xiao char lvl=90/90 cons=0 talent=9,9,9; xiao add weapon="favoniuslance" refine=3 lvl=90/90; xiao add set="marechausseehunter" count=4; xiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622 ; #main xiao add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.3972 cd=0.662; faruzan char lvl=90/90 cons=6 talent=9,9,9; faruzan add weapon="favbow" refine=3 lvl=90/90; faruzan add set="eosf" count=4; faruzan add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cr=0.311 ; #main faruzan add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944; zhongli char lvl=90/90 cons=0 talent=9,9,9; zhongli add weapon="favoniuslance" refine=3 lvl=90/90; zhongli add set="tenacityofthemillelith" count=4; zhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311 ; #main zhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944; bennett char lvl=90/90 cons=6 talent=9,9,9; bennett add weapon="alleyflash" refine=1 lvl=90/90; bennett add set="noblesseoblige" count=4; bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311; bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296; options swap_delay=12 iteration=1000; target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; energy every interval=480,720 amount=1; active zhongli; for let i=0; i<4; i=i+1 { zhongli skill[hold=1], dash; if i > 0 { if .zhongli.weapon == .keys.weapon.favoniuslance { while !.zhongli.mods.favonius-cd { zhongli attack; } } } if !.bennett.burst.ready {bennett attack, skill;} bennett burst; faruzan burst; xiao skill:2, burst; for let h = 12; h > 0; h = h - 1 { let col = rand(); if col > 0.5 { xiao jump, high_plunge[collision=1]; } else { xiao jump, high_plunge; } } print("end"); }