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88 lines
2.8 KiB
Plaintext
88 lines
2.8 KiB
Plaintext
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# 推荐充能:绫华:120-130%,甘雨:110-120%,温迪:190%-220%,莫娜:200-220%
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# 强烈推荐温迪携带西风弓,如果温迪携带其他武器,则绫华甘雨需要增加 20% 充能。
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ayaka char lvl=90/90 cons=0 talent=9,9,9;
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ayaka add weapon="finaleofthedeep" refine=5 lvl=90/90;
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ayaka add set="blizzardstrayer" count=4;
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ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;
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ayaka add stats atk%=0.2 er=0.33 cr=0.363 cd=0.462;
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ganyu char lvl=90/90 cons=0 talent=9,9,9;
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ganyu add weapon="amosbow" refine=1 lvl=90/90;
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ganyu add set="blizzardstrayer" count=4;
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ganyu add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;
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ganyu add stats atk%=0.4 er=0.11 cr=0.231 cd=0.726;
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venti char lvl=90/90 cons=0 talent=9,9,9;
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venti add weapon="favoniuswarbow" refine=5 lvl=90/90;
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venti add set="viridescentvenerer" count=4;
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venti add stats hp=4780 atk=311 em=187 em=187 cr=0.311;
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venti add stats atk%=0.2 er=0.11 em=120 cr=0.231 cd=0.726;
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mona char lvl=90/90 cons=0 talent=9,9,9;
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mona add weapon="prototypeamber" refine=5 lvl=90/90;
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#mona add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90;
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mona add set="noblesseoblige" count=4;
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mona add stats hp=4780 atk=311 er=0.518 atk%=0.466 heal=0.359;
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mona add stats atk%=0.3 er=0.55 cr=0.264 cd=0.132;
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#词条分布
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# atk% em er cr cd
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#ayaka 4 0 6 11 7
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#ganyu 8 0 2 7 11
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#venti 4 6 2 7 11
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#mona 6 0 10 8 2
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# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
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target lvl=100 resist=0.1 radius=1 pos=-1,1.5 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
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target lvl=100 resist=0.1 radius=1 pos=1,1.5 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
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options swap_delay=12 iteration=500;
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fn ayaka_on_field() {
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ayaka dash;
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if .ayaka.skill.ready { ayaka skill; }
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ayaka attack, charge;
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if .ayaka.skill.ready { ayaka skill; }
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ayaka attack, charge;
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if .ayaka.skill.ready { ayaka skill; }
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}
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fn recharge_ayaka() {
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if .venti.skill.ready {
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venti skill, attack;
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ayaka dash, attack, charge;
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} else {
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ayaka_on_field();
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}
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}
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active ganyu;
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while 1 {
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ganyu skill;
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# 甘雨 e 会位移, 下同
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set_player_pos(0, -4);
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ganyu burst;
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if .venti.skill.ready { venti skill; }
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venti burst;
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mona burst, skill;
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# 上面位移过, 冲刺回近战距离用技能
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ayaka dash;
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set_player_pos(0, 0);
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if .ayaka.skill.ready { ayaka skill; }
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ayaka attack, burst;
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ganyu skill;
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set_player_pos(0, -4);
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ganyu aim;
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venti skill, attack;
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ganyu aim:2;
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# 假设蓄力箭过程中移动回原位
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set_player_pos(0, 0);
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ayaka skill, dash, attack, charge;
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# 因为循环开始的流程还有很多 e 技能打球, 这里充能的判断阈值给很低
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while .ayaka.energy + 30 < .ayaka.energymax {
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recharge_ayaka();
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}
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}
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