wanderer char lvl=90/90 cons=0 talent=9,9,9; wanderer add weapon="thewidsith" refine=3 lvl=90/90; wanderer add set="dpc" count=4; wanderer add stats hp=4780 atk=311 atk%=0.466 cr=0.311 anemo%=0.466 ; #main wanderer add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944; faruzan char lvl=90/90 cons=6 talent=9,9,9; faruzan add weapon="favbow" refine=3 lvl=90/90; faruzan add set="totm" count=4; faruzan add stats hp=4780 atk=311 er=0.518 anemo%=0.466 cr=0.311; faruzan add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.331 cd=0.662; dehya char lvl=90/90 cons=0 talent=9,9,9; dehya add weapon="aquamarine" refine=1 lvl=90/90; dehya add set="wt" count=2; dehya add set="gd" count=2; dehya add stats hp=4780 atk=311 em=561; dehya add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.331 cd=0.662; bennett char lvl=90/90 cons=6 talent=9,9,9; bennett add weapon="alleyflash" refine=1 lvl=90/90; bennett add set="noblesseoblige" count=4; bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311; bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296; options swap_delay=12 iteration=1000; target lvl=100 resist=0.1 hp=1000000000 pos=0,2.4 radius=2; energy every interval=480,720 amount=1; active faruzan; for let i = 0; i < 5; i = i + 1 { faruzan skill, aim[weakspot=1], burst; bennett skill, burst; dehya skill,attack; wanderer charge, skill; # charge to get atkspeed? while .wanderer.skydweller-points > 3 { switch { case .wanderer.normal < 3: wanderer attack; case .wanderer.mods.wanderer-a4: wanderer dash; default: wanderer charge; } } if .wanderer.burst.ready { wanderer burst; } else { wanderer skill; } bennett skill; }