PaiGramMetadata/gcsim/scripts/砂点秋香.txt

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2023-12-02 10:28:23 +00:00
bennett char lvl=90/90 cons=6 talent=9,9,9;
bennett add weapon="alleyflash" refine=1 lvl=90/90;
bennett add set="no" count=4;
bennett add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311;
bennett add stats em=39.64 cr=0.2648 cd=0.662;
bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;
sucrose char lvl=90/90 cons=6 talent=9,9,9;
sucrose add weapon="ttds" refine=5 lvl=90/90;
sucrose add set="vv" count=4;
sucrose add stats hp=4780 atk=311 em=187 em=187 em=187;
sucrose add stats em=79.28 cr=0.331 cd=0.3972;
sucrose add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;
xingqiu char lvl=90/90 cons=6 talent=9,9,9;
xingqiu add weapon="sacsword" refine=3 lvl=90/90;
xingqiu add set="goldentroupe" count=4;
xingqiu add stats hp=4780 atk=311 em=187 hydro%=0.466 cr=0.311;
xingqiu add stats atk%=0.0992 cr=0.2648 cd=0.662;
xingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;
xiangling char lvl=90/90 cons=6 talent=9,9,9;
xiangling add weapon="catch" refine=5 lvl=90/90;
xiangling add set="cw" count=4;
xiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311;
xiangling add stats em=39.64 cr=0.2648 cd=0.662;
xiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;
options swap_delay=12 debug=true iteration=1000;
target lvl=100 resist=0.1 hp=100000000 pos=-2.4,0 radius=2;
energy every interval=480,720 amount=1;
active xingqiu;
for let i = 0; i < 4; i = i + 1 {
set_player_pos(1.2,0);# 0.8 < 1.2 ≤ 1.6
xingqiu burst,attack;
wait(3);
bennett burst,attack,skill;
sucrose attack;
wait(7);
sucrose skill,dash;
xiangling attack,skill,dash,attack,burst;
xingqiu skill;
let e = .xingqiu.skill.ready;
if(e) {
xingqiu skill;
}
xingqiu dash;
set_player_pos(0,0);
if(!e) {
xingqiu attack:3;
}
bennett attack:3,skill;
xingqiu attack:2;
bennett attack:2,skill,attack;
xiangling attack:3,skill,dash,attack;
bennett skill,attack;
xiangling attack:3;
bennett attack:3,skill;
if(e) {
xiangling attack,dash;
}else {
xingqiu attack:2;
sucrose skill,dash,attack;
xingqiu attack,dash;
}
}