PaiGramMetadata/gcsim/scripts/胡行钟阿.txt

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2023-12-02 10:28:23 +00:00
options swap_delay=12 iteration=1000;
hutao char lvl=90/90 cons=0 talent=9,9,9 start_hp=1;
hutao add weapon="deathmatch" refine=1 lvl=90/90;
hutao add set="shimenawasreminiscence" count=4;
hutao add stats hp=4780 atk=311 em=187 cd=0.622 pyro%=0.466 ; #main
hutao add stats def%=0.124 def=39.36 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.3972 cd=0.662;
xingqiu char lvl=90/90 cons=6 talent=9,9,9;
xingqiu add weapon="favoniussword" refine=3 lvl=90/90;
xingqiu add set="emblemofseveredfate" count=4;
xingqiu add stats hp=4780 atk=311 atk%=0.466 cr=0.311 hydro%=0.466 ; #main
xingqiu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;
zhongli char lvl=90/90 cons=0 talent=9,9,9;
zhongli add weapon="favoniuslance" lvl=90/90 refine=3;
zhongli add set="tenacityofthemillelith" count=4;
zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311;
zhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
albedo char lvl=90/90 cons=0 talent=9,9,9;
albedo add weapon="cinnabarspindle" lvl=90/90 refine=5;
albedo add set="huskofopulentdreams" count=4 +params=[stacks=4];
albedo add stats hp=4780 atk=311 def%=.583 geo%=0.466 cr=0.311;
albedo add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.2648 cd=0.7944;
target lvl=100 resist=0.1 hp=99999999 radius=2 pos=0,2.35;
energy every interval=480,720 amount=1;
#--------------------------------------------
active albedo;
for let x=0; x<5; x=x+1 {
albedo skill;
zhongli attack, skill[hold=1], jump;
xingqiu burst, attack, skill, dash, attack:2;
albedo attack, burst, attack;
hutao skill,
attack:2, charge, jump,
attack:2, charge, jump,
attack:2, charge, jump,
attack:2, charge, jump,
attack:2, charge, jump,
attack:2, charge, jump,
attack:2, charge, jump,
attack:2, charge, jump,
attack;
zhongli attack:3;
xingqiu attack:2;
wait (2);
print ("done");
}