xiao char lvl=90/90 cons=0 talent=9,9,9; xiao add weapon="deathmatch" refine=1 lvl=90/90; xiao add set="vermillionhereafter" count=4; xiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622 ; #main xiao add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3857 em=39.64 cr=0.331 cd=0.5958; sucrose char lvl=90/90 cons=6 talent=9,9,9; sucrose add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90; sucrose add set="theexile" count=4; sucrose add stats hp=3571 atk=232 er=0.518 anemo%=0.3495 cr=0.23325 ; #main sucrose add stats def=31.488 def%=0.0992 hp=406.304 hp%=0.07936 atk=26.464 atk%=0.17856 er=0.52896 em=31.712 cr=0.05296 cd=0.10592; zhongli char lvl=90/90 cons=0 talent=9,9,9; zhongli add weapon="favoniuslance" refine=3 lvl=90/90; zhongli add set="tenacityofthemillelith" count=4; zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311 ; #main zhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944; bennett char lvl=90/90 cons=6 talent=9,9,9; bennett add weapon="thealleyflash" refine=1 lvl=90/90; bennett add set="noblesseoblige" count=4; bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296; options swap_delay=12 iteration=1000; active zhongli; set_particle_delay("sucrose", 115); target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; energy every interval=480,720 amount=1; for let i=0; i<4; i=i+1 { zhongli attack, skill[hold=1], dash; if .zhongli.weapon == .keys.weapon.favoniuslance { while !.zhongli.mods.favonius-cd { zhongli attack; } } bennett skill, burst; sucrose skill, dash; xiao skill:2, burst; for let h = 0; h < 11; h = h + 1 { let col = rand(); if col > 0.5 { xiao jump, high_plunge[collision=1]; } else { xiao jump, high_plunge; } } for let h = 0; h < 2; h = h + 1 { let col = rand(); if col > 0.5 { xiao jump, low_plunge[collision=1]; } else { xiao jump, low_plunge; } } sucrose skill, dash; if .sucrose.burst.ready { sucrose burst; } xiao attack, charge; }