ganyu char lvl=90/90 cons=0 talent=9,9,9; ganyu add weapon="prototypecrescent" refine=5 lvl=90/90; ganyu add set="wandererstroupe" count=5; ganyu add stats hp=4780 atk=311 em=187 cryo%=0.466 cr=0.311 ; #main ganyu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.331 cd=0.7944; zhongli char lvl=90/90 cons=0 talent=9,9,9; zhongli add weapon="favoniuslance" refine=3 lvl=90/90; zhongli add set="tom" count=4; zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311 ; #main zhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944 ; bennett char lvl=90/90 cons=6 talent=9,9,9; bennett add weapon="thealleyflash" refine=1 lvl=90/90; bennett add set="noblesseoblige" count=5; bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.331 cd=0.3972 ; xiangling char lvl=90/90 cons=6 talent=9,9,9; xiangling add weapon="thecatch" refine=5 lvl=90/90; xiangling add set="emblemofseveredfate" count=4; xiangling add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main xiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.1986 cd=0.662 ; options swap_delay=12 iteration=1000; target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; energy every interval=480,720 amount=1; active ganyu; for let i=0; i<4; i=i+1 { if .ganyu.burst.ready { ganyu burst; } zhongli attack, skill[hold=1], dash; if .zhongli.weapon == .keys.weapon.favoniuslance { while !.zhongli.mods.favonius-cd { zhongli attack; } } bennett burst,skill; xiangling burst, skill; ganyu skill, aim[weakspot=1], aim:3, aim[weakspot=1], skill, aim[weakspot=1]; bennett skill; }