mirror of
https://github.com/PaiGramTeam/PaiGramMetadata.git
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78 lines
2.7 KiB
Plaintext
78 lines
2.7 KiB
Plaintext
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yoimiya char lvl=90/90 cons=0 talent=9,9,9;
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yoimiya add weapon="rust" refine=5 lvl=90/90;
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yoimiya add set="shimenawasreminiscence" count=4;
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yoimiya add stats hp=4780 atk=311 em=187 pyro%=0.466 cr=0.311;
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yoimiya add stats atk%=0.4 er=0.11 em=40 cr=0.198 cd=0.792;
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yelan char lvl=90/90 cons=0 talent=9,9,9;
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yelan add weapon="favoniuswarbow" refine=5 lvl=90/90;
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yelan add set="emblemofseveredfate" count=4;
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yelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.4660 cr=0.311;
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yelan add stats hp%=0.3 er=0.22 cr=0.198 cd=0.792;
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yunjin char lvl=90/90 cons=6 talent=9,9,9;
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yunjin add weapon="favoniuslance" refine=5 lvl=90/90;
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yunjin add set="huskofopulentdreams" count=4;
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yunjin add stats hp=4780 atk=311 def%=0.583 def%=0.583 def%=0.583;
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yunjin add stats def%=0.372 er=0.55 cr=0.264 cd=0.132;
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zhongli char lvl=90/90 cons=0 talent=9,9,9;
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zhongli add weapon="favoniuslance" refine=5 lvl=90/90;
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zhongli add set="tenacityofthemillelith" count=4;
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zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311;
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zhongli add stats hp%=0.3 atk%=0.2 er=0.11 cr=0.231 cd=0.726;
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#词条分布
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# hp% atk% def% em er cr cd
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#yoimiya 0 8 0 2 2 6 12
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#yelan 6 0 0 0 4 6 12
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#yunjin 0 0 6 0 10 8 2
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#zhongli 6 2 0 0 4 7 11
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# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
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target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
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options swap_delay=12 iteration=300;
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print("yoimiya er: ", .yoimiya.stats.er);
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print("yelan er: ", .yelan.stats.er);
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print("yunjin er: ", .yunjin.stats.er);
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print("zhongli er: ", .zhongli.stats.er);
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let yoimiya_burst = 1;
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active zhongli;
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while 1 {
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zhongli skill[hold=1], dash;
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# 夜兰 1 命以下需要给两个 10s 冷却的 e 对 20s 轴
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if .yelan.cons < 1 {
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# 宵宫没开大, 钟离开个大拖拖时间
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if !yoimiya_burst && .zhongli.burst.ready { zhongli burst; }
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if .yelan.burst.ready { yelan burst, attack; }
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yunjin skill, burst, attack;
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if .yelan.burst.ready { yelan burst; }
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yelan attack;
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while !.yelan.skill.ready {
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if .yelan.breakthrough {
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yelan aim;
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} else {
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yelan attack;
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}
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}
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yelan skill;
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yoimiya skill, attack:5, dash, attack:5, dash, attack:5, dash, attack:2;
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yelan skill, attack;
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} else {
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yelan skill;
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while !.yelan.burst.ready { yelan attack; }
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yelan burst, attack, skill, attack;
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yunjin skill, burst, attack;
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yoimiya skill, attack:5, dash, attack:5, dash, attack:5, dash, attack:2;
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}
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if .yoimiya.burst.ready {
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yoimiya burst;
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yoimiya_burst = 1;
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} else {
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yoimiya_burst = 0;
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}
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}
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