mirror of
https://github.com/PaiGramTeam/PaiGramMetadata.git
synced 2024-11-26 17:10:53 +00:00
98 lines
2.6 KiB
Plaintext
98 lines
2.6 KiB
Plaintext
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ayaka char lvl=90/90 cons=0 talent=9,9,9;
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ayaka add weapon="mistsplitterreforged" refine=1 lvl=90/90;
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ayaka add set="blizzardstrayer" count=4;
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ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622; #main
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ayaka add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.3972 cd=0.5296; #sub
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kokomi char lvl=90/90 cons=0 talent=9,9,9;
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kokomi add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90;
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kokomi add set="tenacityofthemillelith" count=4;
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kokomi add stats hp=4780 atk=311 hp%=0.466 hydro%=0.466 heal=0.359; #main
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kokomi add stats def%=0.1240 def=39.36 hp=1015.76 hp%=0.496 atk=33.08 atk%=0.5952 er=0.1102 em=39.64 cr=0.0662 cd=0.1324; # sub
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kazuha char lvl=90/90 cons=0 talent=9,9,9;
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kazuha add weapon="xiphosmoonlight" refine=1 lvl=90/90;
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kazuha add set="viridescentvenerer" count=4;
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kazuha add stats hp=4780 atk=311 em=187 em=187 em=187; #main
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kazuha add stats def%=0.1240 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.3964 er=0.6612 em=118.92 cr=0.0662 cd=0.1324; # sub
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shenhe char lvl=90/90 cons=0 talent=9,9,9;
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shenhe add weapon="favoniuslance" refine=5 lvl=90/90;
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shenhe add set="noblesseoblige" count=4;
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shenhe add stats hp=4780 atk=311 atk%=0.466 atk%=0.466 cr=0.311; #main
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shenhe add stats def%=0.1240 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.2976 er=0.551 em=39.64 cr=0.331 cd=0.1324; # sub
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options swap_delay=12 iteration=1000;
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target lvl=100 resist=.1 hp=1000000000 radius=2 pos=0,2.4;
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energy every interval=480,720 amount=1;
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let n = 2;
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let m = 6;
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# Random delay between n and m frames, inclusive
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fn rand_delay() {
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let del = rand() * (m - n + 1) + n;
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delay(del);
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print(del);
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return 0;
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}
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active ayaka;
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ayaka dash;
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rand_delay();
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for let i = 0; i < 5; i = i + 1{
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let s = f();
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kazuha swap;
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rand_delay();
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kazuha skill, high_plunge;
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rand_delay();
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kazuha burst;
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rand_delay();
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shenhe swap;
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rand_delay();
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shenhe skill;
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rand_delay();
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shenhe burst;
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rand_delay();
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kokomi swap;
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rand_delay();
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kokomi skill;
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rand_delay();
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kokomi dash;
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rand_delay();
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ayaka swap;
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rand_delay();
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ayaka skill, dash;
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rand_delay();
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ayaka attack;
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rand_delay();
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ayaka burst;
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rand_delay();
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ayaka attack, charge;
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rand_delay();
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kazuha swap;
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rand_delay();
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kazuha skill, high_plunge;
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rand_delay();
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shenhe swap;
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rand_delay();
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shenhe skill;
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rand_delay();
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shenhe attack;
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rand_delay();
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ayaka swap;
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rand_delay();
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ayaka dash;
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rand_delay();
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ayaka attack:2, charge;
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rand_delay();
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ayaka skill;
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rand_delay();
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ayaka attack:3, charge;
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rand_delay();
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print("rotation done");
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}
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