bennett char lvl=90/90 cons=6 talent=9,9,9; bennett add weapon="alleyflash" refine=1 lvl=90/90; bennett add set="no" count=4; bennett add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311; bennett add stats em=39.64 cr=0.2648 cd=0.662; bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324; sucrose char lvl=90/90 cons=6 talent=9,9,9; sucrose add weapon="ttds" refine=5 lvl=90/90; sucrose add set="vv" count=4; sucrose add stats hp=4780 atk=311 em=187 em=187 em=187; sucrose add stats em=79.28 cr=0.331 cd=0.3972; sucrose add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324; xingqiu char lvl=90/90 cons=6 talent=9,9,9; xingqiu add weapon="sacsword" refine=3 lvl=90/90; xingqiu add set="goldentroupe" count=4; xingqiu add stats hp=4780 atk=311 em=187 hydro%=0.466 cr=0.311; xingqiu add stats atk%=0.0992 cr=0.2648 cd=0.662; xingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324; xiangling char lvl=90/90 cons=6 talent=9,9,9; xiangling add weapon="catch" refine=5 lvl=90/90; xiangling add set="cw" count=4; xiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311; xiangling add stats em=39.64 cr=0.2648 cd=0.662; xiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324; options swap_delay=12 debug=true iteration=1000; target lvl=100 resist=0.1 hp=100000000 pos=-2.4,0 radius=2; energy every interval=480,720 amount=1; active xingqiu; for let i = 0; i < 4; i = i + 1 { set_player_pos(1.2,0);# 0.8 < 1.2 ≤ 1.6 xingqiu burst,attack; wait(3); bennett burst,attack,skill; sucrose attack; wait(7); sucrose skill,dash; xiangling attack,skill,dash,attack,burst; xingqiu skill; let e = .xingqiu.skill.ready; if(e) { xingqiu skill; } xingqiu dash; set_player_pos(0,0); if(!e) { xingqiu attack:3; } bennett attack:3,skill; xingqiu attack:2; bennett attack:2,skill,attack; xiangling attack:3,skill,dash,attack; bennett skill,attack; xiangling attack:3; bennett attack:3,skill; if(e) { xiangling attack,dash; }else { xingqiu attack:2; sucrose skill,dash,attack; xingqiu attack,dash; } }