ayaka char lvl=90/90 cons=0 talent=9,9,9; ayaka add weapon="mistsplitterreforged" refine=1 lvl=90/90; ayaka add set="blizzardstrayer" count=4; ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622; #main ayaka add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.3972 cd=0.5296; #sub kokomi char lvl=90/90 cons=0 talent=9,9,9; kokomi add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90; kokomi add set="tenacityofthemillelith" count=4; kokomi add stats hp=4780 atk=311 hp%=0.466 hydro%=0.466 heal=0.359; #main kokomi add stats def%=0.1240 def=39.36 hp=1015.76 hp%=0.496 atk=33.08 atk%=0.5952 er=0.1102 em=39.64 cr=0.0662 cd=0.1324; # sub kazuha char lvl=90/90 cons=0 talent=9,9,9; kazuha add weapon="xiphosmoonlight" refine=1 lvl=90/90; kazuha add set="viridescentvenerer" count=4; kazuha add stats hp=4780 atk=311 em=187 em=187 em=187; #main kazuha add stats def%=0.1240 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.3964 er=0.6612 em=118.92 cr=0.0662 cd=0.1324; # sub shenhe char lvl=90/90 cons=0 talent=9,9,9; shenhe add weapon="favoniuslance" refine=5 lvl=90/90; shenhe add set="noblesseoblige" count=4; shenhe add stats hp=4780 atk=311 atk%=0.466 atk%=0.466 cr=0.311; #main shenhe add stats def%=0.1240 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.2976 er=0.551 em=39.64 cr=0.331 cd=0.1324; # sub options swap_delay=12 iteration=1000; target lvl=100 resist=.1 hp=1000000000 radius=2 pos=0,2.4; energy every interval=480,720 amount=1; let n = 2; let m = 6; # Random delay between n and m frames, inclusive fn rand_delay() { let del = rand() * (m - n + 1) + n; delay(del); print(del); return 0; } active ayaka; ayaka dash; rand_delay(); for let i = 0; i < 5; i = i + 1{ let s = f(); kazuha swap; rand_delay(); kazuha skill, high_plunge; rand_delay(); kazuha burst; rand_delay(); shenhe swap; rand_delay(); shenhe skill; rand_delay(); shenhe burst; rand_delay(); kokomi swap; rand_delay(); kokomi skill; rand_delay(); kokomi dash; rand_delay(); ayaka swap; rand_delay(); ayaka skill, dash; rand_delay(); ayaka attack; rand_delay(); ayaka burst; rand_delay(); ayaka attack, charge; rand_delay(); kazuha swap; rand_delay(); kazuha skill, high_plunge; rand_delay(); shenhe swap; rand_delay(); shenhe skill; rand_delay(); shenhe attack; rand_delay(); ayaka swap; rand_delay(); ayaka dash; rand_delay(); ayaka attack:2, charge; rand_delay(); ayaka skill; rand_delay(); ayaka attack:3, charge; rand_delay(); print("rotation done"); }