count=4;
bennett add stats hp=3571 atk=232 er=0.518 hp%=0.466 heal=0.359;
bennett add stats hp%=0.3 er=0.55 cr=0.264 cd=0.132;
#词条分布
# hp% atk% em er cr cd
#kazuha 0 0 8 8 8 2
#tartaglia 0 2 4 6 12 6
#xiangling 0 4 6 2 6 12
#bennett 6 0 0 10 8 2
# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
options swap_delay=12 iteration=1000;
fn recharge() {
bennett attack;
while .bennett.skill.cd { bennett attack; }
bennett skill;
xiangling attack:2;
}
# 24 秒轴
active tartaglia;
while 1 {
if .tartaglia.skill.ready {
tartaglia walk, skill;
bennett burst;
} else {
bennett burst, skill;
tartaglia aim;
}
if .kazuha.burst.ready {
kazuha burst;
kazuha skill, high_plunge;
} else {
kazuha skill[hold=1], high_plunge;
}
xiangling burst, skill, dash;
if .tartaglia.burst.ready { tartaglia burst; }
tartaglia skill, attack:2, charge, dash,
attack:2, charge, dash,
attack:2, charge, dash,
attack:2, charge, dash,
attack:2, charge, dash,
attack:2, charge;
kazuha skill, high_plunge;
while .xiangling.skill.cd { xiangling attack; }
xiangling skill, dash;
bennett skill;
xiangling attack:3;
kazuha skill, high_plunge;
while .xiangling.energy + 25 < .xiangling.energymax {
recharge();
}
}