zhongli char lvl=90/90 cons=0 talent=9,9,9; zhongli add weapon="favoniuslance" refine=3 lvl=90/90; zhongli add set="tom" count=4; zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311; zhongli add stats hp%=0.6 atk%=0.2 er=0.30 cr=0.331 cd=0.7944 ; nahida char lvl=90/90 cons=0 talent=9,9,9; nahida add weapon="wanderingevenstar" refine=1 lvl=90/90; nahida add set="deepwoodmemories" count=4; nahida add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main nahida add stats atk%=0.2 em=80 er=0.30 cr=0.198 cd=0.528 ; yae char lvl=90/90 cons=0 talent=9,9,9; yae add weapon="widsith" refine=5 lvl=90/90; yae add set="tf" count=2; yae add set="wt" count=2; yae add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311; #main yae add stats atk%=0.2 er=0.30 em=80 cr=0.297 cd=0.594; alhaitham char lvl=90/90 cons=0 talent=9,10,9; alhaitham add weapon="wolffang" refine=5 lvl=90/90; alhaitham add set="gd" count=4; alhaitham add stats hp=4780 atk=311 em=187 dendro%=0.466 cd=0.622 ; #main alhaitham add stats atk%=0.3 er=0.3 em=120 cr=0.331 cd=0.528; # ---- Default Enemy options swap_delay=10 debug=true iteration=1000; target lvl=100 resist=0.1 hp=80000000 pos=3.1,0 radius=2; energy every interval=480,720 amount=1; active yae; yae skill:3; while 1 { zhongli skill[hold=1], dash; nahida skill; if .nahida.burst.ready { nahida burst; } else { nahida attack, charge; } if .alhaitham.burst.ready { alhaitham burst; if .yae.skill.charge >= 2 { yae attack, skill:2; } else { yae attack, skill, attack; } alhaitham attack:3, dash, attack:3, skill, attack:3, dash, attack:3, charge, attack:3, dash, attack:3, dash, attack:3, dash, attack:3, dash, attack:3; } else { while .yae.skill.ready { yae skill; } alhaitham skill[hold=1], low_plunge[short=1], attack:3, dash, attack:3, dash, attack:3, dash, attack:3, dash, attack:3, dash, attack:3; } while .yae.skill.ready { yae skill; } }