# 推荐充能:绫华:125-135%,申鹤:180-200%,心海:180-200%,万叶:任意。 # 推荐队里至少有一把西风武器,一般是申鹤携带西风枪。 # 如果申鹤携带息灾,万叶则推荐携带高精炼西风剑或西福斯的月光。否则基本不可能循环,输出会骤降。 ayaka char lvl=90/90 cons=0 talent=9,9,9; ayaka add weapon="finaleofthedeep" refine=5 lvl=90/90; ayaka add set="blizzardstrayer" count=4; ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622; ayaka add stats atk%=0.2 er=0.33 cr=0.363 cd=0.462; shenhe char lvl=90/90 cons=0 talent=9,9,9; shenhe add weapon="favoniuslance" refine=5 lvl=90/90; shenhe add set="noblesseoblige" count=4; shenhe add stats hp=4780 atk=311 er=0.518 atk%=0.466 atk%=0.466; shenhe add stats atk%=0.5 er=0.33 cr=0.264 cd=0.132; kazuha char lvl=90/90 cons=0 talent=9,9,9; kazuha add weapon="xiphosmoonlight" refine=1 lvl=90/90; kazuha add set="viridescentvenerer" count=4; kazuha add stats hp=4780 atk=311 em=187 em=187 em=187; kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132; kokomi char lvl=90/90 cons=0 talent=9,9,9; kokomi add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90; kokomi add set="tenacityofthemillelith" count=4; kokomi add stats hp=4780 atk=311 er=0.518 hydro%=0.466 heal=0.359; kokomi add stats hp%=0.3 atk%=0.3 er=0.44; #词条分布 # hp% atk% em er cr cd #ayaka 0 4 0 6 11 7 #shenhe 0 10 0 6 8 2 #kazuha 0 0 8 8 8 2 #kokomi 6 6 0 8 0 0 # 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒 target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5; options swap_delay=12 iteration=1000; fn ayaka_on_field() { ayaka dash; if .ayaka.skill.ready { ayaka skill; } ayaka attack, charge; if .ayaka.skill.ready { ayaka skill; } ayaka attack, charge; if .ayaka.skill.ready { ayaka skill; } } fn recharge() { if .shenhe.skill.ready { shenhe skill, attack; ayaka dash, attack, charge; } else { if .kazuha.skill.ready { kazuha skill, high_plunge; } ayaka_on_field(); } } active shenhe; while 1 { switch 1 { case .shenhe.burst.ready && .shenhe.skill.ready: { shenhe skill, burst; } case .shenhe.burst.ready && !.shenhe.skill.ready: { shenhe burst; } case !.shenhe.burst.ready && .shenhe.skill.ready: { shenhe skill, attack; # 有时循环过快偶尔会出现进入下轮循环时鹤 e 好了 q 没好, 但是用完 e, q 又好了的情况 if .shenhe.burst.ready { shenhe burst; } else { ayaka attack, charge; } } case !.shenhe.burst.ready && !.shenhe.skill.ready: { ayaka dash, attack, charge; } } if .kazuha.skill.ready { kazuha skill, high_plunge; } kokomi skill, dash; ayaka dash, skill, attack, burst, attack:2, charge; shenhe skill, attack; ayaka dash, attack, charge; kazuha skill, high_plunge; if .kokomi.burst.ready { kokomi burst; ayaka skill, dash, attack, charge, attack:2, charge; } else { # 心海没开大的话绫华 e 要后置一点, 后面正常 az ayaka dash, skill, attack, charge, attack, charge, dash, attack, charge; } while .ayaka.energy + 10 < .ayaka.energymax { recharge(); } }