diff --git a/gcsim/scripts/神芙万夏.txt b/gcsim/scripts/神芙万夏.txt new file mode 100644 index 0000000..2c4e715 --- /dev/null +++ b/gcsim/scripts/神芙万夏.txt @@ -0,0 +1,68 @@ +# 推荐充能下限:绫华 133%,芙宁娜 157%,万叶 180%,夏洛蒂 200%(西风夏洛蒂暴击率 75%) +# 西风夏暴击率越低,全队充能压力越大。 +# 如果夏洛蒂携带昔时之歌套,全队总伤害略低于宗室套,但也能用。 +# 绫华开大后均为等待 cd 的时间,只需及时开出第二个绫华 e、用万叶或夏洛蒂给绫华打球, +# 剩余时间则由绫华 aac 补充伤害。具体的轴对 DPS 影响较小,可自由安排,确保及时开出下一个大招即可 + +ayaka char lvl=90/90 cons=0 talent=9,9,9; +ayaka add weapon="finaleofthedeep" refine=5 lvl=90/90; +ayaka add set="marechausseehunter" count=4; +ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622; +ayaka add stats atk%=0.2 er=0.33 cr=0.396 cd=0.396; + +furina char lvl=90/90 cons=0 talent=2,9,9; +furina add weapon="fleuvecendreferryman" refine=5 lvl=90/90; +furina add set="goldentroupe" count=4; +furina add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cd=0.622; +furina add stats hp%=0.3 er=0.22 cr=0.396 cd=0.396; + +kazuha char lvl=90/90 cons=0 talent=9,9,9; +kazuha add weapon="favoniussword" refine=5 lvl=90/90; +kazuha add set="viridescentvenerer" count=4; +kazuha add stats hp=4780 atk=311 em=187 em=187 em=187; +kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132; + +charlotte char lvl=90/90 cons=6 talent=9,9,9; +charlotte add weapon="favoniuscodex" refine=5 lvl=90/90; +charlotte add set="noblesseoblige" count=4; +charlotte add stats hp=4780 atk=311 er=0.518 atk%=0.466 cr=0.311; +charlotte add stats atk%=0.3 er=0.22 cr=0.396 cd=0.396; + +# 词条分布 +# hp% atk% em er cr cd +# ayaka 0 4 0 6 12 6 +# furina 6 0 0 4 12 6 +# kazuha 0 0 8 8 8 2 +# charlotte 0 6 0 4 12 6 + +# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒 +target lvl=100 resist=0.1 radius=2 pos=0,2.4 particle_threshold=1016767 particle_drop_count=1.5; +options swap_delay=12 iteration=1000 duration=270; + +active ayaka; + +ayaka dash; + +while 1 { + if .kazuha.burst.ready { + kazuha burst; + } + kazuha skill, high_plunge; + furina skill, dash, burst; + if .charlotte.skill.ready { + charlotte skill, attack; + } else { + charlotte attack; + } + charlotte burst; + ayaka skill, dash, burst; + kazuha skill, high_plunge; + ayaka dash, attack:2, charge, attack:2, charge; + if .charlotte.skill.ready { + charlotte skill, attack; + } else { + ayaka attack; + kazuha skill, high_plunge; + } + ayaka skill, dash, attack: 2, charge, attack; +}