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https://github.com/PaiGramTeam/PaiGramMetadata.git
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64 lines
2.2 KiB
Plaintext
64 lines
2.2 KiB
Plaintext
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barbara char lvl=90/90 cons=6 talent=9,9,9;
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barbara add weapon="sacfrags" refine=3 lvl=90/90;
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barbara add set="ohc" count=4;
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barbara add stats hp=4780 atk=311 em=187 em=187 em=187; #main
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barbara add stats def=39.36 def%=0.124 hp=507.88 hp%=0.5952 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.1655 cd=0.331;
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nilou char lvl=90/90 cons=0 talent=9,9,9;
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nilou add weapon="xiphos" refine=1 lvl=90/90;
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nilou add set="tom" count=2;
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nilou add set="wt" count=2;
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nilou add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 hp%=0.466; #main
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nilou add stats def=39.36 def%=0.124 hp=2031.52 hp%=0.2976 atk=33.08 atk%=0.0992 er=0.1102 em=237.84 cr=0.0662 cd=0.1324;
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nahida char lvl=90/90 cons=0 talent=9,9,9;
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nahida add weapon="favoniuscodex" refine=3 lvl=90/90;
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nahida add set="deepwood" count=4;
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nahida add stats hp=4780 atk=311 em=187 em=187 em=187; #main
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nahida add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1653 em=118.92 cr=0.3972 cd=0.4634;
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luminedendro char lvl=90/90 cons=6 talent=9,9,9;
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luminedendro add weapon="favsword" refine=3 lvl=90/90;
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luminedendro add set="gd" count=5;
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luminedendro add stats hp=4780 atk=311 cr=0.311 dendro%=0.466 er=0.518; #main
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luminedendro add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=158.56 cr=0.3972 cd=0.3972 ;
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# ---- Default Enemy
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options swap_delay=12 iteration=1000 workers=30;
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target lvl=100 resist=.1 hp=100000000 pos=0,0;
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target lvl=100 resist=.1 hp=100000000 pos=2,2;
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energy every interval=480,720 amount=1;
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active nahida;
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# ---- Actions List
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for let i = 0; i < 5; i = i + 1 {
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nilou skill,attack:2;
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nilou skill;
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nahida skill,burst,attack;
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if .barbara.skill.ready {
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barbara skill, dash;
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} else {
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barbara attack;
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}
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barbara attack:2, charge;
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luminedendro skill,burst;
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barbara attack:2, charge;
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barbara attack:4;
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barbara attack:1, charge;
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barbara attack:4;
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if .barbara.skill.ready {
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barbara skill, dash;
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} else {
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barbara dash, attack;
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}
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barbara attack, charge;
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if .nilou.burst.ready {
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nilou burst;
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} else {
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barbara attack:2;
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}
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luminedendro skill, attack;
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}
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