kazuha char lvl=90/90 cons=0 talent=9,9,9; kazuha add weapon="favoniussword" refine=5 lvl=90/90; kazuha add set="viridescentvenerer" count=5; kazuha add stats hp=4780 atk=311 em=187 em=187 em=187; kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132; tartaglia char lvl=90/90 cons=0 talent=9,9,9; tartaglia add weapon="theviridescenthunt" refine=1 lvl=90/90; tartaglia add set="heartofdepth" count=2; tartaglia add set="shimenawasreminiscence" count=2; tartaglia add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cd=0.622; tartaglia add stats atk%=0.1 er=0.3 em=80 cr=0.396 cd=0.396; xiangling char lvl=90/90 cons=6 talent=9,9,9; xiangling add weapon="thecatch" refine=5 lvl=90/90; xiangling add set="emblemofseveredfate" count=5; xiangling add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311; xiangling add stats atk%=0.2 er=0.11 em=120 cr=0.198 cd=0.792; bennett char lvl=90/90 cons=6 talent=9,9,9; bennett add weapon="thealleyflash" refine=1 lvl=90/90; bennett add set="noblesseoblige" count=4; bennett add stats hp=3571 atk=232 er=0.518 hp%=0.466 heal=0.359; bennett add stats hp%=0.3 er=0.55 cr=0.264 cd=0.132; #词条分布 # hp% atk% em er cr cd #kazuha 0 0 8 8 8 2 #tartaglia 0 2 4 6 12 6 #xiangling 0 4 6 2 6 12 #bennett 6 0 0 10 8 2 # 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒 target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5; options swap_delay=12 iteration=1000; fn recharge() { bennett attack; while .bennett.skill.cd { bennett attack; } bennett skill; xiangling attack:2; } # 24 秒轴 active tartaglia; while 1 { if .tartaglia.skill.ready { tartaglia walk, skill; bennett burst; } else { bennett burst, skill; tartaglia aim; } if .kazuha.burst.ready { kazuha burst; kazuha skill, high_plunge; } else { kazuha skill[hold=1], high_plunge; } xiangling burst, skill, dash; if .tartaglia.burst.ready { tartaglia burst; } tartaglia skill, attack:2, charge, dash, attack:2, charge, dash, attack:2, charge, dash, attack:2, charge, dash, attack:2, charge, dash, attack:2, charge; kazuha skill, high_plunge; while .xiangling.skill.cd { xiangling attack; } xiangling skill, dash; bennett skill; xiangling attack:3; kazuha skill, high_plunge; while .xiangling.energy + 25 < .xiangling.energymax { recharge(); } }