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🎨 new srcipt '雷香皇夏'
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gcsim/scripts/雷香皇夏.txt
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59
gcsim/scripts/雷香皇夏.txt
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# 推荐充能:雷电将军: 180-220%,香菱:180-200%,夏沃蕾,菲谢尔:无要求。
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raiden char lvl=90/90 cons=0 talent=9,9,9;
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raiden add weapon="deathmatch" refine=1 lvl=90/90;
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raiden add set="emblemofseveredfate" count=5;
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raiden add stats hp=4780 atk=311 er=0.518 atk%=0.466 cd=0.622 ;
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raiden add stats atk%=0.4 er=0.11 em=40 cr=0.363 cd=0.462;
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fischl char lvl=90/90 cons=6 talent=9,9,9;
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fischl add weapon="stringless" refine=5 lvl=90/90;
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fischl add set="gt" count=4;
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fischl add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311;
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fischl add stats atk%=0.4 em=40 cr=0.231 cd=0.726;
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xiangling char lvl=90/90 cons=6 talent=9,9,9;
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xiangling add weapon="thecatch" refine=5 lvl=90/90;
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xiangling add set="emblemofseveredfate" count=5;
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xiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311 ;
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xiangling add stats atk%=0.2 er=0.22 em=80 cr=0.198 cd=0.792;
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chevreuse char lvl=90/90 cons=6 talent=9,9,9;
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chevreuse add weapon="favoniuslance" refine=5 lvl=90/90;
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chevreuse add set="noblesse" count=4;
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chevreuse add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 hp%=0.466 ;
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chevreuse add stats hp%=0.5 er=0.33 em=40 cr=0.264 cd=0.132;
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#词条分布
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# hp% atk% em er cr cd
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#raiden 0 8 2 2 11 7
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#fischl 0 8 2 0 7 11
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#xiangling 0 4 4 4 6 12
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#chevreuse 10 0 0 6 8 2
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# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
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target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
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options swap_delay=12 iteration=1000;
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active raiden;
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raiden skill;
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while 1 {
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if .chevreuse.burst.ready { chevreuse burst; } else { chevreuse attack:2; }
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# 因为循环末尾有夏沃蕾 e 给香菱打球环节, 夏沃蕾 e cd 15s, 所以只有首轮可以双 e
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if .chevreuse.skill.ready { chevreuse skill[hold=1]; } else { chevreuse attack; }
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xiangling burst;
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# 香菱战技原理同上, 双 e cd 大于循环时间
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if .xiangling.skill.ready { xiangling skill, dash; }
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fischl attack:2, burst;
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# 雷神这种手法是为了最大限度触发菲谢尔天赋 2 和 6 命
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raiden burst, attack:4, dash, attack:4, dash, attack:4, skill, attack:4;
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chevreuse attack, skill[hold=1], attack;
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xiangling attack:2, skill, dash;
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if .fischl.skill.ready {
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fischl attack:3, skill;
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} else {
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fischl attack:4, dash;
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}
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}
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