# 推荐充能:绫华:110-130%,罗莎莉亚:140-160%,心海:任意,万叶:任意。 # 强烈推荐罗莎莉亚携带西风枪,携带其他武器基本失去罗莎莉亚入队的意义。 # 如果罗莎莉亚携带非西风枪武器,万叶则推荐携带高精炼西风剑或西福斯的月光。 ayaka char lvl=90/90 cons=0 talent=9,9,9; ayaka add weapon="finaleofthedeep" refine=5 lvl=90/90; ayaka add set="blizzardstrayer" count=4; ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622; ayaka add stats atk%=0.4 er=0.11 cr=0.231 cd=0.726; rosaria char lvl=90/90 cons=6 talent=9,9,9; rosaria add weapon="favoniuslance" refine=5 lvl=90/90; rosaria add set="noblesseoblige" count=4; rosaria add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cr=0.311; rosaria add stats atk%=0.4 er=0.11 cr=0.198 cd=0.792; kazuha char lvl=90/90 cons=0 talent=9,9,9; kazuha add weapon="xiphosmoonlight" refine=1 lvl=90/90; kazuha add set="viridescentvenerer" count=4; kazuha add stats hp=4780 atk=311 em=187 em=187 em=187; kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132; kokomi char lvl=90/90 cons=0 talent=9,9,9; kokomi add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90; kokomi add set="tenacityofthemillelith" count=4; kokomi add stats hp=4780 atk=311 er=0.518 hydro%=0.466 heal=0.359; kokomi add stats hp%=0.3 atk%=0.3 er=0.44; #词条分布 # hp% atk% em er cr cd #ayaka 0 8 0 2 11 7 #rosaria 0 8 0 2 6 12 #kazuha 0 0 8 8 8 2 #kokomi 6 6 0 8 0 0 # 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒 target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5; options swap_delay=12 iteration=1000; fn ayaka_on_field() { ayaka dash; if .ayaka.skill.ready { ayaka skill; } ayaka attack, charge; if .ayaka.skill.ready { ayaka skill; } ayaka attack, charge; if .ayaka.skill.ready { ayaka skill; } } fn recharge() { if .rosaria.skill.ready { rosaria skill; ayaka dash, attack, charge; } else { if .kazuha.skill.ready { kazuha skill, high_plunge; } ayaka_on_field(); } } let kazuha_burst = 0; active rosaria; while 1 { switch 1 { case .rosaria.burst.ready && .rosaria.skill.ready: { rosaria skill, burst; } case .rosaria.burst.ready && !.rosaria.skill.ready: { rosaria burst; } case !.rosaria.burst.ready && .rosaria.skill.ready: { rosaria skill; # 有时循环过快偶尔会出现进入下轮循环时罗 e 好了 q 没好, 但是用完 e, q 又好了的情况 if .rosaria.burst.ready { rosaria burst; } else { ayaka attack, charge; } } case !.rosaria.burst.ready && !.rosaria.skill.ready: { ayaka dash, attack, charge; } } if .kazuha.burst.ready { kazuha skill, high_plunge; kazuha burst; kazuha_burst = 1; } else { kazuha skill, high_plunge; kazuha_burst = 0; } kokomi skill, dash; ayaka dash, skill, attack, burst; rosaria skill; ayaka dash, attack, charge, attack, charge; kazuha skill, high_plunge; rosaria skill; if !kazuha_burst { ayaka skill, dash, attack, charge, attack:2, charge; } else { ayaka skill, dash, attack, charge, attack, charge, dash, attack, charge; } while .ayaka.energy + 10 < .ayaka.energymax { recharge(); } }