# 推荐充能:绫华:120-130%,甘雨:110-120%,温迪:190%-220%,莫娜:200-220% # 强烈推荐温迪携带西风弓,如果温迪携带其他武器,则绫华甘雨需要增加 20% 充能。 ayaka char lvl=90/90 cons=0 talent=9,9,9; ayaka add weapon="finaleofthedeep" refine=5 lvl=90/90; ayaka add set="blizzardstrayer" count=4; ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622; ayaka add stats atk%=0.2 er=0.33 cr=0.363 cd=0.462; ganyu char lvl=90/90 cons=0 talent=9,9,9; ganyu add weapon="amosbow" refine=1 lvl=90/90; ganyu add set="blizzardstrayer" count=4; ganyu add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622; ganyu add stats atk%=0.4 er=0.11 cr=0.231 cd=0.726; venti char lvl=90/90 cons=0 talent=9,9,9; venti add weapon="favoniuswarbow" refine=5 lvl=90/90; venti add set="viridescentvenerer" count=4; venti add stats hp=4780 atk=311 em=187 em=187 cr=0.311; venti add stats atk%=0.2 er=0.11 em=120 cr=0.231 cd=0.726; mona char lvl=90/90 cons=0 talent=9,9,9; mona add weapon="prototypeamber" refine=5 lvl=90/90; #mona add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90; mona add set="noblesseoblige" count=4; mona add stats hp=4780 atk=311 er=0.518 atk%=0.466 heal=0.359; mona add stats atk%=0.3 er=0.55 cr=0.264 cd=0.132; #词条分布 # atk% em er cr cd #ayaka 4 0 6 11 7 #ganyu 8 0 2 7 11 #venti 4 6 2 7 11 #mona 6 0 10 8 2 # 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒 target lvl=100 resist=0.1 radius=1 pos=-1,1.5 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5; target lvl=100 resist=0.1 radius=1 pos=1,1.5 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5; options swap_delay=12 iteration=500; fn ayaka_on_field() { ayaka dash; if .ayaka.skill.ready { ayaka skill; } ayaka attack, charge; if .ayaka.skill.ready { ayaka skill; } ayaka attack, charge; if .ayaka.skill.ready { ayaka skill; } } fn recharge_ayaka() { if .venti.skill.ready { venti skill, attack; ayaka dash, attack, charge; } else { ayaka_on_field(); } } active ganyu; while 1 { ganyu skill; # 甘雨 e 会位移, 下同 set_player_pos(0, -4); ganyu burst; if .venti.skill.ready { venti skill; } venti burst; mona burst, skill; # 上面位移过, 冲刺回近战距离用技能 ayaka dash; set_player_pos(0, 0); if .ayaka.skill.ready { ayaka skill; } ayaka attack, burst; ganyu skill; set_player_pos(0, -4); ganyu aim; venti skill, attack; ganyu aim:2; # 假设蓄力箭过程中移动回原位 set_player_pos(0, 0); ayaka skill, dash, attack, charge; # 因为循环开始的流程还有很多 e 技能打球, 这里充能的判断阈值给很低 while .ayaka.energy + 30 < .ayaka.energymax { recharge_ayaka(); } }