klee char lvl=90/90 cons=0 talent=9,9,9; klee add weapon="thewidsith" refine=3 lvl=90/90; klee add set="lavawalker" count=4; klee add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311; #main klee add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944; xiangling char lvl=90/90 cons=6 talent=9,9,9; xiangling add weapon="thecatch" refine=5 lvl=90/90; xiangling add set="emblemofseveredfate" count=4; xiangling add stats hp=4780 atk=311 er=.518 pyro%=0.466 cr=0.311; #main xiangling add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944; kazuha char lvl=90/90 cons=0 talent=9,9,9; kazuha add weapon="xiphos" refine=1 lvl=90/90; kazuha add set="viridescentvenerer" count=4; kazuha add stats hp=4780 atk=311 er=0.518 em=187 em=187; # main kazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.5510 em=158.56 cr=0.1986 cd=0.1324; bennett char lvl=90/90 cons=6 talent=9,9,9; bennett add weapon="thealleyflash" refine=1 lvl=90/90; bennett add set="noblesseoblige" count=4; bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main bennett add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1488 er=0.1653 em=39.64 cr=0.331 cd=0.7944; options swap_delay=12 iteration=1000; target lvl=100 resist=.1 hp=10000000 radius=2 pos=0,2.4; energy every interval=480,720 amount=1; active klee; klee attack; for let r = 5; r > 0; r = r - 1 { kazuha skill, high_plunge, burst; bennett burst, skill; xiangling burst, skill; kazuha skill, high_plunge; klee attack, burst, walk, attack, skill[bounce=3, mine=8]; if .klee.skill.ready { klee jump, attack, skill[bounce=3, mine=8], jump; } else { klee attack[travel=6], charge; } for let r = 5; r > 0; r = r - 1 { klee attack[travel=6], charge; # 5N1C } klee attack; if (r > 1) { bennett skill; # Begins next rotation } } wait(25); # So sim doesn't end with final CA mid animation # Classic Klee Mono -- 5N1C first rotation, 6N1C 2nd-5th # Klee N1 > Kazuha E hP Q > Bennett QE > Xiangling QE > Kazuha E hP > Klee N1Q N1EJ N1EJ/N1C 5N1C N1 # Repeat with Bennett E