PaiGramMetadata/gcsim/scripts/可万香班.txt

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2023-12-02 10:28:23 +00:00
klee char lvl=90/90 cons=0 talent=9,9,9;
klee add weapon="thewidsith" refine=3 lvl=90/90;
klee add set="lavawalker" count=4;
klee add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311; #main
klee add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;
xiangling char lvl=90/90 cons=6 talent=9,9,9;
xiangling add weapon="thecatch" refine=5 lvl=90/90;
xiangling add set="emblemofseveredfate" count=4;
xiangling add stats hp=4780 atk=311 er=.518 pyro%=0.466 cr=0.311; #main
xiangling add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;
kazuha char lvl=90/90 cons=0 talent=9,9,9;
kazuha add weapon="xiphos" refine=1 lvl=90/90;
kazuha add set="viridescentvenerer" count=4;
kazuha add stats hp=4780 atk=311 er=0.518 em=187 em=187; # main
kazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.5510 em=158.56 cr=0.1986 cd=0.1324;
bennett char lvl=90/90 cons=6 talent=9,9,9;
bennett add weapon="thealleyflash" refine=1 lvl=90/90;
bennett add set="noblesseoblige" count=4;
bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main
bennett add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1488 er=0.1653 em=39.64 cr=0.331 cd=0.7944;
options swap_delay=12 iteration=1000;
target lvl=100 resist=.1 hp=10000000 radius=2 pos=0,2.4;
energy every interval=480,720 amount=1;
active klee;
klee attack;
for let r = 5; r > 0; r = r - 1 {
kazuha skill, high_plunge, burst;
bennett burst, skill;
xiangling burst, skill;
kazuha skill, high_plunge;
klee attack, burst, walk, attack, skill[bounce=3, mine=8];
if .klee.skill.ready {
klee jump, attack, skill[bounce=3, mine=8], jump;
} else {
klee attack[travel=6], charge;
}
for let r = 5; r > 0; r = r - 1 {
klee attack[travel=6], charge; # 5N1C
}
klee attack;
if (r > 1) {
bennett skill; # Begins next rotation
}
}
wait(25); # So sim doesn't end with final CA mid animation
# Classic Klee Mono -- 5N1C first rotation, 6N1C 2nd-5th
# Klee N1 > Kazuha E hP Q > Bennett QE > Xiangling QE > Kazuha E hP > Klee N1Q N1EJ N1EJ/N1C 5N1C N1
# Repeat with Bennett E