options swap_delay=12 iteration=1000; xiao char lvl=90/90 cons=0 talent=9,9,9; xiao add weapon="deathmatch" refine=1 lvl=90/90; xiao add set="vermillionhereafter" count=4; xiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622; xiao add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2755 em=39.64 cr=0.3641 cd=0.662; jean char lvl=90/90, cons=0, talent=9,9,9; jean add weapon="favoniussword" refine=3 lvl=90/90; jean add set="oceanhuedclam" count=4; jean add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cr=0.311; jean add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944; zhongli char lvl=90/90 cons=0 talent=9,9,9; zhongli add weapon="favoniuslance" refine=3 lvl=90/90; zhongli add set="tenacityofthemillelith" count=4; zhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311; zhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944; albedo char lvl=90/90 cons=0 talent=9,9,9; albedo add weapon="cinnabarspindle" refine=5 lvl=90/90; albedo add set="huskofopulentdreams" count=4 +params=[stacks=4]; albedo add stats hp=4780 atk=311 def%=0.583 geo%=0.466 cr=0.311; albedo add stats def%=0.248 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944; active albedo; target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; energy every interval=480,720 amount=1; for let i=0; i<4; i=i+1 { albedo skill, attack; zhongli attack, skill[hold=1], dash; while( !.zhongli.mods.favonius-cd && !.xiao.burst.ready) { zhongli attack; } #proc fav jean burst, skill; xiao skill, burst; for let h = 0; h < 11 ; h=h+1 { let col = rand(); if col > 0.5 { xiao jump, high_plunge[collision=1]; } else { xiao jump, high_plunge; } } for let h = 0; h < 2 ; h=h+1 { let col = rand(); if col > 0.5 { xiao jump,low_plunge[collision=1]; } else { xiao jump, low_plunge; } } jean attack, skill; while( .jean.mods.favonius-cd==0){ jean attack; } #proc fav xiao skill, attack, charge; }