ayato char lvl=90/90 cons=0 talent=9,9,9; ayato add weapon="harbingerofdawn" refine=5 lvl=90/90; ayato add set="sr" count=4; ayato add stats def%=0.1240 def=39.36 hp=5288 hp%=0.09920 atk=344.1 atk%=0.6644 er=0.1102 em=39.64 cr=0.6420 cd=0.7944 hydro%=0.4660; yunjin char lvl=90/90 cons=6 talent=9,9,9; yunjin add weapon="favoniuslance" refine=3 lvl=90/90; yunjin add set="archaicpetra" count=4; yunjin add stats hp=4780 atk=311 def%=0.583 def%=0.583 def%=0.583 ; #main yunjin add stats def=39.36 def%=0.372 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.4408 em=39.64 cr=0.3972 cd=0.1324 ; bennett char lvl=90/90 cons=6 talent=9,9,9; bennett add weapon="thealleyflash" refine=1 lvl=90/90; bennett add set="noblesseoblige" count=4; bennett add stats def%=0.1240 def=39.36 hp=5288 hp%=0.09920 atk=344.1 atk%=0.09920 er=1.069 em=39.64 cr=0.5096 cd=0.6620 pyro%=0.4660; kazuha char lvl=90/90 cons=0 talent=9,9,9; kazuha add weapon="favoniussword" refine=3 lvl=90/90; kazuha add set="viridescentvenerer" count=4; kazuha add stats def%=0.1240 def=39.36 hp=5288 hp%=0.09920 atk=344.1 atk%=0.3968 er=0.1102 em=679.9 cr=0.3972 cd=0.1324; options swap_delay=12 iteration=1000; #______________________________________________________________________ active ayato; target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; energy every interval=480,720 amount=1; for let i=0; i<4; i=i+1 { print("done"); if .ayato.burst.ready { ayato burst; } kazuha attack, skill[hold=1], high_plunge; yunjin skill, burst; bennett skill, burst; ayato skill, attack:17; kazuha skill[hold=1], high_plunge, burst; yunjin skill, attack:3; ayato skill, attack:15; }