yoimiya char lvl=90/90 cons=0 talent=9,9,9; yoimiya add weapon="rust" refine=5 lvl=90/90; yoimiya add set="shimenawasreminiscence" count=4; yoimiya add stats hp=4780 atk=311 em=187 pyro%=0.466 cr=0.311; yoimiya add stats atk%=0.4 er=0.11 em=40 cr=0.198 cd=0.792; yelan char lvl=90/90 cons=0 talent=9,9,9; yelan add weapon="favoniuswarbow" refine=5 lvl=90/90; yelan add set="emblemofseveredfate" count=4; yelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.4660 cr=0.311; yelan add stats hp%=0.3 er=0.22 cr=0.198 cd=0.792; yunjin char lvl=90/90 cons=6 talent=9,9,9; yunjin add weapon="favoniuslance" refine=5 lvl=90/90; yunjin add set="huskofopulentdreams" count=4; yunjin add stats hp=4780 atk=311 def%=0.583 def%=0.583 def%=0.583; yunjin add stats def%=0.372 er=0.55 cr=0.264 cd=0.132; zhongli char lvl=90/90 cons=0 talent=9,9,9; zhongli add weapon="favoniuslance" refine=5 lvl=90/90; zhongli add set="tenacityofthemillelith" count=4; zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311; zhongli add stats hp%=0.3 atk%=0.2 er=0.11 cr=0.231 cd=0.726; #词条分布 # hp% atk% def% em er cr cd #yoimiya 0 8 0 2 2 6 12 #yelan 6 0 0 0 4 6 12 #yunjin 0 0 6 0 10 8 2 #zhongli 6 2 0 0 4 7 11 # 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒 target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5; options swap_delay=12 iteration=300; print("yoimiya er: ", .yoimiya.stats.er); print("yelan er: ", .yelan.stats.er); print("yunjin er: ", .yunjin.stats.er); print("zhongli er: ", .zhongli.stats.er); let yoimiya_burst = 1; active zhongli; while 1 { zhongli skill[hold=1], dash; # 夜兰 1 命以下需要给两个 10s 冷却的 e 对 20s 轴 if .yelan.cons < 1 { # 宵宫没开大, 钟离开个大拖拖时间 if !yoimiya_burst && .zhongli.burst.ready { zhongli burst; } if .yelan.burst.ready { yelan burst, attack; } yunjin skill, burst, attack; if .yelan.burst.ready { yelan burst; } yelan attack; while !.yelan.skill.ready { if .yelan.breakthrough { yelan aim; } else { yelan attack; } } yelan skill; yoimiya skill, attack:5, dash, attack:5, dash, attack:5, dash, attack:2; yelan skill, attack; } else { yelan skill; while !.yelan.burst.ready { yelan attack; } yelan burst, attack, skill, attack; yunjin skill, burst, attack; yoimiya skill, attack:5, dash, attack:5, dash, attack:5, dash, attack:2; } if .yoimiya.burst.ready { yoimiya burst; yoimiya_burst = 1; } else { yoimiya_burst = 0; } }