PaiGramMetadata/gcsim/scripts/神芙万夏.txt

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# 推荐充能下限:绫华 133%,芙宁娜 157%,万叶 180%,夏洛蒂 200%(西风夏洛蒂暴击率 75%
# 西风夏暴击率越低,全队充能压力越大。
# 如果夏洛蒂携带昔时之歌套,全队总伤害略低于宗室套,但也能用。
# 绫华开大后均为等待 cd 的时间,只需及时开出第二个绫华 e、用万叶或夏洛蒂给绫华打球
# 剩余时间则由绫华 aac 补充伤害。具体的轴对 DPS 影响较小,可自由安排,确保及时开出下一个大招即可
ayaka char lvl=90/90 cons=0 talent=9,9,9;
ayaka add weapon="finaleofthedeep" refine=5 lvl=90/90;
ayaka add set="marechausseehunter" count=4;
ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;
ayaka add stats atk%=0.2 er=0.33 cr=0.396 cd=0.396;
furina char lvl=90/90 cons=0 talent=2,9,9;
furina add weapon="fleuvecendreferryman" refine=5 lvl=90/90;
furina add set="goldentroupe" count=4;
furina add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cd=0.622;
furina add stats hp%=0.3 er=0.22 cr=0.396 cd=0.396;
kazuha char lvl=90/90 cons=0 talent=9,9,9;
kazuha add weapon="favoniussword" refine=5 lvl=90/90;
kazuha add set="viridescentvenerer" count=4;
kazuha add stats hp=4780 atk=311 em=187 em=187 em=187;
kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;
charlotte char lvl=90/90 cons=6 talent=9,9,9;
charlotte add weapon="favoniuscodex" refine=5 lvl=90/90;
charlotte add set="noblesseoblige" count=4;
charlotte add stats hp=4780 atk=311 er=0.518 atk%=0.466 cr=0.311;
charlotte add stats atk%=0.3 er=0.22 cr=0.396 cd=0.396;
# 词条分布
# hp% atk% em er cr cd
# ayaka 0 4 0 6 12 6
# furina 6 0 0 4 12 6
# kazuha 0 0 8 8 8 2
# charlotte 0 6 0 4 12 6
# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
target lvl=100 resist=0.1 radius=2 pos=0,2.4 particle_threshold=1016767 particle_drop_count=1.5;
options swap_delay=12 iteration=1000 duration=270;
active ayaka;
ayaka dash;
while 1 {
if .kazuha.burst.ready {
kazuha burst;
}
kazuha skill, high_plunge;
furina skill, dash, burst;
if .charlotte.skill.ready {
charlotte skill, attack;
} else {
charlotte attack;
}
charlotte burst;
ayaka skill, dash, burst;
kazuha skill, high_plunge;
ayaka dash, attack:2, charge, attack:2, charge;
if .charlotte.skill.ready {
charlotte skill, attack;
} else {
ayaka attack;
kazuha skill, high_plunge;
}
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ayaka skill, dash, attack:2, charge, attack;
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}