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https://github.com/PaiGramTeam/PaiGramMetadata.git
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78 lines
2.5 KiB
Plaintext
78 lines
2.5 KiB
Plaintext
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kazuha char lvl=90/90 cons=0 talent=9,9,9;
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kazuha add weapon="favoniussword" refine=5 lvl=90/90;
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kazuha add set="viridescentvenerer" count=5;
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kazuha add stats hp=4780 atk=311 em=187 em=187 em=187;
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kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;
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tartaglia char lvl=90/90 cons=0 talent=9,9,9;
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tartaglia add weapon="theviridescenthunt" refine=1 lvl=90/90;
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tartaglia add set="heartofdepth" count=2;
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tartaglia add set="shimenawasreminiscence" count=2;
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tartaglia add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cd=0.622;
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tartaglia add stats atk%=0.1 er=0.3 em=80 cr=0.396 cd=0.396;
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xiangling char lvl=90/90 cons=6 talent=9,9,9;
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xiangling add weapon="thecatch" refine=5 lvl=90/90;
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xiangling add set="emblemofseveredfate" count=5;
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xiangling add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311;
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xiangling add stats atk%=0.2 er=0.11 em=120 cr=0.198 cd=0.792;
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bennett char lvl=90/90 cons=6 talent=9,9,9;
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bennett add weapon="thealleyflash" refine=1 lvl=90/90;
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bennett add set="noblesseoblige" count=4;
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bennett add stats hp=3571 atk=232 er=0.518 hp%=0.466 heal=0.359;
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bennett add stats hp%=0.3 er=0.55 cr=0.264 cd=0.132;
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#词条分布
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# hp% atk% em er cr cd
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#kazuha 0 0 8 8 8 2
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#tartaglia 0 2 4 6 12 6
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#xiangling 0 4 6 2 6 12
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#bennett 6 0 0 10 8 2
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# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
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target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
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options swap_delay=12 iteration=1000;
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fn recharge() {
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bennett attack;
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while .bennett.skill.cd { bennett attack; }
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bennett skill;
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xiangling attack:2;
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}
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# 24 秒轴
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active tartaglia;
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while 1 {
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if .tartaglia.skill.ready {
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tartaglia walk, skill;
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bennett burst;
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} else {
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bennett burst, skill;
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tartaglia aim;
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}
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if .kazuha.burst.ready {
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kazuha burst;
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kazuha skill, high_plunge;
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} else {
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kazuha skill[hold=1], high_plunge;
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}
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xiangling burst, skill, dash;
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if .tartaglia.burst.ready { tartaglia burst; }
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tartaglia skill, attack:2, charge, dash,
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attack:2, charge, dash,
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attack:2, charge, dash,
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attack:2, charge, dash,
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attack:2, charge, dash,
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attack:2, charge;
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kazuha skill, high_plunge;
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while .xiangling.skill.cd { xiangling attack; }
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xiangling skill, dash;
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bennett skill;
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xiangling attack:3;
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kazuha skill, high_plunge;
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while .xiangling.energy + 25 < .xiangling.energymax {
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recharge();
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}
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}
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